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re: Lies of P is frankly a FANTASTIC video game and best souls like ever made not by From

Posted on 5/29/24 at 8:47 am to
Posted by VinegarStrokes
Georgia
Member since Oct 2015
14041 posts
Posted on 5/29/24 at 8:47 am to
quote:

Couldn’t find the main thread but good news for fans of the game due to published financial reports the DLC is set to arrive between August and December 2024. We know there will be 2 very new settings/area’s minimum one is based on Peter Pan in some way and the other is unknown. It’s not been confirmed but since a sequel has been announced and is moving through pre production we can expect the Alice character to play some role minor or major.



so do we think the Dorothy teaser is for the sequel rather than the DLC?
Posted by td01241
Savannah
Member since Nov 2012
27685 posts
Posted on 5/29/24 at 8:50 am to
I think it’s 100% for the sequel and as I said no one has confirmed in anyway she will be a part of the dlc but imo I think it makes most sense for her to appear in the final 15 or so minutes setting the proper stage for lies of p 2.

Especially since the guy who gives you the cube and is on the train on the phone at the end is the mad hatter 99% involved with Dorothy id surmise the most likely thing is he wants her to recruit P.

Potentially leading to a gameplay dynamic in the sequel tou play as them both at times
This post was edited on 5/29/24 at 8:55 am
Posted by td01241
Savannah
Member since Nov 2012
27685 posts
Posted on 5/29/24 at 9:03 am to
What neverland can offer lies of P

This article is from early March but imo offers a nice take on what Peter Pan could potentially offer here and look like in this game with a penchant for making fairly tales horrific. It does discuss the Dorothy aspect too Strokes put forth above
Posted by Sl0thstronautEsq
Member since Aug 2018
15625 posts
Posted on 5/21/25 at 1:06 pm to
Posted by td01241
Savannah
Member since Nov 2012
27685 posts
Posted on 5/21/25 at 1:32 pm to
Meh

I am generally against this full stop in any Souls like game. However most souls likes not made by fromsoft are usually somewhere on the scale of garbage-meh. Lies of P is actually really good and they showed a deep understanding of the genre and actually did innovations on fromsoft.

I will let them cook and decide when I see it.

I do think it would be hilarious if they trolled people and came with a Sekiro like "difficulty modes" take. Normal is hard and then theres extremely hard and nearly impossible
This post was edited on 5/21/25 at 1:37 pm
Posted by VinegarStrokes
Georgia
Member since Oct 2015
14041 posts
Posted on 5/21/25 at 1:50 pm to
quote:

Meh

I am generally against this full stop in any Souls like game. However most souls likes not made by fromsoft are usually somewhere on the scale of garbage-meh. Lies of P is actually really good and they showed a deep understanding of the genre and actually did innovations on fromsoft.

I will let them cook and decide when I see it.

I do think it would be hilarious if they trolled people and came with a Sekiro like "difficulty modes" take. Normal is hard and then theres extremely hard and nearly impossible


LIes of P is so good. I feel like they actually have a really good story built in and would be cool for folks to experience that who aren't into the hard souls-likes typically.

I personally don't get why folks care about difficulty modes in games. It has no effect on me...if they come out and tell me which difficulty mode would play like the game was intended to play, then that's all that matters.
Posted by Sl0thstronautEsq
Member since Aug 2018
15625 posts
Posted on 5/21/25 at 2:06 pm to
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quote:

Lies of P: Overture | Hands-on Previews:

?? Difficulty options added (including base game)
?? Roughly 15-20 hours
?? New weapons include a Gunblade, Talon Claws, and Royal Bow ranged main weapon
?? Two new Boss Challenge modes being added
?? Battle Memories - take on any previously defeated boss at different tiers of difficulty
?? Death March - Select 3 or more bosses to fight back to back
?? New arm attachments
?? New bosses, enemies, and areas
?? A prequel set before the Puppet Frenzy Krat
?? DLC begins in a zoo filled with mutated animals
?? Releasing this Summer for $30
Posted by s0tiger
Member since May 2008
993 posts
Posted on 5/21/25 at 2:38 pm to
quote:

LIes of P is so good...

I personally don't get why folks care about difficulty modes in games


Excited for this and Souls gatekeepers ignore the fact that you can always over-level as the cheat code for lack of difficulty modes.
Posted by Draco Malfoy
Member since Mar 2024
2858 posts
Posted on 5/21/25 at 2:40 pm to
quote:

Excited for this and Souls gatekeepers ignore the fact that you can always over-level as the cheat code for lack of difficulty modes.


Yeah but then you earned it
Posted by Draco Malfoy
Member since Mar 2024
2858 posts
Posted on 5/21/25 at 2:41 pm to
quote:

: Lies of P: Overture | Hands-on Previews: ?? Difficulty options added (including base game) ?? Roughly 15-20 hours ?? New weapons include a Gunblade, Talon Claws, and Royal Bow ranged main weapon ?? Two new Boss Challenge modes being added ?? Battle Memories - take on any previously defeated boss at different tiers of difficulty ?? Death March - Select 3 or more bosses to fight back to back ?? New arm attachments ?? New bosses, enemies, and areas ?? A prequel set before the Puppet Frenzy Krat ?? DLC begins in a zoo filled with mutated animals ?? Releasing this Summer for $30


Meh. Wish they just made a new game
Posted by Sl0thstronautEsq
Member since Aug 2018
15625 posts
Posted on 5/21/25 at 2:47 pm to
quote:

Excited for this and Souls gatekeepers ignore the fact that you can always over-level as the cheat code for lack of difficulty modes.


Aside from over-leveling, it's insane the number of From bosses that can be straight cheesed (even in Sekiro).

Out of the dozens of times I've played through Dark Souls, I think I have cheesed Manus with arrows outside of the fog gate like 75% of the time

This post was edited on 5/21/25 at 2:50 pm
Posted by td01241
Savannah
Member since Nov 2012
27685 posts
Posted on 5/21/25 at 3:16 pm to
quote:

Excited for this and Souls gatekeepers ignore the fact that you can always over-level as the cheat code for lack of difficulty modes.


Not in Sekiro and Lies of P is most similar to Sekiro in its progression than any of the others. It does have the leveling stat spread rpg stuff but the P organs are mostly locked behind progress.

Again as I said above I will let them cook and see what happens since theyre really the only other studio that has shown an actual understanding of the genre. I just dont really think youre making a compelling argument.
Posted by td01241
Savannah
Member since Nov 2012
27685 posts
Posted on 5/21/25 at 3:17 pm to
quote:

Aside from over-leveling, it's insane the number of From bosses that can be straight cheesed (even in Sekiro).

Out of the dozens of times I've played through Dark Souls, I think I have cheesed Manus with arrows outside of the fog gate like 75% of the time


At that point are you even playing the game though? Would a difficulty selection slider that made the bosses health higher or lower matter if youre just going to make demon of hatred fall a cliff?
Posted by Sl0thstronautEsq
Member since Aug 2018
15625 posts
Posted on 5/21/25 at 3:48 pm to
quote:

At that point are you even playing the game though?


The controller is in my hands and I'm guiding my character to the edge of the cliff and firing the bow, so yes, I'm playing the game. Maybe not the way the devs intended and maybe not the way you play the game, but that's what's great about video games that provide freedom. I can play with whatever build I want and approach fights however I want.

quote:

Would a difficulty selection slider that made the bosses health higher or lower matter if youre just going to make demon of hatred fall a cliff?



If From doesn't want people cheesing DoH maybe they should fix their game
This post was edited on 5/21/25 at 3:50 pm
Posted by td01241
Savannah
Member since Nov 2012
27685 posts
Posted on 5/21/25 at 3:55 pm to
I simply just don’t think that’s a good argument to implement difficulty options at all. You’re stating they’re unnecessary because some bosses can be essentially bypassed (but not all and especially not that many in sekiro.)

I have always felt these games give you so many tools already you can modulate your difficulty as you wish. Not everyone has to or wants to go pure strength bongo build, and that’s find. Use spirit summons, use player summons, use whatever mechanics are in the game to modulate your difficulty as needed. Even in Sekiro this is very possible. The umbrella can make basically any fight MUCH easier but especially anything with terror or the demon of hatred if you use the flame and terror upgrades for it.
Posted by Sl0thstronautEsq
Member since Aug 2018
15625 posts
Posted on 5/21/25 at 3:57 pm to
quote:

I simply just don’t think that’s a good argument to implement difficulty options at all.


Why does it bother you? You don't have to use them, so how does it affect your enjoyment?
Posted by td01241
Savannah
Member since Nov 2012
27685 posts
Posted on 5/21/25 at 4:01 pm to
It doesn’t. And it bothers me even much less so in Lies of P than an in any of fromsofts games because LoP is a lot more of a traditional narrative with a story that can be digested pretty simply on its face.

So maybe that would be a good argument for it here. I don’t know I’ll have to see how it is implemented. Especially when ways to modulate your difficulty already exists in all these games as I laid out and there’s a very real possibility implementing this could have unintended or downstream consequences to the true intended experience and for players who wish the difficulty to remain the same.

I’m not saying it is impossible to do, I’m just very wary of it and need to see it implemented successfully before I buy it.
Posted by Sl0thstronautEsq
Member since Aug 2018
15625 posts
Posted on 5/21/25 at 4:07 pm to
quote:

there’s a very real possibility implementing this could have unintended or downstream consequences to the true intended experience and for players who wish the difficulty to remain the same.


Totally agree. IMO, devs should build the game around one intended difficulty setting and then think about what tweaks might be necessary if they want to implement an "easy" or "story" mode (e.g., increased parry windows, players take less damage, bosses have less health, etc.), so that the intended experience isn't affected.
Posted by Kodar
Alabama
Member since Nov 2012
4615 posts
Posted on 5/21/25 at 4:27 pm to
I really don't care much if a dev adds difficulty settings. As long as the normal intended option is present as usual, it doesn't bother me. Also as long as the higher diffculty settings are fun rather than tedious. If anything, I find it incredibly bizarre when the From fan base (the usual culprit here unfortunately) gets really up in arms over it. I personally find the souls games too easy, but that's a consequence of no settings for difficulty as well.
Posted by Draco Malfoy
Member since Mar 2024
2858 posts
Posted on 5/21/25 at 5:03 pm to
Not going to start a thread on this but did any of yall play AI Limit?
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