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Posted on 5/10/11 at 12:27 pm to etm512
quote:
Yeah but this 8 sq miles I bet will be a lot more tightly packed with places that you can interact with and no open "dead" space.
just like new york, build up instead of out
Posted on 5/10/11 at 1:02 pm to jojothetireguy
I would think that the game space would be more densely populated with buildings and NPCs where San Andreas and RDR had open expanses of nothing.
Posted on 5/10/11 at 1:34 pm to iAmBatman
While I agree that there was "nothing" in those open expanses in RDR it was at least vibrant. You could see animals and maybe a carriage off in the distance. In SA man there were stretches of just nothing, just straight up empty land.
Posted on 5/10/11 at 1:39 pm to etm512
quote:
Yeah but this 8 sq miles I bet will be a lot more tightly packed with places that you can interact with and no open "dead" space.
I'd rather this. If it's basically a crime scene investigation game from the 40s, I don't want to have to go looking over 50 sq miles for clues. I'd much rather a small, way more in depth environment.
Less is more.
Posted on 5/10/11 at 1:51 pm to sbr2
RDR wasn't a very dense for all the sq mi though.
This post was edited on 5/10/11 at 1:52 pm
Posted on 5/10/11 at 2:24 pm to fouldeliverer
Yeah, about 20 of 28 square miles in RDR were only good for flower picking and coyote hunting.
Posted on 5/10/11 at 2:33 pm to Muppet
I think it's quite an accomplishment for games like Bad Company 2 to have such large maps and add several layers of destructability to them. That's pretty cool, IMO.
Posted on 5/10/11 at 2:40 pm to The Sad Banana
World War II Online has a 1,440,000 square kilometer map.
Posted on 5/10/11 at 3:18 pm to Muppet
quote:
Yeah, about 20 of 28 square miles in RDR were only good for flower picking and coyote hunting.
Oh how I miss just running around and shooting cougars, bears, and other various animals.
Posted on 5/10/11 at 4:43 pm to F machine
frick the first time I ran into a cougar. The damn thing killed my horse and then one hit me while I was trying to get up off the ground. 
Posted on 5/10/11 at 4:49 pm to saintsfan92612
I can't look it up because of work filters, but does anybody know how big Morrowind was?
Posted on 5/10/11 at 4:54 pm to boonies
very very big. I would guess at least as big as San Andreas was. It was much bigger than Oblivion, iirc.
Posted on 5/10/11 at 5:11 pm to SG_Geaux
quote:
Bethesda claims that the scale of the game is equal to twice the size of Great Britain: around 487,000 square kilometers. The game world features over 15,000 towns, cities, villages, and dungeons for the player's character to explore.
I mean that's just not even close to necessary
Posted on 5/10/11 at 5:14 pm to St Augustine
RDR was amazing but remember how aggravating it was to ride your horse from city to city. It became very annyoing. I'm sure LA Noire will be an extremely dense 8 m^2
Posted on 5/10/11 at 5:16 pm to tigermaniac22311
You could use campsites for fast travel, but I actually enjoy getting from place to place manually in Rockstar games. Whether you're driving or on horseback, the surroundings feel authentic.
Posted on 5/10/11 at 5:21 pm to Muppet
quote:
You could use campsites for fast travel, but I actually enjoy getting from place to place manually in Rockstar games. Whether you're driving or on horseback
My fast travel never worked for some reason, I loved horseback in the beginning, but if I was impatient that day and I didn't want to get mauled by a bear or a cougar I got pissed
Posted on 5/10/11 at 5:31 pm to SG_Geaux
quote:
World War II Online has a 1,440,000 square kilometer map.
I get the feeling that if they didn't totally muck the launch and had full fledged functionality from the start this game could have been something real special. I couldn't get into enough in the end, but the videos of some of the bomber raids and shite are just amazing.
Posted on 5/10/11 at 6:03 pm to dizerik
Just Cause 2 was 385 sq miles (1,000 sq km); which is massive for a sandbox game! I remember when I played it last year that it took a while even by jet flying from one side to the other...
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