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re: Fortnite Battle Royale Out For Free (PS4, XB1, PC)
Posted on 4/3/18 at 9:57 pm to Hook Em Horns
Posted on 4/3/18 at 9:57 pm to Hook Em Horns
Upshall and nickmercs for console. Sypherpk and monsterdface for PC with commentary.
Posted on 4/3/18 at 10:48 pm to Hu_Flung_Pu
They really need to address shotguns asap... No way should a green (so formerly blue) tac be doing 6 dmg from inside a 1x1
Posted on 4/4/18 at 12:09 am to UncleRuckus
This game is so infuriating sometimes. Got 2nd, 3rd, and 6th tonight. Just could not get the W.
Posted on 4/4/18 at 12:53 am to Tigerfan7218
quote:
No way should a green (so formerly blue) tac be doing 6 dmg from inside a 1x1
It's cause you basically missed.
Posted on 4/4/18 at 3:04 am to Hu_Flung_Pu
I'd have to go watch the clip in slowmo, but it looked like I hit him in the thigh area on a jump, it's silly that that's only a 6 dmg hit
Posted on 4/4/18 at 7:29 am to Tigerfan7218
Probably thigh and half shot. After looking back on shots, I see that I missed a little when that happens but it does need to be tightened and adjusted.
Posted on 4/4/18 at 8:58 am to Hu_Flung_Pu
This is something a lot of people have asked for. We will see how this changes the game.
quote:
Many weapons now have First Shot Accuracy. Included weapons:
Suppressed Submachine Gun
Tactical Submachine Gun
Pistol
Suppressed Pistol
Revolver
Hand Cannon
Assault Rifle
Burst Assault Rifle
When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
When this is active, the aim reticle will be completely closed in to indicate this state.
Damage fall-off has been adjusted for weapons with First Shot Accuracy.
Suppressed Submachine Gun and Tactical Submachine Gun
Fall-off begins at 24 meters.
Damage reduced to 80% at 35 meters. Damage reduced to 65% at 50 meters.
Pistol and Suppressed Pistol
Fall-off begins at 28 meters.
Damage reduced to 85% at 47.5 meters. Damage reduced to 75% at 70 meters. Damage reduced to 65% at 250 meters.
Revolver and Hand Cannon
Fall-off begins at 35 meters.
Damage reduced to 70% at 60 meters. Damage reduced to 40% at 85 meters.
Assault Rifle and Burst Assault Rifle Fall-off begins at 50 meters.
Damage reduced to 80% at 75 meters. Damage reduced to 65% at 100 meters.
Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).
Posted on 4/4/18 at 9:40 am to Mystery
Good, this is how it should be... Also damage fall off needs to happen for shottys too... They have way too much range atm
Posted on 4/4/18 at 10:16 am to Tigerfan7218
quote:
Also damage fall off needs to happen for shottys too... They have way too much range atm
I dunno about drop off. They should definitely but I don't think that is the issue. It's a buckshot. It should spread more as the distance increases. Less pellets hit so the damage would be less.
I wish they could make a dynamic reticle that shows bloom at distance. Like something that is 5ft away doesn't have any bloom and something that is 100ft away does have significant bloom. I like first shot accuracy because ideally you would do that in real life. However, I struggle on what to implement as this is not intended to be a real life type game.
Posted on 4/4/18 at 10:48 am to Hu_Flung_Pu
I haven't even tested it out yet because I'm playing high explosives this morning... Which with guided rockets is actually kinda fun
Posted on 4/4/18 at 10:52 am to Tigerfan7218
Damage already drops off for shotguns
what you're saying is they just need it to be shorter
Posted on 4/4/18 at 11:03 am to Rand AlThor
I guess really the spread needs to be wider... Pumps have ridiculous range for one shots, especially people with full health
Posted on 4/4/18 at 3:50 pm to Tigerfan7218
Finished 2nd in four straight games last night. Infuriating.
Edit: This must be how the Buffalo Bills felt in the 90's.
Edit: This must be how the Buffalo Bills felt in the 90's.
This post was edited on 4/4/18 at 4:02 pm
Posted on 4/4/18 at 7:09 pm to tWildcat
Don’t know how I feel about this vending machine update. Might be one of the first things that I don’t like.
This post was edited on 4/4/18 at 7:12 pm
Posted on 4/4/18 at 7:14 pm to tWildcat
I don't go for wins anymore. I go for kills. I feel bored when under 5 kills. Been going salty, pp, and retail recently. Tilted will probably be nuked so need to work on open field fights.
Posted on 4/4/18 at 7:27 pm to Hu_Flung_Pu
you can see the comet that's gonna hit tilted up in the sky in game.
Posted on 4/5/18 at 11:40 am to Hu_Flung_Pu
So the hidden gnome laugh (one of the challenges this week for anyone who doesn't know) may be the creepiest thing I've heard in a while
Posted on 4/5/18 at 11:57 am to Tigerfan7218
Couple questions
1. What do we get when we find enough gnomes?
2. What is the deal with the whole tilted/comet thing? Will a comet just randomly wipe out tilted forever at some random point while games are going on?
1. What do we get when we find enough gnomes?
2. What is the deal with the whole tilted/comet thing? Will a comet just randomly wipe out tilted forever at some random point while games are going on?
Posted on 4/5/18 at 12:12 pm to tWildcat
quote:
Will a comet just randomly wipe out tilted forever
We can only hope. It has really ruined mid game IMO. I preferred the flow of the old map.
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