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re: Fortnite Battle Royale Out For Free (PS4, XB1, PC)

Posted on 4/3/18 at 9:57 pm to
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22543 posts
Posted on 4/3/18 at 9:57 pm to
Upshall and nickmercs for console. Sypherpk and monsterdface for PC with commentary.
Posted by Tigerfan7218
Baton Rouge
Member since Nov 2010
14251 posts
Posted on 4/3/18 at 10:48 pm to
They really need to address shotguns asap... No way should a green (so formerly blue) tac be doing 6 dmg from inside a 1x1
Posted by Chillini
Member since Sep 2012
3153 posts
Posted on 4/4/18 at 12:09 am to
This game is so infuriating sometimes. Got 2nd, 3rd, and 6th tonight. Just could not get the W.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22543 posts
Posted on 4/4/18 at 12:53 am to
quote:

No way should a green (so formerly blue) tac be doing 6 dmg from inside a 1x1



It's cause you basically missed.
Posted by Tigerfan7218
Baton Rouge
Member since Nov 2010
14251 posts
Posted on 4/4/18 at 3:04 am to
I'd have to go watch the clip in slowmo, but it looked like I hit him in the thigh area on a jump, it's silly that that's only a 6 dmg hit
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22543 posts
Posted on 4/4/18 at 7:29 am to
Probably thigh and half shot. After looking back on shots, I see that I missed a little when that happens but it does need to be tightened and adjusted.
Posted by Mystery
Member since Jan 2009
9089 posts
Posted on 4/4/18 at 8:58 am to
This is something a lot of people have asked for. We will see how this changes the game.

quote:

Many weapons now have First Shot Accuracy. Included weapons:
Suppressed Submachine Gun
Tactical Submachine Gun
Pistol
Suppressed Pistol
Revolver
Hand Cannon
Assault Rifle
Burst Assault Rifle

When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
When this is active, the aim reticle will be completely closed in to indicate this state.

Damage fall-off has been adjusted for weapons with First Shot Accuracy.

Suppressed Submachine Gun and Tactical Submachine Gun
Fall-off begins at 24 meters.
Damage reduced to 80% at 35 meters. Damage reduced to 65% at 50 meters.

Pistol and Suppressed Pistol
Fall-off begins at 28 meters.
Damage reduced to 85% at 47.5 meters. Damage reduced to 75% at 70 meters. Damage reduced to 65% at 250 meters.

Revolver and Hand Cannon
Fall-off begins at 35 meters.
Damage reduced to 70% at 60 meters. Damage reduced to 40% at 85 meters.

Assault Rifle and Burst Assault Rifle Fall-off begins at 50 meters.
Damage reduced to 80% at 75 meters. Damage reduced to 65% at 100 meters.

Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).
Posted by Tigerfan7218
Baton Rouge
Member since Nov 2010
14251 posts
Posted on 4/4/18 at 9:40 am to
Good, this is how it should be... Also damage fall off needs to happen for shottys too... They have way too much range atm
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22543 posts
Posted on 4/4/18 at 10:16 am to
quote:

Also damage fall off needs to happen for shottys too... They have way too much range atm


I dunno about drop off. They should definitely but I don't think that is the issue. It's a buckshot. It should spread more as the distance increases. Less pellets hit so the damage would be less.

I wish they could make a dynamic reticle that shows bloom at distance. Like something that is 5ft away doesn't have any bloom and something that is 100ft away does have significant bloom. I like first shot accuracy because ideally you would do that in real life. However, I struggle on what to implement as this is not intended to be a real life type game.
Posted by Tigerfan7218
Baton Rouge
Member since Nov 2010
14251 posts
Posted on 4/4/18 at 10:48 am to
I haven't even tested it out yet because I'm playing high explosives this morning... Which with guided rockets is actually kinda fun
Posted by Rand AlThor
Member since Jan 2014
10432 posts
Posted on 4/4/18 at 10:52 am to
Damage already drops off for shotguns what you're saying is they just need it to be shorter
Posted by Tigerfan7218
Baton Rouge
Member since Nov 2010
14251 posts
Posted on 4/4/18 at 11:03 am to
I guess really the spread needs to be wider... Pumps have ridiculous range for one shots, especially people with full health
Posted by tWildcat
Verona, KY
Member since Oct 2014
20224 posts
Posted on 4/4/18 at 3:50 pm to
Finished 2nd in four straight games last night. Infuriating.

Edit: This must be how the Buffalo Bills felt in the 90's.
This post was edited on 4/4/18 at 4:02 pm
Posted by DownSouthCrawfish
Lift every voice and sing
Member since Oct 2011
41211 posts
Posted on 4/4/18 at 7:09 pm to


Don’t know how I feel about this vending machine update. Might be one of the first things that I don’t like.
This post was edited on 4/4/18 at 7:12 pm
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22543 posts
Posted on 4/4/18 at 7:14 pm to
I don't go for wins anymore. I go for kills. I feel bored when under 5 kills. Been going salty, pp, and retail recently. Tilted will probably be nuked so need to work on open field fights.
Posted by Gusoline
Jacksonville, NC
Member since Dec 2013
10925 posts
Posted on 4/4/18 at 7:27 pm to
you can see the comet that's gonna hit tilted up in the sky in game.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22543 posts
Posted on 4/4/18 at 8:56 pm to
I know. Crazy
Posted by Tigerfan7218
Baton Rouge
Member since Nov 2010
14251 posts
Posted on 4/5/18 at 11:40 am to
So the hidden gnome laugh (one of the challenges this week for anyone who doesn't know) may be the creepiest thing I've heard in a while
Posted by tWildcat
Verona, KY
Member since Oct 2014
20224 posts
Posted on 4/5/18 at 11:57 am to
Couple questions

1. What do we get when we find enough gnomes?

2. What is the deal with the whole tilted/comet thing? Will a comet just randomly wipe out tilted forever at some random point while games are going on?
Posted by Mystery
Member since Jan 2009
9089 posts
Posted on 4/5/18 at 12:12 pm to
quote:

Will a comet just randomly wipe out tilted forever


We can only hope. It has really ruined mid game IMO. I preferred the flow of the old map.
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