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re: Final Fantasy VII Remake Thread *SPOILERS PG. 8 and Beyond*
Posted on 4/18/20 at 9:08 pm to Carson123987
Posted on 4/18/20 at 9:08 pm to Carson123987
Had my first Reno fight. Took me two tries, definitely had to strongly rely on counter and dodge instead of just swinging my sword at everything
This post was edited on 4/18/20 at 10:17 pm
Posted on 4/18/20 at 9:29 pm to Hulkklogan
quote:
Had my first Rino fight. Took me two tries, definitely had to strongly rely on counter and dodge instead of just swinging my sword at everything
I just sat back in Punisher mode and abused him with counters lol
Posted on 4/18/20 at 10:18 pm to Carson123987
That wins that fight. That, kill the stupid electro mines, and dodge his one magic attack.
It's like a late lesson on the importance of Punisher mode blocking lol
It's like a late lesson on the importance of Punisher mode blocking lol
Posted on 4/18/20 at 10:49 pm to Hulkklogan
Finished.
LOL. Just LOL
LOL. Just LOL
Posted on 4/18/20 at 11:16 pm to Mystictiger
quote:
It just seemed so out of place for Cloud as a character but what do I know lmao
It was a mission. Notice that he doesn't smile the entire game. In fact, it's been well documented that the first time anyone ever sees Cloud smile is the end of Advent Children.
Posted on 4/19/20 at 12:19 am to CGSC Lobotomy
Johnny's dad is low-key the funniest character in the game
Posted on 4/19/20 at 1:43 am to MF Doom
quote:
Johnny's dad is low-key the funniest character in the game
The guy in the bar who needs his "inspiration"? That's not Johnny's dad. It's the dad of the guy in the clothing store.
Posted on 4/19/20 at 1:51 am to CGSC Lobotomy
No the one that's in the slums in the beginning than is hanging out at the honeybee inn later on
Posted on 4/19/20 at 2:28 am to Carson123987
quote:
Lol whoever designed Sledgeworm is a dipshit. Horrible concept and even worse execution, worst fight in the game. Most infuriating thing in the game is wasting ATB charges, so you design an enemy that’s basically a whackamole game so you can waste lots of ATB? Just lol
Also what I have been saying. Interrupts are terrible.
This post was edited on 4/19/20 at 2:30 am
Posted on 4/19/20 at 2:51 am to Mystery
How could they ruin my precious final fantasy story
Posted on 4/19/20 at 9:34 am to MF Doom
Just came to post, frick the robot arms and containers
why do great games put moving fricking CONTAINER mechanics and missions in them?
(I'm looking at you GTA5)
why do great games put moving fricking CONTAINER mechanics and missions in them?
(I'm looking at you GTA5)
This post was edited on 4/19/20 at 9:36 am
Posted on 4/19/20 at 1:12 pm to musick
Doing stuff like that ONCE every few hours is fine to give you a breather from fighting
It’s when they stagger it with multiple occurrences that it sucks. If they had just 1 arm section in the tunnel, that’d probably be ok. But when you have 3 arm sections staggered throughout the tunnel? That’s mindless filler and shitty game design
It’s when they stagger it with multiple occurrences that it sucks. If they had just 1 arm section in the tunnel, that’d probably be ok. But when you have 3 arm sections staggered throughout the tunnel? That’s mindless filler and shitty game design
Posted on 4/19/20 at 1:15 pm to Carson123987
After reflecting a bit, I give this game a 3 out of 5. If I did half points, I would've given it a 2.5.
Did a lot of stuff very well, and a lot of stuff very poorly. Stings because it could've been soooo good. They had the pieces, but this just ended up being a reminder that Square is a shell of its former self.
Did a lot of stuff very well, and a lot of stuff very poorly. Stings because it could've been soooo good. They had the pieces, but this just ended up being a reminder that Square is a shell of its former self.
This post was edited on 4/19/20 at 1:19 pm
Posted on 4/19/20 at 4:14 pm to Carson123987
quote:
Did a lot of stuff very well, and a lot of stuff very poorly. Stings because it could've been soooo good.
up to ch 12, i was having an incredible time. it was almost pefect.
at ch 13 and on, i quickly started having less and less fun. and then it became a total clusterfrick once you get to Hojo's lab. after that, i couldnt wait for it to be over.
i mean, im not sure i could have envisioned a more disappointing direction for this game to have gone. its like they had no idea what made ffvii memorable in the first place.
i really dont see how anyone can play this game and think "yep. nailed it."
Posted on 4/19/20 at 4:30 pm to The Dudes Rug
First chance I've had all week to play today. The Airburster fight was fricking awesome, the music was so good. Reno was a piece of cake after reading y'all's tip to just block in punisher mode the entire fight.
I do think chapter 6 was kinda lackluster, needed a real boss fight or something to spice it up.
I do think chapter 6 was kinda lackluster, needed a real boss fight or something to spice it up.
Posted on 4/19/20 at 5:26 pm to cigsmcgee
Are the end quests worth doing or should I go straight to Corneo and continue the story?
Posted on 4/19/20 at 5:57 pm to Mystictiger
quote:
Are the end quests worth doing or should I go straight to Corneo and continue the story?
theyre not anymore interesting than the side quests prior to that point, so if you enjoyed those, finish out the new ones. some are ok.
not sure if the game would be much harder later on without the grind of those last quests or not.
Posted on 4/19/20 at 6:02 pm to cigsmcgee
Wasn’t sure the point of running around to find chocobos to get more fast travel locations if you don’t even end up going back there after this point.
Posted on 4/19/20 at 6:16 pm to Carson123987
quote:
They had the pieces, but this just ended up being a reminder that Square is a shell of its former self.
The Spirits Within bankrupted Square. Enix bought them in 2002.
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