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re: Final fantasy resonance: October 22 launch
Posted on 10/24/26 at 6:14 pm to Inadvertent Whistle
Posted on 10/24/26 at 6:14 pm to Inadvertent Whistle
It triggers me that they didn't bother to translate the FMVs when you summon the FF protagonists for an attack.
Posted on 10/24/26 at 10:49 pm to td01241
I think i'm half way through and this is absolutely awesome if you are an FF fan.
The nostalgia, the pseudo sprites moving around in the 3d world. This is my GOTY so far, and it's not even close.
Every SNES remake needs to do this from now on.
The nostalgia, the pseudo sprites moving around in the 3d world. This is my GOTY so far, and it's not even close.
Every SNES remake needs to do this from now on.
This post was edited on 10/24/26 at 10:50 pm
Posted on 10/25/26 at 8:06 pm to The Dudes Rug
It just keeps getting better, if you are an FF fan, this is your game. I haven't even played half of them, but the nostalgia is epic.
Posted on 10/26/26 at 6:56 am to BulldogXero
quote:
It triggers me that they didn't bother to translate the FMVs when you summon the FF protagonists for an attack.
I agree but I think that they figured people would skip each one after seeing them a couple of times so it would be a waste of money/effort. Which I understand.
The bigger gripe is not voice acting the side stories but that's a minor complaint. All-in-all an amazing game and I hope it sells well enough to get more turn based FF in the future with potentially one being a mainline game.
Posted on 10/26/26 at 8:32 am to MFn GIMP
quote:
I agree but I think that they figured people would skip each one after seeing them a couple of times so it would be a waste of money/effort. Which I understand.
They're all kind of awful. Literally I assume stripped right from the mobile game, but I love them for that.
Posted on 10/29/26 at 9:44 am to BulldogXero
quote:
They're all kind of awful. Literally I assume stripped right from the mobile game, but I love them for that.
In the mobile game, the characters from old games are part of your party. You could unlock every character from every game, even without paying money. It was a really great mobile game.
The mechanic y'all are describing is new for the console version.
This post was edited on 10/29/26 at 9:45 am
Posted on 10/30/26 at 5:30 pm to imjustafatkid
Score another one under TD and his sauces were correct
That’s expedition 33 (read the big thray I said it would be a goty level game a week before release)
Wuchang Fallen feathers
Now this one.
I don’t often know people who get early build access to things mostly JRPGs. I’m just happy to bring the truth to the board!
P4 revival is the next one I know will be an absolute banger beyond belief. Been told that a few times now. Much much bigger overhaul than reloaded was
That’s expedition 33 (read the big thray I said it would be a goty level game a week before release)
Wuchang Fallen feathers
Now this one.
I don’t often know people who get early build access to things mostly JRPGs. I’m just happy to bring the truth to the board!
P4 revival is the next one I know will be an absolute banger beyond belief. Been told that a few times now. Much much bigger overhaul than reloaded was
This post was edited on 10/31/26 at 5:42 am
Posted on 11/5/26 at 3:20 pm to td01241
Night sky prince is reporting the sales have been stronger than SQE forecasted which is very very good news and actually shocking since they’re notorious for setting extremely high sales expectations.
He says a sequel could already be in production
Another thing he mentioned that’s about FF17 is that he has been told by 3 sources now that it started pre production in 2022 and began scaling up starting full production once remake part 3 started needing less people as it got closer to the finish line.
Creative business unit 1 is making FF17 as their reward for slaving in the remake mines for a decade.
If his sources are right we could be looking at FF17 coming in 2028 most likely
He says a sequel could already be in production
Another thing he mentioned that’s about FF17 is that he has been told by 3 sources now that it started pre production in 2022 and began scaling up starting full production once remake part 3 started needing less people as it got closer to the finish line.
Creative business unit 1 is making FF17 as their reward for slaving in the remake mines for a decade.
If his sources are right we could be looking at FF17 coming in 2028 most likely
This post was edited on 11/5/26 at 3:22 pm
Posted on 11/5/26 at 3:34 pm to td01241
Just got to the final chapter and even without seeing the ending yet I would love a sequel. I know nothing about the Brave Exvius story but I could see the story going a few different ways.
Posted on 11/5/26 at 3:38 pm to MFn GIMP
I haven’t finished it yet I got way too dug into phantom blade I’m only in chapter 3 but I do know the ending of this game is slightly different than the ending of brave exvius and this entire game is only based off what was essentially the first chapter of the gatcha game so there is definitely a ton of runway for sequels and with the assets already largely made already it would be a lot cheaper than this one was to make, but idk what this games budget was.
If I had to guess I’d put it somewhere between 10-15 million
Night sky also said as far as sales he only knows the game sold 400k copies in its first 7 days on Xbox PlayStation and steam. He didn’t know the switch sales. That’s a very strong showing for a game in that budget.
It’s very likely already in the green and made it’s budget back + into profit territory
If I had to guess I’d put it somewhere between 10-15 million
Night sky also said as far as sales he only knows the game sold 400k copies in its first 7 days on Xbox PlayStation and steam. He didn’t know the switch sales. That’s a very strong showing for a game in that budget.
It’s very likely already in the green and made it’s budget back + into profit territory
This post was edited on 11/5/26 at 3:43 pm
Posted on 11/5/26 at 8:24 pm to td01241
Just beat the game. Incredible but the last battle and ending scenes take over an hour. Do not start the final story battle if you need to do anything in a reasonable amount of time.
Posted on 11/6/26 at 8:44 am to MFn GIMP
I bounced off of this game at chapter 5. Didn't feel like the characters really had any kind of "arc" whatsoever and the story and art direction felt like Kemco trying to emulate Final Fantasy.
It also suffers from the modern JPRG trend of chapter-based designed where every chapter plays out the exact same way. Move to new town, talk to 2-3 very specific NPCs that are marked on the map, go to sub dungeon, kill sub boss, go back to town, talk to other NPCs that are marked on the map, go to main dungeon, kill chapter end boss. Repeat. I think this too me out of it more than anything else.
It also suffers from the modern JPRG trend of chapter-based designed where every chapter plays out the exact same way. Move to new town, talk to 2-3 very specific NPCs that are marked on the map, go to sub dungeon, kill sub boss, go back to town, talk to other NPCs that are marked on the map, go to main dungeon, kill chapter end boss. Repeat. I think this too me out of it more than anything else.
Posted on 11/6/26 at 2:03 pm to BulldogXero
quote:
I bounced off of this game at chapter 5. Didn't feel like the characters really had any kind of "arc" whatsoever and the story and art direction felt like Kemco trying to emulate Final Fantasy.
It also suffers from the modern JPRG trend of chapter-based designed where every chapter plays out the exact same way. Move to new town, talk to 2-3 very specific NPCs that are marked on the map, go to sub dungeon, kill sub boss, go back to town, talk to other NPCs that are marked on the map, go to main dungeon, kill chapter end boss. Repeat. I think this too me out of it more than anything else.
This works great for a mobile game, which this was. I loved the mobile game. I'll wait to get this one when it's on sale.

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