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re: Doom Eternal Official Thread
Posted on 3/28/20 at 10:18 am to LSU Coyote
Posted on 3/28/20 at 10:18 am to LSU Coyote
Anyone else farms 1Ups? No way I could progress in Nightmare without extra lives.
Posted on 3/28/20 at 6:15 pm to LSU Coyote
i FCKKING HATE MOST OF THE PLATFORMING IN THIS GAME.
I NEED EVERY ONCE OF HP IN NIGHTMARE. DONT NEED THE SHTT TAKEN AWAY FROM ME BECAUSE OF DUMB MECHANICS.
FCKK THIS GAME.
I NEED EVERY ONCE OF HP IN NIGHTMARE. DONT NEED THE SHTT TAKEN AWAY FROM ME BECAUSE OF DUMB MECHANICS.
FCKK THIS GAME.
Posted on 3/29/20 at 11:58 am to LSU Coyote
Can't get past what I think to be the last arena before the Icon of Sin on Nightmare.
Just not good enough.
Edt: Beat it on Nightmare. Took 61hrs. Lol but got it.
Just not good enough.
Edt: Beat it on Nightmare. Took 61hrs. Lol but got it.
This post was edited on 3/29/20 at 12:54 pm
Posted on 3/31/20 at 12:51 pm to LSU Coyote
Quick final thoughts.
Arenas being open feels great.
New fire + armor mechanic is great.
Story I loved, but did get in the way.
RPG like elements I loved, but could get in the way.
Platforming could be fun, but too many BS areas where some parts I was only able to make the jump once. Even after several attempts. It nearly ruined the experience for me.
Edt: Also a fun fact, did you know iD's office used to be in Shreveport, LA?
Arenas being open feels great.
New fire + armor mechanic is great.
Story I loved, but did get in the way.
RPG like elements I loved, but could get in the way.
Platforming could be fun, but too many BS areas where some parts I was only able to make the jump once. Even after several attempts. It nearly ruined the experience for me.
Edt: Also a fun fact, did you know iD's office used to be in Shreveport, LA?
This post was edited on 3/31/20 at 1:01 pm
Posted on 3/31/20 at 1:49 pm to LSU Coyote
I went back and beat the gladiator on nightmare. proceeded to Taras Nabad where I struggled a bit. Archviles on NM are bullshite. That last slayergate was a doozy but I eventually got it. I'm at Nekrovol now.
I hope the difficulty doesn't continue to increase from here
Gameplay is exceptional. It's so engaging compared to other FPS. I'm just not a big fan of where the story has gone. Too much high fantasy, not enough gritty scifi like Arc Complex or Mars. I also think they made a grave mistake in not starting immediately after 2016. So many of us were hyped up over the idea of fighting our way out of hell again and getting back at Hayden. It was just too big a time skip with nothing explained save for a few codex entries. They really need to dedicate a DLC episode to bridge the gap, otherwise it just feels like a movie trilogy where we skipped the 2nd movie.
I also hated the flashbacks on Taras Nabad. Very cringeworthy and the voice acting was bad.
I hope the difficulty doesn't continue to increase from here
Gameplay is exceptional. It's so engaging compared to other FPS. I'm just not a big fan of where the story has gone. Too much high fantasy, not enough gritty scifi like Arc Complex or Mars. I also think they made a grave mistake in not starting immediately after 2016. So many of us were hyped up over the idea of fighting our way out of hell again and getting back at Hayden. It was just too big a time skip with nothing explained save for a few codex entries. They really need to dedicate a DLC episode to bridge the gap, otherwise it just feels like a movie trilogy where we skipped the 2nd movie.
I also hated the flashbacks on Taras Nabad. Very cringeworthy and the voice acting was bad.
Posted on 3/31/20 at 3:49 pm to Carson123987
That was my assessment as well. Gameplay and combat all top notch. I actually enjoyed the platforms and puzzles.
The atmosphere and environments were not my cup of tea for a Doom game. Too much high fantasy. Not enough military/industrial locations. Overly complicated backstory and lore.
Flying around in a space ship shaped like a castle, meh.
Bouncing around through portals every level to dramatically different locations sorta makes things feel disjointed.
So ya, great game, the presentation is where I felt it was lacking what made Doom 16 so special.
The atmosphere and environments were not my cup of tea for a Doom game. Too much high fantasy. Not enough military/industrial locations. Overly complicated backstory and lore.
Flying around in a space ship shaped like a castle, meh.
Bouncing around through portals every level to dramatically different locations sorta makes things feel disjointed.
So ya, great game, the presentation is where I felt it was lacking what made Doom 16 so special.
Posted on 3/31/20 at 4:11 pm to PEPE
they were too heavy-handed with the "Doomslayer = God" deal. in the first game you felt badass because of very small moments like when you see the people worshiping your coffin for 2 seconds, hear the slayer chronicles, etc
Here, they just went way over the top with it. those cringeworthy Elena Richardson audiologs, the countless codex entries about you, the ARC logs, yada yada. Not nearly as well-executed, just way too hamfisted
Here, they just went way over the top with it. those cringeworthy Elena Richardson audiologs, the countless codex entries about you, the ARC logs, yada yada. Not nearly as well-executed, just way too hamfisted
Posted on 3/31/20 at 4:22 pm to Carson123987
Yeah totally agreed. Doom Guy is better as a (mostly) human. They turned him into an unstoppable demigod known throughout the cosmos as this legend. It's just too over the top and actually makes him less of a badass really.
Posted on 3/31/20 at 4:39 pm to LSU Coyote
quote:
Also a fun fact, did you know iD's office used to be in Shreveport, LA?
I didn’t know they were in Dallas until a few months ago when I accidentally walked into their building.
Posted on 3/31/20 at 4:47 pm to McCaigBro69
quote:
Also a fun fact, did you know iD's office used to be in Shreveport, LA?
yep. my sister used to ride horses with Kevin Cloud's (former co-owner of Id before the merger) wife. He's originally from Shreveport
Posted on 3/31/20 at 6:45 pm to Carson123987
quote:
they were too heavy-handed with the "Doomslayer = God" deal. in the first game you felt badass because of very small moments like when you see the people worshiping your coffin for 2 seconds, hear the slayer chronicles, etc
Here, they just went way over the top with it. those cringeworthy Elena Richardson audiologs, the countless codex entries about you, the ARC logs, yada yada. Not nearly as well-executed, just way too hamfisted
This is spot on. Kind of reminds me of how Star Wars ruined their lore by having to explain every little fricking thing as well (see midichlorians). There’s a lot to be said for leaving some everpresent mystery in fictional stories.
16’s unstoppable pissed off force of nature doom guy was cool.
Eternal felt like the devs just got into one drawn out circle jerk about how bad arse they wanted to make Doom Guy.
Posted on 3/31/20 at 7:44 pm to Big_Slim
quote:
Kind of reminds me of how Star Wars ruined their lore by having to explain every little fricking thing as well (see midichlorians).
perfect comparison.
quote:
There’s a lot to be said for leaving some everpresent mystery in fictional stories.
yep. some things are just cool and can be left alone
Posted on 4/2/20 at 2:25 pm to Carson123987
finished nightmare last night. Holy shite, the last 2 arenas on Final Sin were a doozy. I see exactly what Coyote was talking about, I was really doubting myself
final boss was pretty shite imo, took way too long
this game was basically the inverse of 2016
2016: Great beginning, shite ending
Eternal: shite beginning, great ending
Urdak was super cool.
Praying we get DLC that connects the 2 games
final boss was pretty shite imo, took way too long
this game was basically the inverse of 2016
2016: Great beginning, shite ending
Eternal: shite beginning, great ending
Urdak was super cool.
Praying we get DLC that connects the 2 games
Posted on 4/2/20 at 2:39 pm to Carson123987
I almost quit completely on the last arena. Like uninstall the game type shtt.
Usually in arenas you begin getting overwhelmed midway but can work out, you find a rhythm. However, with the last one I was overwhelmed from the start and could never get a rhythm outside of chaotic.
Yeah I actually liked Urdak.
Spoilers
"I can now see.. I am.. The Father, Dr. Hayden?"
I kind of got chills during that cutscene. It was just tucked in there and could have been missed.
Usually in arenas you begin getting overwhelmed midway but can work out, you find a rhythm. However, with the last one I was overwhelmed from the start and could never get a rhythm outside of chaotic.
quote:
Urdak was super cool.
Yeah I actually liked Urdak.
Spoilers
"I can now see.. I am.. The Father, Dr. Hayden?"
I kind of got chills during that cutscene. It was just tucked in there and could have been missed.
This post was edited on 4/2/20 at 2:43 pm
Posted on 4/2/20 at 2:49 pm to LSU Coyote
Yep, anxious to see where they take that. Seems like they're doing a little retconning. SH is my favorite character and want to see him in all his glory again.
Posted on 4/2/20 at 2:50 pm to LSU Coyote
quote:
Usually in arenas you begin getting overwhelmed midway but can work out, you find a rhythm. However, with the last one I was overwhelmed from the start and could never get a rhythm outside of chaotic.
this sums up exactly how I felt lol. It was pure chaos and I never felt like I was in control of things. After the Marauder I was like "ok im good" and then an archvile pulls up on me
Posted on 4/2/20 at 2:51 pm to Carson123987
quote:
SH is my favorite character and want to see him in all his glory again.
I love Hayden as a sort of anti-hero.
Spoilers
I do believe we end up killing him in a future DOOM game. Did we leave VEGA on Urdak? I'm still don't know if we took him back after inserting him into the console.
Posted on 4/2/20 at 2:52 pm to Carson123987
quote:
archvile
And if you can't locate his first spawn point, just reload that checkpoint.
Edt: What I love about playing DOOM, esp on Nightmare, is that you feel your skills improving at every encounter.
It's like going to the gym or training in a sport. You feel the progression, the growth.
It is such a rewarding experience.
This post was edited on 4/2/20 at 2:54 pm
Posted on 4/2/20 at 2:55 pm to LSU Coyote
Agreed. You can really feel yourself improving throughout the campaign. It'll be tons of fun for us to play on the lower difficulties now
Posted on 4/2/20 at 2:57 pm to Carson123987
I missed 2 toys and 1 record on Urdak and whatever map had the souls extractor.
I played on Hurt Me Plenty and it felt like a totally different game. I didn't have to run around waiting on nade recharged as much.
I played on Hurt Me Plenty and it felt like a totally different game. I didn't have to run around waiting on nade recharged as much.
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