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Started By
Message
Don't see a Silent Hill 2 remake topic here so.
Posted on 10/4/24 at 7:01 am
Posted on 10/4/24 at 7:01 am
Here we go.
Review embargo ended today. Looks like everyone loves it. The game looks fricking fantastic.
Review embargo ended today. Looks like everyone loves it. The game looks fricking fantastic.
Posted on 10/4/24 at 7:57 am to Tactical Syrup
This being good is probably the biggest upset of 2024. Bloober is a dogshit studio but it seems like they followed the blueprint well. Guess I know what I'm playing next week
Posted on 10/4/24 at 8:21 am to Tactical Syrup
Never played the original version but I picked up a steam copy.
I've already had most of the plot spoiled due to curiosity on youtube a long long time ago, but excited to try it out first hand.
Silent Hill is one of those series that appealed to me in theory but I never quite got into it for whatever reason. I think I only played a bit of the first one. I was always more of a Resident Evil guy.
I've already had most of the plot spoiled due to curiosity on youtube a long long time ago, but excited to try it out first hand.
Silent Hill is one of those series that appealed to me in theory but I never quite got into it for whatever reason. I think I only played a bit of the first one. I was always more of a Resident Evil guy.
Posted on 10/4/24 at 9:22 am to CornDogCologne
One aspect of the original Silent Hill 2 that gets overlooked is the puzzles. The puzzlers were actually quite challenging. They put the typical RE puzzles to shame. I'm sure it sent a ton of people to the internet to get unstuck.
IIRC there were two difficulty settings in the original, one for the combat and one for the puzzles. I played through on normal difficulty for the puzzles and still got semi-stuck on a few, but eventually figured them out without help. I can only image how hard they were on hard.
Hopefully the remake preserves this. Modern gamers seem not to like puzzles much and especially not hard puzzles.
IIRC there were two difficulty settings in the original, one for the combat and one for the puzzles. I played through on normal difficulty for the puzzles and still got semi-stuck on a few, but eventually figured them out without help. I can only image how hard they were on hard.
Hopefully the remake preserves this. Modern gamers seem not to like puzzles much and especially not hard puzzles.
This post was edited on 10/4/24 at 5:01 pm
Posted on 10/4/24 at 9:55 am to StansberryRules
quote:
IIRC there were two difficulty settings in the original, one for the combat and one for the puzzles. I played through on normal difficulty for the puzzles and still got semi-stuck on a fun, but eventually figured them out without help. I can only image how hard they were on hard.
SH2 puzzles weren't too bad. SH3 on max puzzle difficulty was impossible - like I have no idea how anyone could figure them out on their own. You need to seriously know Shakespeare to do the book riddle
LINK
quote:
From left to right, with all the books in proper order, the code appears to be 4-1-3-5-2.
The penultimate (second to last) verse describes the manipulations needed to perform with this code to receive the final solution.
One vengeful man spilled blood for two
The "vengeful man" is Hamlet, Anthology 4. "Spilled blood for two" means that the book's number has to be multiplied by two; 4 × 2 = 8. The code is now 8-1-3-5-2.
Two youths shed tears for three
The "two youths" are Romeo and Juliet, Anthology 1. "Shed tears for three" means that the book's number has to be multiplied by three; 1 × 3 = 3. The code is now 8-3-3-5-2.
Three witches disappeared thusly; And only the four keys remain
The "three witches" appear in Macbeth, Anthology 3. "Three witches disappeared" means that the number 3 taken from the anthology number of this book needs to be omitted, leaving the code with only four digits.
The final answer is 8-3-5-2.
quote:
Hopefully the remake preserves this.
Review excerpt
quote:
However, some of the simpler puzzles have been expanded upon a touch too much. Take one early obstacle in the original that effectively required you to solve a fairly straightforward riddle in order to wind a grandfather clock to a specific time. In this remake, I had to undergo a sequence of multi-part treasure hunts to gather up each of the three hands for the clock face – fending off enemy hordes and completing additional puzzles along the way – which ultimately meant that close to an hour of my playthrough was spent simply attempting to make the clock chime and unlock the way forward.
It’s because of the expanded puzzles and combat sections, that the new Silent Hill 2 is considerably longer than the original despite the fact it seems to stick to all the same story beats. The main campaign of the 2001 Silent Hill 2 can be completed in around eight hours, but my playthrough of this 2024 remake hit the credits at just over 15. While it’s almost twice as long, I don’t really feel it’s doubly as good. This remake is genuinely excellent for large stretches at a time, particularly during the escalating stakes of its climactic final third, but there are definitely moments throughout the early parts of the journey that are lined with more padding than the walls of the Brookhaven Hospital psychiatric ward.
From reviews, a lot of the areas they expanded on become a bit too tedious
This post was edited on 10/4/24 at 10:01 am
Posted on 10/4/24 at 3:16 pm to Tactical Syrup
I still can't bring myself to hope this will be good but at this point I won't be able to resist giving it a chance regardless.
I saw a review that praised them making the game longer and making the combat harder. Those are two changes SH2 absolutely does not need.
I saw a review that praised them making the game longer and making the combat harder. Those are two changes SH2 absolutely does not need.
Posted on 10/4/24 at 6:20 pm to slough
Yeah, horror games are the genre where pacing is the most important.
It's impossible to make a long horror game, just doesn't work. We sadly live in an era where people always demand more hours out of hteir games, but that has led to a lot of bloat. That is, most 50 hour games are actually just 30 hour games with 20 hour of pointless, tedious garbage put in to pad it out longer. Thankfully most of the time the padded content is optional, but often times isn't.
Almost all great horror games can be completed in under 10 hours on a very casual first playthrough.
As for the combat, the main improvements SH2 could have used were to simply make the controls feel more fluid.
Although I'm def. one of those people that think the clunky actions of SH1 and SH2 added to the atmosphere and tension.
You're not supposed to be a trained, elite fighter, you're basically some rando middle aged white dude who likely never been in a fight in his whole life. You shoot your gun and swing your club exactly as you would expect to. Making your character feel weak and vulnerable is an important part of horror games.
It's impossible to make a long horror game, just doesn't work. We sadly live in an era where people always demand more hours out of hteir games, but that has led to a lot of bloat. That is, most 50 hour games are actually just 30 hour games with 20 hour of pointless, tedious garbage put in to pad it out longer. Thankfully most of the time the padded content is optional, but often times isn't.
Almost all great horror games can be completed in under 10 hours on a very casual first playthrough.
As for the combat, the main improvements SH2 could have used were to simply make the controls feel more fluid.
Although I'm def. one of those people that think the clunky actions of SH1 and SH2 added to the atmosphere and tension.
You're not supposed to be a trained, elite fighter, you're basically some rando middle aged white dude who likely never been in a fight in his whole life. You shoot your gun and swing your club exactly as you would expect to. Making your character feel weak and vulnerable is an important part of horror games.
Posted on 10/5/24 at 1:03 am to Tactical Syrup
Looks amazing. Preordered the Deluxe on Steam. Ready to put the 4090 to work. Hope it's optimized well.
Posted on 10/5/24 at 8:57 pm to Tactical Syrup
Perfect timing releasing this in October. I may check it out down the road
Posted on 10/8/24 at 2:06 am to Tactical Syrup
Only played like an hour. I never played the original when I was a kid but this is freaky… looks great and runs smooth so far
Posted on 10/8/24 at 7:35 am to Old Money
I had the original Silent Hill for PS1, and SH2 on PS2. Not really much interest in this though, not really my genre.
Posted on 10/8/24 at 8:46 am to southpawcock
Downloaded last night but fell asleep too early. Looking forward to playing today
Posted on 10/8/24 at 7:11 pm to Carson123987
Game is phenomenal. I don't scare easy and this shite has me in the edge of my couch the whole time.
Posted on 10/8/24 at 7:34 pm to Tactical Syrup
Made it into Woodside. First section was well done
Posted on 10/9/24 at 1:44 am to Tactical Syrup
quote:
Game is phenomenal. I don't scare easy and this shite has me in the edge of my couch the whole time.
I'm a pussy with horror and this shite has me checking over my shoulder. I'm also at woodside. The atmosphere is great thus far.
Posted on 10/9/24 at 5:28 am to Tactical Syrup
I’m having fun with it so far. The combat is rather easy but you still have to manage health and be careful .
Posted on 10/9/24 at 7:38 pm to Carson123987
Those frickers hit hard
Made it to the otherworld. Get me outta these apartments man
Made it to the otherworld. Get me outta these apartments man
Posted on 10/10/24 at 8:50 pm to Old Money
quote:
I'm a pussy with horror
Really impressive that you're powering through this despite being averse to horror. It is not an easy experience
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