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re: Crimson Desert discussion thread - Try to be spoiler free
Posted on 3/22/26 at 8:40 pm to BoomerandSooner
Posted on 3/22/26 at 8:40 pm to BoomerandSooner
That's hilarious.
I'm actually enjoying the lack of hand holding. Time for the younger generation to learn
I'm actually enjoying the lack of hand holding. Time for the younger generation to learn
Posted on 3/22/26 at 9:37 pm to HailToTheChiz
New patch just dropped on Steam. Addressing control issues
quote:
Fellow Greymanes,
Check out the fixes and improvements that have been added this patch below.
Major Updates
In this patch, we've adjusted some gamepad and keyboard/mouse controls, increased Health restored from food and items, and added new item storage in the Howling Hill Camp.
Fellow Greymanes
Thank you to those who have been playing Crimson Desert and sharing your feedback with us.
As we mentioned in [a previous notice], we have been paying close attention to your experiences across issue reports, videos, livestreams, and community discussions. Your feedback has been invaluable to us, and we appreciate the time and care you have taken to share it with us. This patch includes some of the improvements and fixes we were able to prepare first, including changes based on player feedback, like the addition of a Storage at Howling Hill Camp for storing your Inventory items and some improvements related to keyboard and mouse controls. However, this is not the end to our control improvements; we will continue to improve both controller and keyboard/mouse controls moving forward.
We are currently reviewing various gameplay elements based on your feedback and will roll out further improvements and fixes in subsequent updates. We remain committed to improving Crimson Desert and your experience in Pywel. Thank you once again for your continued support.
Details regarding the patch schedule, fixes, and improvements can be found below.
Update Schedule
Patch 1.00.03 will become available on PlayStation, Xbox, Epic Games Store, and Mac App Store at a later time. Please check back to this notice and we'll provide updates on when all the patches for each platform become available.
Posted on 3/22/26 at 9:39 pm to Roaad
quote:
Patch Notes Version 1.00.03
Quests
Fixed an issue in the Chapter 2 quest "Reunion" where the cat would sometimes stop leading the way.
Improved the Chapter 4 quest "Mysterious Pot" by making the symbol stop briefly when it reaches the correct position while repairing the ancient generator.
Fixed an issue in "Turnali's Request" where the quest would not complete if a Bekker Shield that had already been refined was refined again.
Improved the notification to appear when crime status prohibit the quest from progressing,
Content
Added more Abyss Nexuses across the continent of Pywel to improve fast travel via teleportation.
Added the Private Storage that can be used to store items from your Inventory.
The Private Storage is located at the initial temporary lodgings in Hernand and at the Howling Hill Camp.
Reduced the time required to acquire knowledge.
Changed skill observation to be only required once to learn before being able to use it.
Adjusted when Force Palm is learned to allow players to use it much earlier in the game.
Reduced the number of hits required to log trees.
Changed logging so that trees are chopped with basic swings without aiming first.
Decreased the QTE difficulty in the Arm Wrestling minigame when pinned by an opponent (Mount).
Improved the visibility of items that can provide knowledge by adding icons and tooltips that show the total number of knowledge acquired.
Changed ore veins and collectibles to be discovered automatically when you are within a certain proximity.
Regular Ores: 8m
Tools: 2m
Bonfire, Special Cooking Tool, Grindstone
Improved Skybridge Alignment Devices in the Abyss to trigger immediately when placed in the correct activation point.
Improved the visibility of Skybridge Alignment Devices within the Abyss to make them easier to locate.
Improved the visibility of the circuit board attached to Axiom Force to show its lines while being moved.
Improved camera movement when aiming a bow at a brazier and adjusted the range for lighting arrows accordingly.
Added an indestructible brazier in front of the Lioncrest Watchtower.
Improved the Trading Post UI to display Damiane, Oongka, and Kliff's horses' Inventory.
Added effects for destroying facilities at enemy strongholds. The effects of facility destruction are as follows:
Infirmary: Wounded enemies no longer return to the fight.
Storage Facilities: Enemy Max Health -10%.
Barracks Facilities: Enemy Attack -5.
Improved the visuals of certain puzzles for clarity.
Increased the Health restored by ingredients and food items, and added new food to the Hernand Tavern.
Increased the Lantern's range for detecting clues.
Reduced Stamina consumption for Nature’s Grasp.
Fixed an issue where pets would fail to loot items under certain conditions.
Changed certain items in the Witches' shop to reset daily.
Changed the properties of bismuth ore and how it is gathered.
Petrification is now applied by default when you approach bismuth ore.
Bismuth ore can now be mined using regular methods like a pickaxe, rather than requiring Lightning damage attacks.
Lowered the difficulty of the Marksmanship and Archery Contest minigames.
Fixed an issue where the Abyss cell's electric field would not disappear.
Improved the visibility of the part that needs to be grabbed with Axiom Force on the Skybridge Alignment Device.
Changed Visione to be automatically equipped and play after reading memory fragments with the Lantern.
Fixed an issue in the Ethereal Pathway Abyss where players could not observe Force Palm if they did not step on the Abyss Nexus.
Fixed an issue where Stamina was not consumed after a certain quest cutscene.
Controls
[General] Improved the response speed of the interaction UI.
[General] Improved the responsiveness of jump inputs.
[General] Fixed aiming to target the center of the screen when using a Lantern or while unarmed.
[General] Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it.
[General] Improved the responsiveness of the Main Menu UI.
[General] Fixed an intermittent issue where the Main Menu would not open.
[Keyboard/Mouse] Improved the responsiveness of character movement controls.
[Keyboard/Mouse] Added the following shortcuts to open and close certain menus:
Inventory: [I]
Skills: [K]
Journal: [J]
Map: [M]
[Keyboard/Mouse] Fixed an issue where the key guide at the bottom right of the screen would not update when using Guard or Aim.
[Keyboard/Mouse] Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2).
[Keyboard/Mouse] Changed controls to maintain movement input when using Axiom Force.
[Keyboard/Mouse] Fixed an issue where duplicate keys could be assigned in Shortcuts and Input Settings.
[Keyboard/Mouse] Fixed an issue where certain inputs did not function correctly after changing the Shortcuts and Input Settings.
Boss Fights & Combat
Reduced the Health and Attack of specific enemies and bosses.
Reduced Stamina consumption for blocking attacks.
Lowered the difficulty of the ambush encounters triggered while heading toward the Reed Devil boss stage.
Adjusted certain attack patterns for Kearush the Slayer.
Increased the accumulation of the stun gauge on bosses upon a successful parry.
Changed boss weakness effects to display even if the player has not acquired the specific knowledge.
Fixed an issue where comrades remained when entering a boss fight.
Fixed an issue where fire arrows failed to ignite enemies on hit.
Fixed an issue where certain bosses fell unnaturally in specific situations.
Fixed an issue where certain bosses ran away too frequently when hit under specific circumstances.
Fixed an issue where the Blinding Flash weakness was not being properly applied to certain enemies.
Posted on 3/22/26 at 9:39 pm to Roaad
quote:
NPC & NPC Dialogue
Fixed an issue where some English audio lines were not playing.
Reduced the price of restorative items sold by Carl at Howling Hill Camp from 10 Silver to 1 Silver.
Improved animal behavior to appear more natural when near the player.
Fixed abnormal behavior and placement positions for certain NPCs.
Fixed an issue where NPCs would catch each other cheating during the minigame Duo.
UI Fixes & Improvements
Improved food items to automatically register to a quick slot upon first acquisition.
Improved the display positioning for the Homing Pigeon letter UI.
Improved the camera movement when observing skills.
Fixed an intermittent issue where the UI failed to remove the destination on the Map menu.
Fixed an intermittent issue where the cursor did not display correctly when navigating the Shop menu.
Moved the Knowledge and Notifications menu from the Others tab to the Journal tab and adjusted the order.
Graphics & Settings
[PlayStation 5] Added a toggle for 120Hz mode within Settings.
Fixed an issue where settings were not saving correctly after using the Default option in the Settings menu.
Fixed an issue where resolution and upscaling settings were not retained when restarting the game.
Fixed an issue where character equipment and cats were invisible on the minimum performance quality setting.
Fixed an issue where screen quality appeared abnormal when activating FSR Ray Regeneration or DLSS Ray Reconstruction.
Fixed an issue where monitor size was incorrectly detected at certain resolutionsm causing abnormal display output.
Fixed an issue where the game screen appeared cut off or misaligned in Fullscreen, Windowed, and Borderless Window modes.
[Mac] Fixed an issue where default graphics settings were incorrectly set to Cinematic on certain MacBook models.
[Mac] Fixed an issue where the game would occasionally crash under specific graphics settings.
Fixed an issue where the Abyss remained visible in specific situations while on the ground.
Improved and fixed various visual effects triggered during specific NPC animations.
Improved the appearance of the waterfall in the Abyss tutorial.
Fixed awkward animations that occurred when a character collided with a wagon.
Fixed an issue where letterboxing failed to deactivate after certain cutscenes.
Performance, Stability, Gameplay
[PlayStation 5] Fixed an issue where the game would occasionally crash when opening the Map menu.
Fixed an issue where the game would not launch because dedicated graphics cards were not recognized in environments using both integrated and dedicated graphics cards.
Fixed an issue where graphics cards were not correctly recognized on versions below a specific build of Windows 10 (Improved detection for graphics card versions that could not be found).
Fixed several stability, performance optimization, and crash issues across PC and console platforms.
[Xbox] Fixed an issue where gameplay was unavailable while offline.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where the death and loading sequences were delayed.
Improved horse behavior to approach the player after being called.
Fixed an issue where the character would be pushed sideways when using Force Palm or Stab while against a wall.
Fixed an issue where DualSense Controller vibration failed to function in specific Windows environments.
Known Issues
For known issues, please check the notice below:
[Crimson Desert Known Issues]
Posted on 3/22/26 at 10:28 pm to Roaad
Pretty beefy patch notes. Can't wait for us console poors get to try it. Did not see mention of customizable controls at quick glance. If it's not it, really want to see something in the next update.
I told you guys. People were getting refunds because of this.
quote:
Decreased the QTE difficulty in the Arm Wrestling minigame when pinned by an opponent (Mount).
Posted on 3/22/26 at 11:21 pm to Roaad
quote:
My god, this game rules
Yeah ughhh I agree.
My 6 hours today were all enjoyable. Yes, the controls are not optimal but people must be trying to click bait or something because I was expecting the worst and it isn’t that big of a deal at all.
I think the soundtrack is legit. I really like it. The more I learn combat the more I start to see how it can evolve and believe there is fun potential there.
I like to chop down trees. I’m assuming I can own and build a house…I feel like I play the product of a Witcher 3, TotK, and Civ threesome…spreading religion…claiming territories.
I think there is a lot here. We shall see.
This post was edited on 3/22/26 at 11:23 pm
Posted on 3/23/26 at 7:07 am to TideSaint
quote:
From the videos I've seen the puzzles appear to all be in the sky islands, not the ground areas.
This is 1000% not the case.
Posted on 3/23/26 at 9:59 am to TideSaint
Some great patch notes. Excited to jump on after work.
Nice that this studio seems to be listening to feedback.
Nice that this studio seems to be listening to feedback.
Posted on 3/23/26 at 10:48 am to BoomerandSooner
quote:
I told you guys. People were getting refunds because of this.
It really shows that some people never played Capcom's Gold Medal Challenge 92 on the NES.
Posted on 3/23/26 at 11:03 am to BulldogXero
Since the patch the game is now Mostly Positive on Steam.
Posted on 3/23/26 at 11:05 am to BoomerandSooner
quote:
The devs do deserve some of the blame for having shitty tutorials and the way you have to make certain things function. The first time you get the memory helmet. I was not really paying attention as I was picking up that sweet coin scattered around. Walked out and saw the girl and cat so boom onto that little puzzle and new skill. So yeah, had to youtube it because it was just fing stupid how they implemented the activation of it.
If they can't figure out how to light an arrow on fire when there is a torch literally right there for you to light on is beyond embarrassing.
Posted on 3/23/26 at 11:25 am to BillyBobfan24_7
While I agree with the sentiment as this has been something seen in video games on numerous occasions, I basically had to grind the brazier to get it to light the arrow.
It was pretty intimate and we are expected to have a baby brazier in nine months.
It was pretty intimate and we are expected to have a baby brazier in nine months.
This post was edited on 3/23/26 at 11:26 am
Posted on 3/23/26 at 1:26 pm to BoomerandSooner
quote:
While I agree with the sentiment as this has been something seen in video games on numerous occasions, I basically had to grind the brazier to get it to light the arrow.
It was pretty intimate and we are expected to have a baby brazier in nine months.
You must be trying to sell the game.
Posted on 3/23/26 at 3:02 pm to BoomerandSooner
Updated on Xbox. Will not get to play much until later but I was able to steal the gold bar from the fireplace in Lioncrest Manor. So, I am flush with coin after hitting the bank.
Posted on 3/23/26 at 5:38 pm to BulldogXero
quote:Or any 90's RPG
It really shows that some people never played Capcom's Gold Medal Challenge 92 on the NES.
Or Myst
Imagine them playing Zelda 1 ffs
How was I supposed to know a bomb goes there???
Posted on 3/23/26 at 7:48 pm to TideSaint
Apparently I got a free copy of this with my 5080 I just picked up. I'll probably fire it up this weekend.
Posted on 3/24/26 at 10:48 am to Centinel
Well I found out murder is 15 silver in a pretty hilarious way. Was robbing nobles near Hernand castle and accidentally suplexed a woman near a parade of soldiers. They didn’t approve.
Cool thing is you get to keep the loot you stole after your jail time.
Cool thing is you get to keep the loot you stole after your jail time.
Posted on 3/24/26 at 11:19 am to DownSouthCrawfish
The most aggravating to me right now is how fast your stamina goes down when you are using the wings. I have even upgraded my stamina and it still goes down way too quick and really if I'm gliding, I should not be using any stamina honestly.
Posted on 3/24/26 at 12:05 pm to Centinel
Played a bit last night. The controls are...not good.
Beautiful game though, and I can tell is going to drive my OCD tendencies batshit crazy. Already went down an exploration rabbit hole before I even got to Hernand.
Beautiful game though, and I can tell is going to drive my OCD tendencies batshit crazy. Already went down an exploration rabbit hole before I even got to Hernand.
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