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re: Crimson Desert discussion thread - Try to be spoiler free
Posted on 3/27/26 at 2:51 am to Roaad
Posted on 3/27/26 at 2:51 am to Roaad
Polygon finally found something they like about Crimson Desert.
https://www.polygon.com/crimson-desert-characters-kliff-damiane/
Sorry Kliff, but Damiane should've been Crimson Desert's main character
She's got better clothes, for one thing
The author.
Someone needs to a deep dive on his work and home computers.
https://www.polygon.com/crimson-desert-characters-kliff-damiane/
Sorry Kliff, but Damiane should've been Crimson Desert's main character
She's got better clothes, for one thing
quote:
Plot matters little in Crimson Desert, but Damiane even has a more interesting backstory than Kliff. He's a warrior who died in battle and came back to life, which is neat, except he apparently doesn't care (and certainly never bothers bringing it up again in the opening chapters).
She's the offspring of a noble family brought low through political conspiracy. He's always fought. She apprenticed herself to a swordmaster to learn how to fight, how to stand up and carve a life for herself no matter the opposition.
His clothes are crap. She's stylish. The choice between a lump of stone and a character with an actual personality (even though she's rarely allowed to speak) is hardly a choice at all.
The author.
Someone needs to a deep dive on his work and home computers.
Posted on 3/27/26 at 7:30 am to BoomerandSooner
This is what happens when theater kids aren't bullied in school.
This post was edited on 3/27/26 at 10:15 am
Posted on 3/27/26 at 10:07 am to Centinel
I just unlocked the chick.
Had no idea it was coming and just adds another layer to the game.
Just got to the camp. I’m guessing this place will be my life sim area? Was hoping I could build a house on a plot or some shite. But guess I’ll settle for the RDR2 setup.
I’ve played for 10 hours or so and I think I’m still at 1% exploration…like wtf
Had no idea it was coming and just adds another layer to the game.
Just got to the camp. I’m guessing this place will be my life sim area? Was hoping I could build a house on a plot or some shite. But guess I’ll settle for the RDR2 setup.
I’ve played for 10 hours or so and I think I’m still at 1% exploration…like wtf
Posted on 3/27/26 at 10:16 am to Blitzed
Dude, I'm ten hours in and I *still* haven't made it to Hernand. 
Posted on 3/27/26 at 11:43 am to Blitzed
quote:
Was hoping I could build a house on a plot or some shite. But guess I’ll settle for the RDR2 setup.
Look at the map and there is a house just to the east of the camp. You can decorate it with the home icon trinkets you pick up.
Posted on 3/27/26 at 11:50 am to BoomerandSooner
I think they put the house away from camp because it is it is a pretty open area. This gives them flexibility to add new things you can do in future updates. Also, for modders to do their thing.
Posted on 3/27/26 at 8:33 pm to BoomerandSooner
Tenebrum fight and I'm thinking this game has a lot of good ideas, but it's a shame it's developed by people who have never made or played any other games than Black Desert Online.
The bad puzzles and lack of direction have nothing to do with a conscientious design decision and everything to do with the developers just not knowing what the frick they are doing, caring more about making a big world than filling a smaller map with well designed activities.
Bad game design aside, everything about this game feels mobile-esque more like Genshin Impact than Breathe of the Wild from the UI to world design, to how main quests and side quests are handed out, to gear, progression, to the faction rep system.
We are enamored with the visuals and the draw distance, but there's really not a single thing this game does better than similar titles on the market today.
The bad puzzles and lack of direction have nothing to do with a conscientious design decision and everything to do with the developers just not knowing what the frick they are doing, caring more about making a big world than filling a smaller map with well designed activities.
Bad game design aside, everything about this game feels mobile-esque more like Genshin Impact than Breathe of the Wild from the UI to world design, to how main quests and side quests are handed out, to gear, progression, to the faction rep system.
We are enamored with the visuals and the draw distance, but there's really not a single thing this game does better than similar titles on the market today.
This post was edited on 3/27/26 at 8:49 pm
Posted on 3/27/26 at 8:59 pm to MFn GIMP
quote:
just beat that mission yesterday and I'm with you. Each person you killed counted for 0.55% of the total 100%. It was ridiculous. Not difficult but ridiculous, I was just ready for it to be over.
Love every last second of that mission
Posted on 3/29/26 at 9:23 am to SG_Geaux
https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=76
Updates
Patch Notes Version 1.01.00
Mar 28, 2026, 18:00 (UTC)
Updates
Patch Notes Version 1.01.00
Mar 28, 2026, 18:00 (UTC)
quote:
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Update
Steam (PC) : Patch available now
Steam (Mac) : Patch available now
PlayStation : Patch available now
Xbox : Patch available now
Epic Games Store : Patch available at a later time (in-progress)
Mac App Store : Patch available at a later time (in-progress)
Major Updates
This patch adds 5 summonable mounts, decreased loading times for fast travel and revival, and some more changes to controls as part of our ongoing efforts to improve the game's controls.
Update Schedule
Patch 1.01.00 will become available on PlayStation, Xbox, Epic Games Store, and Mac at a later time.
Please check back to this notice and we'll provide updates on when all the patches for each platform become available.
Patch Notes Version 1.01.00
Content
Added 5 new mounts that can be obtained and summoned after completing certain conditions.
(To prevent spoilers, mounts are listed in the dropdown menu below.)
Mounts:
Added chests containing various materials throughout Pywel.
Added the "Refinement Token" item. With this item, equipment can be tempered up to Stage 4 without consuming any additional materials. Refinement Tokens can be obtained from certain main and faction quests.
Added a "Make Now" function which allows food and items to be cooked/crafted immediately in the Cooking/Crafting menu once a recipe is selected, without having to separately select ingredients.
Added a "Store all selected items" function to move all items from the inventory to your private storage. (Keyboard: Shift+RMB/ PS5: ? / Xbox: X)
Moved the the private storage chest in Howling Hill Camp, previously located behind Karl, to inside Kliff’s tent.
Added wholesale grocer shop NPCs to regional farms in Pywel, and accordingly adjusted the quantity of certain Knowledge entries.
Improved shop item knowledge acquisition so that knowledge for all items sold in shops can now be learned at once, with the learning time set to 3 seconds.
Improved locked doors so that an interaction button is displayed, allowing players to choose whether to use a key to open the door.
Improved pets so that they do not stray excessively far away during combat.
Fixed an issue where pets in certain situations were unable to loot during combat.
Improved wells so that 5 units of water can be obtained at a time.
Improved the Mining Knuckledrill so that items obtained from drilling can be collected immediately.
Improved the Demenissian Chainsaw item so that lumber from felled trees can be collected immediately.
Changed the crafting materials for the Kuku Watcher Pack.
Improved Abyss Cells dropped from destroying disappearing rocks so that they can now be placed into the Kuku Pot.
Improved the Knowledge Helm so that all obtainable knowledge visible on the screen can be acquired at once.
Slightly increased the treasure detection range of the Pirate King Hat.
Additional inventory expansion items obtained after reaching the maximum inventory expansion limit (240 slots) will now be granted as boxes containing crafting materials and other items.
Made the Abyss more convenient to play.
Reduced the chance of pickpockets running into houses while fleeing.
Increased the maximum camera distance in Photo Mode, added a field of view adjustment feature, and a camera shutter sound effect.
As part of ongoing visual improvements, replaced select 2D visual assets to better align with the game's art direction.
Fixed an issue where resting or waiting at beds, campfires, and similar objects were unavailable.
Fixed an issue where Damiane and Oongka would become invisible under certain circumstances.
Fixed an issue where money deposited in the bank could disappear when interest was refreshed under certain circumstances.
Changed sealable items so that when they become lost, sealable items will become sealed and items that cannot be sealed are registered as lost items.
Improved the system so that leaving out a sealable item and then saving and reloading the game triggers either a sealed or lost item notification.
Changed criminal acts to not decrease Contribution before an NPC witnesses the act.
Changed the functionality of an item.
Posted on 3/29/26 at 9:26 am to BoomerandSooner
quote:
Controls & Combat
Improved movement controls for both the player character and horse.
Movement speed increases by holding down the running key.
Movement speed increases by tapping the running key once.
Movement speed for the player character and horse will no longer decrease even if the running key is not held continuously.
(Please note that maintaining the full sprint state still requires periodic input of the sprint button.)
Improved the usability of Flight.
Reduced Flight's stamina consumption.
Fixed the issue where the character briefly stops for a moment before moving with Flight.
Improved Flight so that equipped equipment can be used while flying.
Improved an issue where Flight would not activate in certain situations.
Changed the mechanics of Aerial Stab. Because there was an unintended issue that allowed the skill to be used repeatedly in midair, Aerial Stab was adjusted so that it can still be used as a fun movement mechanic without disrupting overall game balance.
Improved the animation for Aerial Stab.
Changed Aerial Stab so that the stamina required for the skill increases with each consecutive use.
Fixed an issue where Aerial Stab would not activate when Kliff had a different main weapon other than a one-handed sword equipped.
The stamina requirements for Aerial Maneuver and Aerial Swing have been reduced.
Improved the interaction range to make interacting with NPCs more convenient.
Improved the player character's turning responsiveness during short-distance movements.
[Keyboard/Mouse] Fixed an issue where the Blinding Flash and Spinning Slash skills would be interrupted when continuously being inputted under certain conditions.
[Keyboard/Mouse] Improved so that items can be sold by double-clicking them in shops.
Added weak point indicator effects for each element.
Adjusted certain bosses and enemies so they do not attack immediately after the player character dies and revives.
Fixed an issue where Meteor Kick could be cast in midair even when there was no reachable ground.
Added an aim key guide for tool-type items.
Changed weapons so that they can now be drawn using the unsheathe weapon key, and improved the UI so that this key guide is displayed during combat.
Fixed an issue where the stun gauge would sometimes reset instantly when a boss using a mount fell off it.
Changed Small and Medium Stoneback Crabs to fall backwards when hit by the Force Palm ability.
[Keyboard/Mouse] Improved inventory usability as follows:
Changed selecting and using items from mouse hover to mouse click.
Left-click to select items in the inventory.
Right-click or double-click to use items.
Reduced Stamina consumption while sprinting and using Crow Wings.
Fixed an issue where the knockback range of Focused Repulsion was abnormally large.
Made an adjustment so that the wheels of Desert Marauder Rusten can no longer be destroyed from beyond a certain distance.
Fixed an issue where Roll and Evade could not be performed while using focus skills.
[Keyboard/Mouse] Added a "Precise Control" feature for Axiom Force. Holding Q or the mouse back button while moving the mouse now allows objects to be moved more precisely.
Improved objects so that they are easier to interact with.
Improved the UI to display a guide message when attempting to draw a weapon in locations or states where weapons cannot be drawn.
Posted on 3/29/26 at 9:29 am to BoomerandSooner
They are popping off with the updates.
Posted on 3/29/26 at 9:31 am to BoomerandSooner
quote:
Quests
Improved the transition into the liberation sequence so it feels less abrupt while liberating a location.
Fixed an issue in the Prologue quest “New Journey” where progression could be blocked if the player throws an object at Sebastian to attack him.
Fixed an issue in the Chapter 2 quest "Missing Companion" where the delivery target sometimes disappeared during the quest.
Fixed an issue in the Chapter 3 quest "Dance with the Devil" where destroying the totems would occasionally not reduce the totem count.
Added additional guide prompts where guidance was previously lacking.
UI Fixes & Improvements
Added a feature that allows the minimap to be fixed with North (N) at the top.
Added information in the Skills menu showing stat increases for the next skill level.
Added icons on the minimap to indicate the locations of keys and anvils.
Improved the Notifications menu to allow checking quest/challenges progress (accepted, completed, updated), reward information, and time details. The maximum number of stored notifications has also been increased to 2,000.
Added an icon to the Journal menu to indicate new quests.
Improved the minimap so that faction facilities are displayed when that particular faction's liberation gauge is shown.
Improved the overall main screen notifications, including how long they are displayed and when they disappear.
Improved the Cooking/Crafting menu so that recipes of the same type (Filling, Satisfying, Hearty) are displayed as a single group.
Improved the Duo game so that a key guide for peeking is displayed during gameplay.
Removed the whiteout effect during the retry loading sequence after death.
Improved the Knowledge menu UI so that both main categories and subcategories can be viewed at once.
Changed the key guide UI image for PlayStation controller's L3/R3 buttons and Xbox controller's LS/RS buttons.
Changed the Inventory UI so that when using Pouch-type items, "Use All" is the option selected by default.
Improved the text color of UI descriptions to appear brighter.
Graphics & Settings
Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled.
Improved the rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled.
[PlayStation 5] Added a “Fixed 4K Output” option to provide a sharper gameplay experience.
When this option is enabled, the game will output at 4K resolution regardless of whether the display natively supports 4K, allowing for a sharper image.
On the base PlayStation 5 in Performance Mode, enabling this option will allow you to upscale with FSR.
This option is enabled by default and can be disabled.
When disabled, the game will output according to the maximum resolution supported by the monitor.
Fixed an issue where screen noise would increase during long gameplay sessions.
Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing.
Performance, Stability, Gameplay
Loading times have been reduced when traveling via Abyss Traces and when respawning after death.
Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
Fixed an issue where frame drops occurred during the battle against Crowcaller.
Localization
Fixed a UI issue where the current quest objective could incorrectly display certain item descriptions instead.
Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.
Others
Added sound effects when certain animals eat meat.
Other Fixes
Fixed an issue where certain interactions would not function when enhancing some tools.
Fixed an issue in the Twisted Thicketway Abyss where the Skybridge Gate could be opened without restoring the adjacent Abyss.
Improved cows not properly following during herding.
Fixed an issue where greeting others while having a low bounty could trigger a crime.
Fixed an issue where using Nature's Snare affected nearby NPCs.
Fixed an issue where housing mode would close when pressing the drag button outdoors.
Fixed an issue where falling onto shallow water could occasionally cause the character to dive to an abnormal location.
Fixed an issue where the effect of the Energy Drain Abyss gear would not activate.
Fixed an issue where unintended functionality was applied to the Constellation Helm.
Fixed an issue where movement speed would briefly decrease before initiating gliding.
Fixed an issue where items would be put away when changing equipment via quick slot while equipment was already drawn.
Fixed an issue where bow aiming was not possible in certain situations.
Fixed an issue where using Blinding Flash Finisher at the edge of a cliff would launch the character far away.
Fixed an issue where some UI elements would overlap when displayed at the same time under certain circumstances.
Fixed an issue where attacking NPCs with trees was not considered a crime.
Fixed various other in-game issues.
Posted on 3/29/26 at 9:33 am to DownSouthCrawfish
quote:
They are popping off with the updates.
Agreed and have no clue why someone would downvote you. Maybe someone from Polygon posts here.
Posted on 3/29/26 at 9:47 am to BoomerandSooner
Awesome update. Lot of good tweaks
Posted on 3/29/26 at 9:53 am to HailToTheChiz
Ya, but they didn’t address the biggest issue:
Have they changed the name of loafy cat back to fat cat?
Have they changed the name of loafy cat back to fat cat?
Posted on 3/29/26 at 11:40 am to BoomerandSooner
This game is decimating my social life
I spend hours running around just looking at shite
I may need a 12-step program. . .which, coincidentally, is the first step
I spend hours running around just looking at shite
I may need a 12-step program. . .which, coincidentally, is the first step
Posted on 3/29/26 at 2:27 pm to Roaad
You all will cower before my armored kitty army.
Posted on 3/29/26 at 5:44 pm to Centinel
I love this game but damn I have no time to play unless I stay up until 1 am every night.
My best chance to dig my teeth in will be when my wife is gone to the beach in a week for 4 days.
I’m wandering around Hernand, what are some must do early quests/vendors/must do’s etc to get some good gear and start preparing myself for the main quest?
I’ve really only done the first one with white crow where you glide back down from the sky.
Should I just run around and find all the fast travel points I can? Any good treasure chests to go find? I’ve got starter everything right now
My best chance to dig my teeth in will be when my wife is gone to the beach in a week for 4 days.
I’m wandering around Hernand, what are some must do early quests/vendors/must do’s etc to get some good gear and start preparing myself for the main quest?
I’ve really only done the first one with white crow where you glide back down from the sky.
Should I just run around and find all the fast travel points I can? Any good treasure chests to go find? I’ve got starter everything right now
This post was edited on 3/29/26 at 5:46 pm
Posted on 3/29/26 at 6:44 pm to Frac the world
Have you rung the bell in Hernand? That is how you unlock the full map for that area and will help reveal some special places.
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