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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9
Posted on 5/13/14 at 9:37 am to FunroeTiger
Posted on 5/13/14 at 9:37 am to FunroeTiger
quote:
What does the dollar signs under the boss mean?
It costs guild credits to fight the boss, and the guild gets credits by members donating shards. One shard equals one guild credit.
Posted on 5/13/14 at 1:21 pm to Korkstand
I selfishly spent my shards trying to upgrade my Druid.
Posted on 5/13/14 at 1:22 pm to Broke
quote:
I selfishly spent my shards trying to upgrade my Druid.
I spent 7500 on Immortep!
Posted on 5/13/14 at 2:07 pm to Korkstand
quote:
I spent 7500 on Immortep!
worth it?
Posted on 5/13/14 at 2:10 pm to lsuchamps23
quote:
worth it?
When that dude starts rolling in arena, he fricks me all up
Posted on 5/13/14 at 2:50 pm to lsuchamps23
quote:
worth it?
I think so, if only because I like watching his storm fire up and drop enemies.
In arena, I have a weak defense on purpose so I'm always fighting players a little bit weaker than me. That said, if I don't kill everyone before Immo procs, they definitely don't live through his proc. Once at the shrine, my PD can almost speed up Immo to the point where his storm never stops. Maybe another level of PD's skill will get me there.
I'm on HBM E, and before Immo wave 5 took me 20 seconds, now I finish it in about 15 seconds with Immo. Still can't beat F though.
They aren't really clear on his proc with "has a chance to hit enemies in the storm", and I was worried the chance was kind of low since the AoE is so big, but it's actually a really good chance of hitting enemies. The chance is actually 20% every 0.2 seconds, and the storm lasts 6 seconds. So it works out there's a 99.9% chance of hitting an enemy (and stunning him) that is in the storm for the full 6 secs, and on average you'll hit each guy 5-6 times (though each can only be stunned once per proc, subsequent hits do damage but no stun).
On HBM E5, very few mecha men make it through Immo's storm. And the ones that do make it through only take a hit or two from a hero to kill them.
Posted on 5/13/14 at 2:54 pm to Korkstand
So my question would be is it worth spending the 7500 on that instead of leveling one of my mains to 6/9. GR, Dru, AC, TG in particular. I am sure I can look it up but does he have a ranged attack? I know the swarm is ranged.
Posted on 5/13/14 at 3:07 pm to Cypdog
quote:That will have to be your call. I really needed somebody to replace my Ninja and I decided on Immo. If you are happy with your top 6 then you should probably focus on leveling them.
So my question would be is it worth spending the 7500 on that instead of leveling one of my mains to 6/9. GR, Dru, AC, TG in particular.
quote:No, his regular attack is melee.
I am sure I can look it up but does he have a ranged attack? I know the swarm is ranged.
Posted on 5/13/14 at 3:53 pm to Cypdog
Immortep is almost essential to beating higher level hbm, especially when the ornithopter things show up.
What talent do yall have on him? I have sprint 5. He storms up everything when pd procs
What talent do yall have on him? I have sprint 5. He storms up everything when pd procs
Posted on 5/13/14 at 4:02 pm to Korkstand
Just another 6th hero base checkin, last done 15 days ago and I was 41 days away.
Gold Mine
16 16 16 16 16 check
Gold Vault
16 16 16 16 check
Mana Mill
15->16 15->16 15 15 14 (1+6+6+6=19 days)
Mana Vault
15 15 15 14->15 (6+6+6+9=27 days)
Army Camp
15 14 14 14 (6+11+11+11=39 days)
Total: 85 days / 3 builders = 28 days 8 hours
Not too bad this time.
Gold Mine
16 16 16 16 16 check
Gold Vault
16 16 16 16 check
Mana Mill
15->16 15->16 15 15 14 (1+6+6+6=19 days)
Mana Vault
15 15 15 14->15 (6+6+6+9=27 days)
Army Camp
15 14 14 14 (6+11+11+11=39 days)
Total: 85 days / 3 builders = 28 days 8 hours
Not too bad this time.
Posted on 5/13/14 at 4:06 pm to wasteland
quote:I have 2/5 slow down on Immortep. Do you know if it works on proc hits too? I haven't been able to tell, but if so, I might think about keeping it. If it only works with regular strikes I will re-roll him soon.
What talent do yall have on him? I have sprint 5. He storms up everything when pd procs
Edit: I'm reading that skill hits do not count for talents like slow down or heavy blow. This is probably right because these talents on heroes like Immo or SZ would be way too powerful.
This post was edited on 5/13/14 at 4:20 pm
Posted on 5/13/14 at 4:48 pm to Korkstand
I'm not doing the math again right now, I've got over 60 days I know that. My gold and mana vaults are almost there, but my mills and army camps are way low.
Posted on 5/13/14 at 5:27 pm to Korkstand
I am ranked 3931 in might rank on IOS with 15699. I am way off what you have Korkstand, with only 2 level 15 gold vaults, a lot of level 14 stuff and really low level mana mills. I can’t imagine many on IOS having the 6th hero for awhile.
Posted on 5/13/14 at 5:33 pm to Cypdog
quote:I have right around the same might as you, but that's only good for a rank of about 30,000 on Android.
I am ranked 3931 in might rank on IOS with 15699
Posted on 5/13/14 at 8:03 pm to Korkstand
I have no idea. A guy in my guild has deadly strike 5 and swears it buffs immortep's proc but I think he's full of shite.
I hate slow down. Had SD 5 on AC before I rerolled him. Made for a very slow fight...
I hate slow down. Had SD 5 on AC before I rerolled him. Made for a very slow fight...
Posted on 5/14/14 at 8:36 am to wasteland
Listen up Droid people. We need to have a minimum requirement for shards. Like we need to donate 30 a week or something like that. Very doable imo
Posted on 5/14/14 at 8:17 pm to Casty McBoozer
What is the deal with flags? I see there are a bunch of Protection flags available, but the Riches flag can't be activated??? It says something about all flags must be used before activating flags? I can't make heads or tails of it.
I have two open slots for flags, but I cant seem to do anything with the second slot.
I can puchase up to 4 Protection flags..is this deducting from guild dollars? The amount I have to spend seems to be how many I've donated altogether.
Can people just use all the credits they donated to the guild by buying flags?

I have two open slots for flags, but I cant seem to do anything with the second slot.
I can puchase up to 4 Protection flags..is this deducting from guild dollars? The amount I have to spend seems to be how many I've donated altogether.
Can people just use all the credits they donated to the guild by buying flags?
Posted on 5/14/14 at 8:46 pm to Casty McBoozer
Ok, so I read up on it...guild can only stock one type of flag at a time and you can't use the Riches flag until everything allotted to the Protection flag has been used..why do we have over 200 protection flags? It seems to me that the riches flag would be more useful, no?
Posted on 5/14/14 at 8:52 pm to Casty McBoozer
quote:
What is the deal with flags? I see there are a bunch of Protection flags available, but the Riches flag can't be activated??? It says something about all flags must be used before activating flags? I can't make heads or tails of it.
The guild leader activates a flag, and that makes a certain number of flags available (500 protection flags). Members must buy them all before the leader can activate a different flag.
quote:
I have two open slots for flags, but I cant seem to do anything with the second slot.
If you still have protection flags after the guild runs out, and the leader activates the riches flag, they will go in your second slot.
quote:
I can puchase up to 4 Protection flags..is this deducting from guild dollars? The amount I have to spend seems to be how many I've donated altogether.
Can people just use all the credits they donated to the guild by buying flags?
When you donate a shard, the guild gets a credit AND you get a credit. They are separate.
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