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Black ops patch 1/26/13

Posted on 1/26/13 at 6:32 am
Posted by front2back
Member since Jan 2012
617 posts
Posted on 1/26/13 at 6:32 am
quote:

LINK

Gameplay Balancing

Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.

Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:
Trophy System: increased range.

SMGs:
All + Silencers: reduced range.

Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.

LMGs:
All: ADS in and out time reduced.

Shotguns:
SRM1216: slightly increased short range damage.

Pistols:
Executioner: increased medium range damage.
Posted by iheartlsu
Nashville
Member since Sep 2005
27725 posts
Posted on 1/26/13 at 7:44 am to
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
25939 posts
Posted on 1/26/13 at 8:39 am to
They buffed the SMR
Posted by DownSouthCrawfish
Simcoe Strip - He/Him/Helicopter
Member since Oct 2011
36132 posts
Posted on 1/26/13 at 9:12 am to
SMR buff? I'm excite
Posted by jefforize
Member since Feb 2008
44072 posts
Posted on 1/26/13 at 10:40 am to
Wow, thanks

Silenced SMGs nerfed oh my

Scar buffed


Love the hard wired change
This post was edited on 1/26/13 at 10:42 am
Posted by Gnar Cat21
Piña Coladaburg
Member since Sep 2009
16835 posts
Posted on 1/26/13 at 11:43 am to
look like some nice changes
Posted by GeauxAggie972
Poterbin Residence
Member since Aug 2009
29424 posts
Posted on 1/26/13 at 11:52 am to
quote:

They buffed the SMR


Might have to change back to my select fire SMR over my select fire FAL

Huge nerf to FAL, huge buffer to SMR
Posted by DuppyConqueror84
Member since Nov 2012
382 posts
Posted on 1/26/13 at 12:49 pm to
Yeah this sucks. The FAL is pretty much all i run with. May have to work on the SMR and get select fire.

When is this patch hitting ps3?
Posted by sbr2
Member since Apr 2011
15012 posts
Posted on 1/26/13 at 1:15 pm to
They worded the SWAT changes pretty awkwardly. Does that mean it takes more bullets to kill at range?
Posted by Bunsbert Montcroff
Phoenix AZ / Boise ID
Member since Jan 2008
5491 posts
Posted on 1/26/13 at 1:41 pm to
wow. looks pretty balanced.

i don't like the fact that they nerfed the suppressed SMGs, but everyone knew they were OP'ed.

but this is the second time they've increased recoil on the FAL select fire...
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 1/26/13 at 2:06 pm to
SMR IS TITTAYS NOW.
STILL RAPE WITH FAL TOO.


2 CHRISTMAS'
Posted by UltimateHog
Oregon
Member since Dec 2011
65734 posts
Posted on 1/26/13 at 3:25 pm to
Lol @ all these select fire noobs in here.

Semi-Auto on both or you suck, never understood why people use Select Fire, increased recoil and slower RPM.

Both guns shoot faster semi auto and have no recoil.

No KAP-40 nurf? Sweet, thought for sure it was getting nerfed.
Posted by front2back
Member since Jan 2012
617 posts
Posted on 1/26/13 at 3:37 pm to
They need to keep increases the recoil on that noob gun
Posted by DuppyConqueror84
Member since Nov 2012
382 posts
Posted on 1/26/13 at 3:39 pm to
quote:

Semi-Auto on both or you suck


Says the badass that needs the full auto pistol
Posted by UltimateHog
Oregon
Member since Dec 2011
65734 posts
Posted on 1/26/13 at 4:28 pm to
quote:

Says the badass that needs the full auto pistol



Yeah, no shite. That's the strategy.

SMR/FAL semi-auto for long range and medium range sniping, KAP-40 if entering a building/room close quarters.

Called playing smart.
Posted by Ross
Member since Oct 2007
47824 posts
Posted on 1/26/13 at 4:29 pm to
looks like my rape machine is no more

I'll either take select fire off the FAL or switch to the SMR/M8A1.
Posted by UltimateHog
Oregon
Member since Dec 2011
65734 posts
Posted on 1/26/13 at 4:34 pm to
FAL OSW
625 RPM max (Semi-auto)
468 RPM (Automatic)

SMR
Semi-auto: 535 RPM max
Automatic: 416 RPM


The SMR is brutal fully auto, are people really that bad tapping to shoot?
Posted by DuppyConqueror84
Member since Nov 2012
382 posts
Posted on 1/26/13 at 5:49 pm to
I just like the fully auto for when I run up on someone. I can rip rounds off fast with semi, but my outcomes tend to be better with fully auto in the close quarter battles. I guess when I get surprised, I can't focus on both aiming and tapping.

But any shooting besides the close quarter battles, I squeeze rounds off semi. Recoil is too bad even with the fore grip.

Think I'm going to bust out the SMR tonight and give it a whirl. Haven't used it much at all yet.
This post was edited on 1/26/13 at 5:51 pm
Posted by UltimateHog
Oregon
Member since Dec 2011
65734 posts
Posted on 1/26/13 at 8:25 pm to
The peacekeeper looks pretty sick.

Just saw the gameplay video of the snow map and Grind, both maps look AWESOME, and the peacekeeper = mini ACR basically.

Posted by Devious
Elitist
Member since Dec 2010
29140 posts
Posted on 1/26/13 at 8:46 pm to
Can't wait
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