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re: Whatever........this is a "sicboy crapping on the Switch" thread, cuz reasons

Posted on 3/7/17 at 2:09 pm to
Posted by oauron
Birmingham, AL
Member since Sep 2011
14513 posts
Posted on 3/7/17 at 2:09 pm to
quote:

Disagree. Especially with this device. How much would the Switch cost if it could immediately play ports from the PS4 with little downscaling while staying mobile?

This doesn't have anything to do with what I said. Standards and expectations of the industry do not necessarily equate to more processing power. Switch being a capable machine while being portable is already a big differentiator. They just also needed to not have the long list of cons or missing features to go along with it.

It's not my job to come up with innovations for video game companies to try to attract an audience. Sony and MS each do their thing to attract people. They've dabbled in 4K, VR, motion controls, Streaming Games as a Service, and streaming (one of the best ideas Sony has ever had is the Share button on the DS4). That doesn't mean they have to do all of those things, but they could at least do things like cloud saves, multimedia apps, twitch streaming, etc.

Not to mention you're discounting Nintendo's strength which is the ability to draw upon incredible nostalgia and decades of great games that could (and should) already be available for download. I would get a Virtual Console subscription with the ability to stream/download these games in a heartbeat.

quote:

I mean, are you saying "I'd rather them not make the Switch and make a normal home console with standard specs that can play third party games?" How is that not generic? What would separate them? Just the games?

Of course. The most important part of any games console is the games. This the most important reason why people will buy your games. You have the games that people want to play, people will buy the console. Nintendo's problem is that you need more than a robust 1st party to make an impact, you need a good 1st party + 3rd party support to win (ala PS4 this gen).
If you don't produce any big, meaningful games for your console, but check all of the other boxes, then you have the Xbox One. It's a solid console and doing ok, but still getting outsold 2:1.
This post was edited on 3/7/17 at 2:10 pm
Posted by Freauxzen
Utah
Member since Feb 2006
37468 posts
Posted on 3/7/17 at 4:13 pm to
quote:

This doesn't have anything to do with what I said. Standards and expectations of the industry do not necessarily equate to more processing power. Switch being a capable machine while being portable is already a big differentiator. They just also needed to not have the long list of cons or missing features to go along with it.



But what standards, other than pure power specs, are problems for the Switch? Apparently the dev kits and software toolkits are all standard.

Cartridges vs. Disc is probably one, and that's a conscious decision to facilitate mobile capabilities. Anything else? Control is not a problem like it was for the Wii. What else?

quote:

It's not my job to come up with innovations for video game companies to try to attract an audience. Sony and MS each do their thing to attract people. They've dabbled in 4K, VR, motion controls, Streaming Games as a Service, and streaming (one of the best ideas Sony has ever had is the Share button on the DS4). That doesn't mean they have to do all of those things, but they could at least do things like cloud saves, multimedia apps, twitch streaming, etc.



I'll give you cloud saves, admittedly Nintendo is behind on online infrastructure. This has been the case for a long time. it's a problem, but anyone super upset that they didn't have it at launch was unrealistic. They are just now getting into robust paid services, it's a fair complaint, but cloud saves function almost purely as disaster recovery for the most part it's not a huge problem imo. Nor should it be expected, again, it's only this gen that consoles were released with cloud saves, while nice, they are far from standard, multi-generational features.

I mean, the rest are power (4k, VR) and media experiences (twitch, media apps), and none of them are proven console sellers. They are nice additions and extra features at best. I mean, yeah it'd be nice to have Netflix, but I have a dozen devices with Netflix. I don't get fervor over that one.

quote:

Not to mention you're discounting Nintendo's strength which is the ability to draw upon incredible nostalgia and decades of great games that could (and should) already be available for download. I would get a Virtual Console subscription with the ability to stream/download these games in a heartbeat.


Naaa, I get this. But this is not a standard, or a missing feature. It's a missed opportunity. And yes, I wish they did it. But I don't fault them for NOT doing it. I have own many products products from many companies that don't do things EXACTLY the way I want. You'd get it, I'd get it but we don't know the whole story.

Not only that, we have no idea how hard this is, and how far the investment goes. Again, the only way you or I know it's a gold mine is that we assume. We have no data to back it up. Maybe they did the research and found out the revenue doesn't line up with research? I mean, if you have data that it's a no brainer, I'd love to see that.



Same thing for making a similarly powered console.....

quote:

Of course. The most important part of any games console is the games. This the most important reason why people will buy your games. You have the games that people want to play, people will buy the console. Nintendo's problem is that you need more than a robust 1st party to make an impact, you need a good 1st party + 3rd party support to win (ala PS4 this gen). If you don't produce any big, meaningful games for your console, but check all of the other boxes, then you have the Xbox One. It's a solid console and doing ok, but still getting outsold 2:1.


I said this in another thread, but they've most likely read the tea leaves. The only way that console is successful and profitable is if they gain the majority of the market share back. They'd have to cover over 50% of the market for it to make any kind of sense. And with the way third parties work now, that would be near impossible.

I just don't see that path, I think you guys do, but I don't. The gamecube was similarly powered and got crushed. Just like you mentioned the Xbox is getting crushed now, there's no evidence that the automatic recipe for success is to match specs and chase power.

And, at least for this gen, matching specs would mean giving up the portability.

I mean this:

quote:

Standards and expectations of the industry do not necessarily equate to more processing power.


Directly relates to this:

quote:

Nintendo's problem is that you need more than a robust 1st party to make an impact, you need a good 1st party + 3rd party support to win (ala PS4 this gen).


3rd Parties, most likely, are not going to make high quality, AAA games for the Switch unless it's easy to port and similarly powerful. Right?
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