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re: Whatever........this is a "sicboy crapping on the Switch" thread, cuz reasons
Posted on 3/8/17 at 9:50 am to jefforize
Posted on 3/8/17 at 9:50 am to jefforize
Reggie responds to criticism
Hayley Tsukayama: How should people look at the Switch as compared to the 3DS?
Reggie Fils-Aime: The 3DS is a fantastic machine with more than 1,000 games. Its key differentiator is the 3D immersive experience without need for glasses.
But as good as that machine is, you can’t play a game like “Legend of Zelda: Breath of the Wild” on it. The power required — not only the computing power, but the graphics required for that game are just not available on a Nintendo 3DS. That makes it a different type of experience. That is how I would separate out those two systems. Certainly we see consumers wanting and needing both of the platforms.
So you see it as different in the types of games you can play?
It’s the types of games. And, with a Nintendo 3DS, you can’t plug it in and display it out on your 50-plus inch big-screen TV. That home experience that you can take anywhere is the defining proposition of Nintendo Switch. The concept of never having to put a game down that you can play anywhere, anytime, as a gamer, is something you think about and want to have that experience.
Many reviewers, including me, would have liked more games at launch. How do you respond to that?
When you think about a new platform, what will define it as a long-term success are the ongoing range of games and experiences that come to the platform — not what’s available on Day One. For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a steady cadence of great games in addition to strong titles at launch.
My answer is to look at the games that have been announced and are in development, and that should drive your purchase decision.
I’m glad you talked about games in development. How should we look at third-party developers, indie developers and the Switch?
Let’s start with third-party developers, and further define that as the big third-party developers and publishers. We’re thrilled that companies like Bethesda are bringing content to Nintendo Switch, sometimes for the first time on a Nintendo platform.
I'm excited about sports content that’s coming — FIFA, NBA2K from Take Two. What that tell us is that we have a platform that the big third-party developers see a lot of promise in and looking to bring their best content on platform.
Then, let's talk about our independent developers, our Nindies. These companies have a long-standing relationship with us. Yacht Club Games, the studio that brought out Shovel Knight, we've been working with this company since there were a total of six employees in that group.
We love that we make it easy for independent developers like these to create content with our platform and we think that will help make Nintendo Switch into a long-term success.
How should people look at the Switch as being different from a PlayStation or Xbox?
I think first the biggest differentiator is that our platform is the only place you can experience our IP: Zelda, Mario, Fire Emblem. [Note: IP or “intellectual property” is industry-speak for a game or franchise.] You’re not going to see that on the competing home platforms.
From a multiplatform standpoint, you're able to play a different way than you can with our home competitors. They're only on that big screen TV, but with the Switch you can then take it with you, have it on the subway. That differentiated experience, we believe, is compelling.
And lastly ours will be the place for this independent content — sometimes showing up on competing platforms but often on Nintendo platform first.
Another thing I wanted to see on the Switch were some tablet functions such as streaming services or a Web browser. Is that something you’d look into down the line?
What I would say is this: We built the Nintendo Switch to be a world-class gaming device, meaning we want you first and foremost to play games on the system and have an incredibly fun experience.
We’re talking to a range of companies about other services, companies like Netflix, Hulu, Amazon — things that will come in time. In our view, these are not differentiators. What differentiates us is the way you play with the Nintendo Switch and what you can play. And that will continue to be our focus into the future as we continue driving this platform.
Hayley Tsukayama: How should people look at the Switch as compared to the 3DS?
Reggie Fils-Aime: The 3DS is a fantastic machine with more than 1,000 games. Its key differentiator is the 3D immersive experience without need for glasses.
But as good as that machine is, you can’t play a game like “Legend of Zelda: Breath of the Wild” on it. The power required — not only the computing power, but the graphics required for that game are just not available on a Nintendo 3DS. That makes it a different type of experience. That is how I would separate out those two systems. Certainly we see consumers wanting and needing both of the platforms.
So you see it as different in the types of games you can play?
It’s the types of games. And, with a Nintendo 3DS, you can’t plug it in and display it out on your 50-plus inch big-screen TV. That home experience that you can take anywhere is the defining proposition of Nintendo Switch. The concept of never having to put a game down that you can play anywhere, anytime, as a gamer, is something you think about and want to have that experience.
Many reviewers, including me, would have liked more games at launch. How do you respond to that?
When you think about a new platform, what will define it as a long-term success are the ongoing range of games and experiences that come to the platform — not what’s available on Day One. For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a steady cadence of great games in addition to strong titles at launch.
My answer is to look at the games that have been announced and are in development, and that should drive your purchase decision.
I’m glad you talked about games in development. How should we look at third-party developers, indie developers and the Switch?
Let’s start with third-party developers, and further define that as the big third-party developers and publishers. We’re thrilled that companies like Bethesda are bringing content to Nintendo Switch, sometimes for the first time on a Nintendo platform.
I'm excited about sports content that’s coming — FIFA, NBA2K from Take Two. What that tell us is that we have a platform that the big third-party developers see a lot of promise in and looking to bring their best content on platform.
Then, let's talk about our independent developers, our Nindies. These companies have a long-standing relationship with us. Yacht Club Games, the studio that brought out Shovel Knight, we've been working with this company since there were a total of six employees in that group.
We love that we make it easy for independent developers like these to create content with our platform and we think that will help make Nintendo Switch into a long-term success.
How should people look at the Switch as being different from a PlayStation or Xbox?
I think first the biggest differentiator is that our platform is the only place you can experience our IP: Zelda, Mario, Fire Emblem. [Note: IP or “intellectual property” is industry-speak for a game or franchise.] You’re not going to see that on the competing home platforms.
From a multiplatform standpoint, you're able to play a different way than you can with our home competitors. They're only on that big screen TV, but with the Switch you can then take it with you, have it on the subway. That differentiated experience, we believe, is compelling.
And lastly ours will be the place for this independent content — sometimes showing up on competing platforms but often on Nintendo platform first.
Another thing I wanted to see on the Switch were some tablet functions such as streaming services or a Web browser. Is that something you’d look into down the line?
What I would say is this: We built the Nintendo Switch to be a world-class gaming device, meaning we want you first and foremost to play games on the system and have an incredibly fun experience.
We’re talking to a range of companies about other services, companies like Netflix, Hulu, Amazon — things that will come in time. In our view, these are not differentiators. What differentiates us is the way you play with the Nintendo Switch and what you can play. And that will continue to be our focus into the future as we continue driving this platform.
Posted on 3/8/17 at 9:52 am to jefforize
quote:
one person checking a link and making a post on reddit around 6 am spiraled into "Nintendo pulled the dock off the estore" across multiple sites in a couple of hours. thats funny.
Well it was a pretty reasonable thought. Multiple people have shitty docks. The issue was being talked about a lot. Nintendo's site removed the dock. There was no sold out link or anything. It was gone.
But that doesn't matter in the grand scheme. People are still getting their systems scratched because of faulty docks.
Posted on 3/8/17 at 9:58 am to sicboy
quote:
My answer is to look at the games that have been announced and are in development, and that should drive your purchase decision.
Yea man... that is what drives my purchase..
Posted on 3/8/17 at 10:01 am to Mystery
quote:
I think first the biggest differentiator is that our platform is the only place you can experience our IP: Zelda, Mario, Fire Emblem.
I love how the most obvious answer is always his trump card.
Posted on 3/8/17 at 10:04 am to Mystery
quote:and that sucks and Nintendo should "take care of them"
Multiple people have shitty docks
however, with a couple of million of these things sold, how many are we talking about? I don't know, and Nintendo pulled the dock so it's not a handful.
point is, early adoption comes with hassles, but you should give a chance to have the problem rectified in a timely manner.
the joycon and dock are legit issues and it sucks for people who have to table their excitement and enjoyment until it is fixed, but the stuff like the location of the charging port, the analog stick locations, and the size of the joycons...the design of the switch is a series of tradeoffs to get a console that is also portable and you could tell from the first trailer you wouldn't be able to charge in tabletop mode or that a horizontal joycon layout isn't ideal.
the switch so far has met all my expectations (except the dock is cheap which is no biggie but I wish the switch sat more firmly inside of it)
it's a console that does everything really well, and does the one thing that is great, and that's the thing that makes it unique and is the entire hook for me at least. my wife watched housewives last night while I played Zelda in the same room and we talked.
you can suspend the software instantaneously and it opens back up as if nothing happens. It's actually better than the apps on my iPhone that restart after x amount of time.
Posted on 3/8/17 at 10:05 am to sicboy
quote:the trump card isn't that it is Nintendo games on the go, it's that you can play your console anywhere. the versatility. just being able to play it anywhere in my house makes it ridiculously awesome. that I can bring it with me anywhere else is just insane for me.
quote:
I think first the biggest differentiator is that our platform is the only place you can experience our IP: Zelda, Mario, Fire Emblem.
I love how the most obvious answer is always his trump card
Posted on 3/8/17 at 10:14 am to LSU Coyote
quote:
Fanboys remind of religious zealots. Absolute truth so blind faith while ignoring facts.
Can't believe some of you ppl are adults with real jobs.
Ah yes, the bunker of attacking people instead of having a conversation. Well done.
I don't think any people happy with the Switch, at least in here, are ignoring the facts, problems, maybe some feature gaps.
I do love that posting the news "Docks are scratching switches," doesn't have a moniker (which it shouldn't), however, someone posting a rebuttal is suddenly something negative.
There's a lot of news out there, a lot of issues, even Kotaku posted the article about not understanding how widespread the news ACTUALLY is. We don't have enough info, and yes, Nintendo should be fixing issues, problems, broken Switches. We're on day 5, it's a little early to rush to complete and utter judgement that it's a failure that the Switch launch is a failure, etc. The RROD issue lasted nearly 12 months and the 360 did fine.
Posted on 3/8/17 at 10:40 am to sicboy
quote:
Let’s start with third-party developers, and further define that as the big third-party developers and publishers. We’re thrilled that companies like Bethesda are bringing content to Nintendo Switch, sometimes for the first time on a Nintendo platform.
I'm excited about sports content that’s coming — FIFA, NBA2K from Take Two. What that tell us is that we have a platform that the big third-party developers see a lot of promise in and looking to bring their best content on platform.
Then, let's talk about our independent developers, our Nindies. These companies have a long-standing relationship with us. Yacht Club Games, the studio that brought out Shovel Knight, we've been working with this company since there were a total of six employees in that group.
We love that we make it easy for independent developers like these to create content with our platform and we think that will help make Nintendo Switch into a long-term success.
Political answer. Need more specifics and more than what was just announced. We knew all of that, it's kind of time to deliver.
Rocket League. Rocket League. Rocket League. Say it three times and maybe it appears.
quote:
I think first the biggest differentiator is that our platform is the only place you can experience our IP: Zelda, Mario, Fire Emblem. [Note: IP or “intellectual property” is industry-speak for a game or franchise.] You’re not going to see that on the competing home platforms.
From a multiplatform standpoint, you're able to play a different way than you can with our home competitors. They're only on that big screen TV, but with the Switch you can then take it with you, have it on the subway. That differentiated experience, we believe, is compelling.
And lastly ours will be the place for this independent content — sometimes showing up on competing platforms but often on Nintendo platform first.
This speaks to the gamble some discussed before release: Can Nintendo succeed with their entire company focused on one console, and replace heavy third party support with AAA quality independent developer support and some third party support?
I guess we'll find out.
quote:
We’re talking to a range of companies about other services, companies like Netflix, Hulu, Amazon — things that will come in time. In our view, these are not differentiators. What differentiates us is the way you play with the Nintendo Switch and what you can play. And that will continue to be our focus into the future as we continue driving this platform.
As expected.
Surprised there's no mention of the technical difficulties.
Posted on 3/8/17 at 11:20 am to Freauxzen
quote:
Ah yes, the bunker of attacking people instead of having a conversation. Well done.
We all have had multiple conversations over the years. Fanboys do not lesson to facts.
I'm not starting in this thread because these types are extremely frustrating. I fought the good fight during announcement enough. I'm enjoying my Switch but I know the system will fail. Nintendo still did not learn.
Posted on 3/8/17 at 11:29 am to LSU Coyote
quote:
but I know the system will fail.
It's been out for 5 days. Kind of strong, no?
quote:
Nintendo still did not learn.
What specifically? This thread is about docks scratching tablets and joycons not syncing. You talking about 3rd party or online or what?
Posted on 3/8/17 at 11:38 am to DelU249
quote:
What specifically? This thread is about docks scratching tablets and joycons not syncing. You talking about 3rd party or online or what?
I did notice that which really isn't that big of an issue. Just purchase the $7 screen protector.
My issues are the under powered hardware barely giving us a lift in performance of the WiiU. Yes it is portable but still rather my 3DS. So that under powered hardware will just limit the lifespan of the product. No games again for another decent system.
Its another dust collector. The games which they do have lined up are all just HD versions. Nothing new in the IP department.
Edt: Please do not ignore the performance issues in FPS in Zelda. They are pretty bad at times when docked. I do have to say, at less Nintendo made sure the boss battles didnt have lag. Haven't noticed any in Lynel and Rock Golem fights.
This post was edited on 3/8/17 at 11:43 am
Posted on 3/8/17 at 12:12 pm to LSU Coyote
quote:but the people i see (figuratively) being interested in this want to play big console games but don't have the schedule or situation to park in front of the tv, and i don't see them as the 3ds types. dual screen being a turnoff for them (as it was with the wii u), and the fact that it doesn't play console games.
My issues are the under powered hardware barely giving us a lift in performance of the WiiU. Yes it is portable but still rather my 3DS.
it's a risk. personally, i'm at the point where graphics aren't really as important because the floor is so high. wii it was a turnoff and i didn't buy a wii until it was at the end of its life cycle.
quote:the ps4 was port heavy by which i mean games available on ps3 and originally made for ps3. it's a great reason to wait but not really to declare a result. it may be another dust collector who knows, but for now it's another console launch that's thin. Mario kart 8 is essentially a new game because i imagine most people who will own a switch will not have been wii u owners because i think the "switch" part gives it broader appeal. they need to get the streaming and app store to maximize the potential IMO, but we'll see.
The games which they do have lined up are all just HD versions.
quote:i'm not. it's there. personally I've never noticed frame rate issues on any game ever, but so many people cited this as the one thing, i started noticing it...it doesn't impact my Zelda boner one bit though
Please do not ignore the performance issues in FPS in Zelda. They are pretty bad at times when docked. I do have to say, at less Nintendo made sure the boss battles didnt have lag. Haven't noticed any in Lynel and Rock Golem fights.
quote:beat one last night. tense and thrilling.
Lynel
Posted on 3/8/17 at 12:20 pm to LSU Coyote
quote:
My issues are the under powered hardware barely giving us a lift in performance of the WiiU.
That's just straight up not true. It's absolutely more powerful than a WiiU by a good margin. Are you really basing it's power off a launch game that was originally meant to be a WiiU game? Also not sure why you think a portable w/those specs is underpowered.
quote:
Yes it is portable but still rather my 3DS. So that under powered hardware will just limit the lifespan of the product. No games again for another decent system.
The 3DS has been out since 2011 and will be supported until at least 2019. Exactly how long do you expect a gaming machine to be out before it's replaced? Are you also trying to say there are no good games for the 3DS?
quote:
Its another dust collector. The games which they do have lined up are all just HD versions. Nothing new in the IP department.
The WiiU output games in HD so... what exactly are you talking about there? Also, 1-2 Switch, Arms, and Snipperclips are all completely new IP from Nintendo. They also have Splatoon 2 and Xenoblade Chronicles 2 lined up both of which are fairly new new Nintendo IP as well. It's not like they are only releasing Zelda and Mario games.
This post was edited on 3/8/17 at 12:21 pm
Posted on 3/8/17 at 12:30 pm to Dr RC
quote:
That's just straight up not true. It's absolutely more powerful than a WiiU by a good margin. Are you really basing it's power off a launch game that was originally meant to be a WiiU game? Also not sure why you think a portable w/those specs is underpowered.
Can't even run Breath of the Wild in 1080p at a stable 30 FPS.
Posted on 3/8/17 at 12:32 pm to Dr RC
quote:
Are you really basing it's power off a launch game that was originally meant to be a WiiU game? Also not sure why you think a portable w/those specs is underpowered.
Yes I am. The SOC in a refreshed version of a tablet I had in 2014. Its garbage.
quote:
The 3DS has been out since 2011 and will be supported until at least 2019. Exactly how long do you expect a gaming machine to be out before it's replaced? Are you also trying to say there are no good games for the 3DS?
Sorry let me clarify. I really don't want to argue with you fanboys.
The 3DS is much more portable and comfortable to play IMO. My hands aren't that large but it is uncomfortable for me to hold the Switch and press buttons. Its also not super portable. I meant to delete the 3DS statement.
quote:
Also, 1-2 Switch, Arms, and Snipperclips are all completely new IP from Nintendo
Snipper Clips is good, just not a full game. 1-2 Switch, they would have done better not making that garbage. It should have come bundled with the system to show off the new tech.
Splatoon 2 and Mario Kart 8 Deluxe are basically re-releases.
Posted on 3/8/17 at 12:34 pm to BulldogXero
quote:
Can't even run Breath of the Wild in 1080p at a stable 30 FPS.
I wouldn't mind 900p. Its not that far off. Esp for a game that does not have high res textures. 1080 would just help out as some type of anti-aliasing which the console does not support.
The frame drops are pretty bad in a lot of areas.
Posted on 3/8/17 at 12:39 pm to BulldogXero
The game started off development as a wii u title. Are you really going to act like launch titles of systems are the telling point of what a system is capable of?
Posted on 3/8/17 at 12:46 pm to Greace
quote:
Are you really going to act like launch titles of systems are the telling point of what a system is capable of?
No but we know the SOC in the system very very well. It has been on the market for 2.5yrs and I personal own 2 since 2014. So yes I its limits.
The game was also delayed a year to develop for the Switch.
This post was edited on 3/8/17 at 4:07 pm
Posted on 3/8/17 at 12:48 pm to BulldogXero
quote:
Can't even run Breath of the Wild in 1080p at a stable 30 FPS.
It's a rushed port. It's not a game built from the ground up for the system.
Posted on 3/8/17 at 12:48 pm to LSU Coyote
Everything i have read points it to being 75% of a xbone? I thought the architecture wasnt determined yet?
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