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re: Switch looking more and more appealing: virtual console not available at launch

Posted on 2/23/17 at 9:26 am to
Posted by teke184
Zachary, LA
Member since Jan 2007
96859 posts
Posted on 2/23/17 at 9:26 am to
Nintendo has a history of poor launch titles with it pretty much being one Mario or Zelda title and a bunch of shovelware alongside it.

The N64 sticks out to me because there was Mario, Waverace, and shite like Killer Instinct Gold and Cruizin USA which sold out just because of a lack of other choices.


Not that other launch title sets are much better but the massive sales of the AAA in house stuff and lackluster sales of third party stuff for Nintendo consoles tends to highlight it.
Posted by Srbtiger06
Member since Apr 2006
28304 posts
Posted on 2/23/17 at 9:29 am to
quote:

Waverace


That game was so damn fun
Posted by BulldogXero
Member since Oct 2011
9794 posts
Posted on 2/23/17 at 9:36 am to
quote:

Not that other launch title sets are much better but the massive sales of the AAA in house stuff and lackluster sales of third party stuff for Nintendo consoles tends to highlight it.


Lets examine some of the PS4 launch lineup:

Assassin's Creed Black Flag: Major AAA franchise
Need for Speed Rivals: Racing
Knack: 3D Platformer
Killzone Shadow Fall: FPS
Battlefield 4: FPS
CoD Ghosts: FPS
DCUO: MMORPG
Madden/FIFA: Sports

Maybe not every game was a runaway critical success, but you had a wide variety of different types of games to choose from. It wasn't just one major title and a bunch of garbage.
Posted by Freauxzen
Utah
Member since Feb 2006
37522 posts
Posted on 2/23/17 at 3:15 pm to
quote:

Nintendo has a history of poor launch titles with it pretty much being one Mario or Zelda title and a bunch of shovelware alongside it.


Look at their history, specifically since the Gamecube.

3rd Parties have often pitted titles against Nintendo at launch...and they lose. That or they often create really bad ports (see most of WiiU's titles outside of ZombiU). Nintendo fans will almost always purchase a first game before a third party game. That's a big big problem (Consider Sony's launch where Killzone is outsold by a handful of 3rd Party Game).

Wii U specifically didn't release a major Nintendo release on release because 3rd Parties complained about this very factor. Well, they released half-made ports, they held the ONE game that would have sold like gangubsters (Rayman) JUST to release it on every console on release (it was actually created for the Wii U), etc. This happened with the Wii (Madden Wii was stupid), and even the Gamecube with a launch window Melee.

So rather than a bunch of Nintendo Titles - Luigi's Mansion, Melee, etc. they are releasing it with one titanic launch title and hoping 3rd parties actually come through. Nintendo fans will buy the Switch and it will sell out for a few months, while they roll out the other releases over time.

One time, the Gamecube, they released a bunch of First-Party titles alongside it, and it didn't do well. Another, they let 3rd Parties support the Wii U, and that didn't work. Maybe this represents the middle ground to see how it works?

The Wii is an outlier for sure, just built on Wii Sports and public consumption.
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