- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
re: Kerbal Space Program Update 0.90: Beta than Ever RELEASED
Posted on 12/18/14 at 1:03 pm to Henry Jones Jr
Posted on 12/18/14 at 1:03 pm to Henry Jones Jr
I know what you mean. It seems like steering is a lot harder after the update. I keep trying toget near a target for observation and usually end up losing control and crashing back into Kerbin.
Posted on 12/18/14 at 1:06 pm to ZacAttack
What I started doing is I'll turn my rocket in the direction of the observation area at about 3k-4k. I've gotten into one area like that but it was close. There's one further out that I won't be able to reach until I upgrade the launch pad. As for now I'm stuck testing parts. All I need is around 4k more funds and I'll upgrade.
Question about pilots. Do they actually take control somehow or is it just a title?
Question about pilots. Do they actually take control somehow or is it just a title?
Posted on 12/18/14 at 3:44 pm to ZacAttack
Pretty sure this behavior:
Is due to piloting skill.
Pilot skill determines SAS ability in absence of module.
quote:
It seems like steering is a lot harder after the update. I keep trying toget near a target for observation and usually end up losing control and crashing back into Kerbin.
Is due to piloting skill.
Pilot skill determines SAS ability in absence of module.
Popular
Back to top
Follow TigerDroppings for LSU Football News