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Started By
Message
re: Official DayZ .63 and Beyond Thread. *Update* Brian Hicks stepping down
Posted on 12/19/13 at 6:33 pm to GeauxTime9
Posted on 12/19/13 at 6:33 pm to GeauxTime9
Posted on 12/19/13 at 6:33 pm to GeauxTime9
Patch notes for update currently in testing:
quote:
Status:
Closed test in progress
New:
- Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
- Config: greeting with 2 handed weapon now possible without disarming
- UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
- Engine: Servers with incompatible version marked in the server browser
- Engine: The „Player uses modified data“ message is removed from CHAT
- Design: you can craft splint and fix broken limbs with it
- Design: players who disconnect when unconscious will die
- Design: players who disconnect when restrained will die
- New weapon: Magnum .357 Revolver + ammo
Fixed:
- Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
- Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
- Config: m4 bolt and magazine animation improved
- Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
- Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
- Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
- Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
- UI: Early Access warning dialogue
- Engine: Fix of players being able to talk globally when dead through Direct Chat
- Design: damage is transferred from closed can to open one
- Design: licking a battery now displays the battery's state properly
- Design: wooden sticks model fits inventory slots better now
- Crash: Occurs when pushing details twice on MP server browser
- Engine: Updated rain texture with refraction
- Design: Player blood and health not regenerating naturally
Posted on 12/19/13 at 6:44 pm to Bunta
They need to add more food, or animals. Or something so I can survive longer than 20 minutes without food.
Posted on 12/19/13 at 7:35 pm to burgeman
I can find food no problem. It's water/soda and weapons that are hard to come by for me. I find guns, but with no ammunition or a magazine.
Posted on 12/19/13 at 7:38 pm to J Murdah
Find a fountain for drinks, most towns have them apparently.
Posted on 12/19/13 at 8:18 pm to Blitzed
Noz and I are back up at the NWAF now. Loaded the frick up. We juust murdered a man in cold blood.
Posted on 12/19/13 at 8:19 pm to brucevilanch
Man frick the holidays. I want to go home
Posted on 12/19/13 at 8:24 pm to Mear
you playing tonight?
Christmas family time=ghey.
quote:
Lew
Christmas family time=ghey.
Posted on 12/19/13 at 8:29 pm to brucevilanch
Be on in 10. Wait for me!
Posted on 12/20/13 at 12:46 am to Blitzed
But after salvaging your gear, I have over 20 items of food and drink.
Posted on 12/20/13 at 3:53 am to RATeamWannabe
Yeah I'm the fricking mother of the squad. Take care if err body in dis bitch. You need it. I got it.
Posted on 12/20/13 at 6:20 am to Blitzed
DAMMIT! I need a band of brothers to get anywhere in this game. Can't get anywhere on my own. Planning to be on this weekend. Help a lost brother out!
Posted on 12/20/13 at 6:46 am to burgeman
quote:
They need to add more food, or animals. Or something so I can survive longer than 20 minutes without food.
They need to add loot cycling, the loot only spawning after a restart is getting old. All I do is server hop to freshly restarted servers so I can actually find shite, then bandit for a bit, then repeat.
Combat logging needs to be fixed bad.
This post was edited on 12/20/13 at 6:47 am
Posted on 12/20/13 at 9:13 am to Bunta
quote:
Patch notes for update currently in testing:
quote:
Status:
Closed test in progress
New:
- Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
- Config: greeting with 2 handed weapon now possible without disarming
- UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
- Engine: Servers with incompatible version marked in the server browser
- Engine: The „Player uses modified data“ message is removed from CHAT
- Design: you can craft splint and fix broken limbs with it
- Design: players who disconnect when unconscious will die
- Design: players who disconnect when restrained will die
- New weapon: Magnum .357 Revolver + ammo
Fixed:
- Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
- Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
- Config: m4 bolt and magazine animation improved
- Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
- Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
- Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
- Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
- UI: Early Access warning dialogue
- Engine: Fix of players being able to talk globally when dead through Direct Chat
- Design: damage is transferred from closed can to open one
- Design: licking a battery now displays the battery's state properly
- Design: wooden sticks model fits inventory slots better now
- Crash: Occurs when pushing details twice on MP server browser
- Engine: Updated rain texture with refraction
- Design: Player blood and health not regenerating naturally
Should be going live in the next two to three hours.
Posted on 12/20/13 at 9:21 am to RATeamWannabe
quote:
- Design: players who disconnect when unconscious will die
Awesome, had a few people log after they went down on me.
They need to but a god damn timer on that shite for the rest of us. I hate sitting there looking at a black screen without any kind of reference of when I should come back. It's freakin annoying.
Posted on 12/20/13 at 9:26 am to RATeamWannabe
By the time I play this game it'll be in beta
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