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re: Black Ops 2 Patch 1.04
Posted on 12/7/12 at 4:24 pm to Antiheroaz
Posted on 12/7/12 at 4:24 pm to Antiheroaz
I use the FAL only, so I'm a little worried.
Fal+select fire+FMJ+Halographic have a near 2.0 KD with it.
Fal+select fire+FMJ+Halographic have a near 2.0 KD with it.
Posted on 12/7/12 at 4:30 pm to Antiheroaz
quote:
The rate of fire on full auto of the FAL vs ANY other Full Auto AR or SMG says you are a fricking moron.
Uhhhh, yeah, that's cause it's a single fire weapon? Of course the fully autos are gonna shoot faster.
quote:
so now on top of a slow rate of fire now it gets more recoil too.
There is no "on top of a slow rate of fire" when you're talking about a 2-3 shot kill gun that is designed as a single fire weapon.
Posted on 12/7/12 at 4:33 pm to UltimateHog
in my quest for diamond i have learned to like other guns also but the FAL is my favorite too. I got pretty good with the semi auto fire so i can just fall back on that.
Posted on 12/7/12 at 4:34 pm to Sir Saint
select fire= full auto
dumbass
dumbass
Posted on 12/7/12 at 4:41 pm to Antiheroaz
I'm saying you put a fully auto "attachment" on a gun that is a single fire weapon and of course it's gonna shoot slower than a fully automatic AR.
Posted on 12/8/12 at 10:43 am to dischNoutTAspd
Any noticeable difference in the smg, say the mp7?
i was using fmj's, on my mp7, because it made the gun a 2 shot kill, from a 3 shot kill. the added damage from fmj's, was significant. i believe it added 3 bars to damage.
i was using fmj's, on my mp7, because it made the gun a 2 shot kill, from a 3 shot kill. the added damage from fmj's, was significant. i believe it added 3 bars to damage.
Posted on 12/8/12 at 10:54 am to SeeeeK
anyone played post-patch?
Should've dropped about an hour ago, full patch notes:
Should've dropped about an hour ago, full patch notes:
quote:
We are listening to you and we’ve been busy working on updates based on feedback from the community. Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter!
8 Dec 2012 – Xbox 360 Game Update Notes: New Features & Feature Improvements
Added support for the Kinect camera to Live Streaming.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category
••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Issues Addressed
***Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk. ***
***Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it. ***
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
***Added a fail-safe to prevent spawn trapping in CTF. ***
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed. Precision challenge “Wet Work” will now unlock with 10 kills. The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3). Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
***Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up. ***
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
“Drop Shot” medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.
••••••••••••••••••••••••••••••••••••••••••••••••••••••
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:
- UAV: cost increased from 350 to 425.
- Lightning Strike: added 750ms delay
Equipment/Grenades:
- Bouncing Betty: increased the grace period between trigger and activation by 200ms.
- Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
- Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
- All: increased hip fire recoil.
- All: increased max hip fire spread from 4.75 to 5. All: reduced bullet penetration.
- MSMC: increased recoil slightly. PDW-57: increased recoil slightly.
Assault Rifles:
- All: reduced idle sway for more reliable long-range aiming.
- XM8: reduced lethal range of 3-hit kills from 250 to 50 inches. XM8 + Select Fire: increased recoil.
- FAL OSW + Select Fire: increased recoil.
- SWAT-556 + Select Fire: increased recoil.
- MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
- All: increased hip fire spread.
- All + Laser Sight: increased hip fire spread. - - XPR-50: increased recoil slightly.
Shotguns:
- R870: reduced one-hit kill range by 45 inches.
Pistols:
- B23R: reduced headshot multiplier from 1.4 to 1.
- KAP-40: reduced headshot multiplier from 1.4 to 1.
This post was edited on 12/8/12 at 11:09 am
Posted on 12/8/12 at 10:57 am to Klark Kent
i will be getting on this bitch shortly
Posted on 12/8/12 at 11:14 am to Klark Kent
Concussion grenade is still stupid long.
I rage quit after that shite.
I rage quit after that shite.
Posted on 12/8/12 at 12:35 pm to Mear
looks like they took a serious dump on the type25, nothing like, what it was. marginal gun now.
Posted on 12/8/12 at 3:16 pm to SeeeeK
I hate to take a dump on your theory, but the notes don't mention the type25. All the AR's got an ADS buff. All of this plus the fact that it was always a marginal gun at best.
Posted on 12/8/12 at 3:46 pm to J Murdah
Anyone down to play some CoD tonight??
Posted on 12/8/12 at 4:03 pm to sbr2
I'll be on after da Raiders win state!!!!
Posted on 12/8/12 at 5:53 pm to Klark Kent
I played last night for probably 5 hours with it.
The added recoil is a HUGE difference when aiming from a decent distance.
I use the FAL exclusively, with FMJ+Select Fire+EOTech and had to remove my scope, added a front grip, and it played like before the patch with no recoil. Starting owning again, luckily I always used iron sights on Blops 1 and the FAL has the good iron sights.
The extra time for the Bouncing Betty's is nice, I was able to step back out of a doorway in time to live through a lot of them.
Sucks they patched Black Hat, I loved stealing peoples care packages and they were like WTF?! I still use it though for points destroying UAV's and Dragonfires etc.
The added recoil is a HUGE difference when aiming from a decent distance.
I use the FAL exclusively, with FMJ+Select Fire+EOTech and had to remove my scope, added a front grip, and it played like before the patch with no recoil. Starting owning again, luckily I always used iron sights on Blops 1 and the FAL has the good iron sights.
The extra time for the Bouncing Betty's is nice, I was able to step back out of a doorway in time to live through a lot of them.
Sucks they patched Black Hat, I loved stealing peoples care packages and they were like WTF?! I still use it though for points destroying UAV's and Dragonfires etc.
Posted on 12/8/12 at 6:42 pm to Sidbarret
quote:
I hate to take a dump on your theory, but the notes don't mention the type25. All the AR's got an ADS buff. All of this plus the fact that it was always a marginal gun at best.
theory or not, the gun is not the same, since the patch.
Posted on 12/8/12 at 6:53 pm to SeeeeK
Were there unspecified changes to the game then?
Posted on 12/8/12 at 7:18 pm to sbr2
quote:
Were there unspecified changes to the game then?
Who knows, i can remember patches in the past, where guns and or killstreaks, became godly, or several glitches appeared, because of the patch. Worst was in MW2, when they patched the care package glitch, and greande launchers became automatic launchers with unlimited grenades.
i always fear a patch from the COD clowns.
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