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Black Ops 2 Patch 1.04
Posted on 12/7/12 at 11:07 am
Posted on 12/7/12 at 11:07 am
There are many bug/glitch fixes but to keep this post as brief as possible, I am only including the gameplay changes.
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
Posted on 12/7/12 at 11:14 am to skullhawk
Did the patch reduce the time of Jcorye's complaining?
Posted on 12/7/12 at 11:16 am to skullhawk
damn that sounds awesome. can't complain on any of that TreyArc.
jcing, jcorey hardly even plays BO2 and you're never on either. where is this coming from?
jcing, jcorey hardly even plays BO2 and you're never on either. where is this coming from?
Posted on 12/7/12 at 11:22 am to skullhawk
quote:that's bull
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
This post was edited on 12/12/12 at 12:28 am
Posted on 12/7/12 at 11:23 am to skullhawk
quote:
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Posted on 12/7/12 at 11:24 am to The Sad Banana
quote:
Sniper Rifles:
All Sniper Rifles have been removed from the game.
Posted on 12/7/12 at 11:25 am to skullhawk
quote:
UAV: cost increased from 350 to 425.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Posted on 12/7/12 at 11:25 am to hg
8============================================D~
Posted on 12/7/12 at 11:26 am to Klark Kent
Tonight... blops 2 and bourbon and lesi
Posted on 12/7/12 at 11:26 am to The Sad Banana
this game just got substantially better for me
Posted on 12/7/12 at 11:28 am to skullhawk
quote:
UAV: cost increased from 350 to 425
frickKKKKKKKKKKKKKK
Posted on 12/7/12 at 11:29 am to skullhawk
quote:
Added a fail-safe to prevent spawn trapping in CTF.
ruhroh
Posted on 12/7/12 at 11:32 am to Klark Kent
frick...
It's going to take a while adjusting back.
I got used to not having to ADS with SMGs
It's going to take a while adjusting back.
I got used to not having to ADS with SMGs
Posted on 12/7/12 at 11:37 am to belowmebama
Sadness. Maybe this game will be playable.
Posted on 12/7/12 at 11:38 am to Mear
Gaming tonight?
Yup. Ol lady works this weekend.
I got wasted last night. Bren and Murdoch must've been laughing their arse off. I was slurring like a SOB and going 2-6 in SnD every round lol
This. Within 10 feet I'd never even ADS. Straight lasers.
Yup. Ol lady works this weekend.
I got wasted last night. Bren and Murdoch must've been laughing their arse off. I was slurring like a SOB and going 2-6 in SnD every round lol
quote:
It's going to take a while adjusting back. I got used to not having to ADS with SMGs
This. Within 10 feet I'd never even ADS. Straight lasers.
Posted on 12/7/12 at 11:44 am to Klark Kent
quote:
in SnD every round lol
WHAT THE frickING frick?
Posted on 12/7/12 at 11:44 am to Klark Kent
Makes me wonder if it actually plays differently, though.
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