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Has anyone checked out enshrouded yet?
Posted on 1/27/24 at 12:46 pm
Posted on 1/27/24 at 12:46 pm
LINK
in looking for my ARPG fix i stumbled across this. it's in early access and it's on sale this weekend. i'm thinking about making the leap
quote:
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
in looking for my ARPG fix i stumbled across this. it's in early access and it's on sale this weekend. i'm thinking about making the leap
Posted on 1/27/24 at 12:55 pm to geauxtigers87
I've played about 8-10 hours. I really like it.
IMO it kind of is a blend of: Valheim, Zelda BOTW/TOTK, and Elden Ring.
Strengths
- Varied gameplay with lots of fun elements (glide suits, grappling hooks, puzzle dungeons, etc)
- Survival Elements are relatively minimal, allowing for a lot of exploration or whatever thing you want to focus on
- Simple combat but lots of options, especially for bigger teams (there's a light class system)
- Really solid Building/Construction system that's easy to get used to and allows for really varied builds
- Runs really well for EA, does have some areas where I've had frame drops but overall very solid
- Up to 16 players ... but there's a drawback (more below)
- A lot of content for where the game is in development. I'd guess this could be a 200+ hour experience once it's out of EA.
- Map is handcrafted, not procedurally generated, and it shows.
Weaknesses
- The first few hours have some challenges but overall it's a pretty easy game. Could use difficulty sliders IMO.
- Quest progression is server-wide and not person-specific so if you do MP you need everyone there to progress or they'll miss out. I know people who have groups of 6+ that pretty much can't play because they'll never all be there at the same time.
- For where it is in EA, I heard that the later hours are sort of same-y and the enemy variety dies off
- Story seems really basic. There's a plot to follow but it's really loose. If you want to "know more" there's a ton of lore laying around in the game.
Overall I'd really recommend it if you enjoy big action-adventure exploration type games and can handle a little bit of survival-crafting (more building/construction elements than survival).
IMO it kind of is a blend of: Valheim, Zelda BOTW/TOTK, and Elden Ring.
Strengths
- Varied gameplay with lots of fun elements (glide suits, grappling hooks, puzzle dungeons, etc)
- Survival Elements are relatively minimal, allowing for a lot of exploration or whatever thing you want to focus on
- Simple combat but lots of options, especially for bigger teams (there's a light class system)
- Really solid Building/Construction system that's easy to get used to and allows for really varied builds
- Runs really well for EA, does have some areas where I've had frame drops but overall very solid
- Up to 16 players ... but there's a drawback (more below)
- A lot of content for where the game is in development. I'd guess this could be a 200+ hour experience once it's out of EA.
- Map is handcrafted, not procedurally generated, and it shows.
Weaknesses
- The first few hours have some challenges but overall it's a pretty easy game. Could use difficulty sliders IMO.
- Quest progression is server-wide and not person-specific so if you do MP you need everyone there to progress or they'll miss out. I know people who have groups of 6+ that pretty much can't play because they'll never all be there at the same time.
- For where it is in EA, I heard that the later hours are sort of same-y and the enemy variety dies off
- Story seems really basic. There's a plot to follow but it's really loose. If you want to "know more" there's a ton of lore laying around in the game.
Overall I'd really recommend it if you enjoy big action-adventure exploration type games and can handle a little bit of survival-crafting (more building/construction elements than survival).
This post was edited on 1/27/24 at 1:00 pm
Posted on 1/27/24 at 3:19 pm to geauxtigers87
Has the best building system I've seen in any survival game.
Posted on 1/27/24 at 3:48 pm to geauxtigers87
I plan to give it a try after Palworld gets old. Poor Like a Dragon is never going to get finished at this point. Started playing it a few weeks ago and I've completely dropped it for some base building.
Posted on 1/28/24 at 7:33 pm to geauxtigers87
looks good, and combat plays more like a skyrim combat type dealio.
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