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re: WoW

Posted on 7/13/19 at 4:36 pm to
Posted by Greace
Member since May 2009
4696 posts
Posted on 7/13/19 at 4:36 pm to
quote:

Players were forced to make difficult choices and gearing was hugely rewarding due to the end game structure.

Classes had actual identity and higher skill ceilings.


Yep man. Spamming one button is definitely higher skill.You are right about class identity though. Except you only had one identity. If you were a paladin you healed. Nobody wanted you for anything else. There was no difficult choices in vanilla. There were cookie cutter talent trees. Gearing is a complete mess in vanilla with several items around the level 40 area being just better than raid level epics.
This post was edited on 7/13/19 at 4:38 pm
Posted by VABuckeye
Naples, FL
Member since Dec 2007
35462 posts
Posted on 7/13/19 at 5:21 pm to
I remember trying to clear a camp at about level 40 in Arathi Highlands. It took me forever but there was a sense of accomplishment when I finally got through it. Not to mention the PvP zergfest that was Southshore. Amazing stuff back then.
This post was edited on 7/13/19 at 5:22 pm
Posted by VABuckeye
Naples, FL
Member since Dec 2007
35462 posts
Posted on 7/13/19 at 5:22 pm to
We get it. You won't be playing Classic. Good for you but no reason to shite on those that are looking forward to it.
Posted by SBvital
Member since Feb 2013
1954 posts
Posted on 7/13/19 at 5:51 pm to
There is a pretty obvious rift between classic and anti classic supporters. It’s pretty wild. Most people are either stoked for it or don’t care for it at all.

My excitement for classic has calmed down a tad after playing this recent patch on retail wow. It’s actually pretty good.

With that being said, classic wow makes your achievements much more rewarding because they are just harder to earn. From PVP, to raiding, to simply clearing a large camp of mobs. In retail wow I basically pop my cooldowns and can mow down 4-5 mobs without even being close to dying. That is leveling and max level. You try to do that in classic (while leveling anyway) it just doesn’t happen. It makes you think about fights (or how to avoid them) to get what you need done.

Professions mean something in classic, I honestly couldn’t care less about my professions in BFA. I don’t think I’ve crafted anything that I’ve used. It hasn’t been needed.

I will give retail the edge in playstyle for classes though. Mage is a pretty good example. Although they do a ton of damage late in the game, they are pretty boring to play in a raid setting. Just looking at the icy veins class guides for classic compared to BFA is pretty funny 1-2 spell rotations vs four, five and six spell rotations or priorities.

I’m glad classic is being implemented and I will play it a lot. I’m hopeful it makes the current retail game better with how popular and successful classic is going to be, because I think it will be pretty big.
This post was edited on 7/13/19 at 5:52 pm
Posted by VABuckeye
Naples, FL
Member since Dec 2007
35462 posts
Posted on 7/13/19 at 6:00 pm to
I'm just looking forward to a lock that can kick some arse again. Funny thing is, I still play lock in the current game because it fits what I like. It still melts faces, just not quite as dramatically.
Posted by Greace
Member since May 2009
4696 posts
Posted on 7/13/19 at 6:38 pm to
quote:

here is a pretty obvious rift between classic and anti classic supporters. It’s pretty wild. Most people are either stoked for it or don’t care for it at all.

My excitement for classic has calmed down a tad after playing this recent patch on retail wow. It’s actually pretty good.

With that being said, classic wow makes your achievements much more rewarding because they are just harder to earn. From PVP, to raiding,


I just dont think it will be that big and I think blizzard would profit more from putting more into the retail game and working on an expansion that actually fixes the current problems with WoW.

Mythic level raiding is still an extremely hard accomplishment that most people havent done. PVP is basically the same as back then.
Posted by Drewbie
tFlagship
Member since Jun 2012
57595 posts
Posted on 7/13/19 at 8:22 pm to
quote:

Spamming one button is definitely higher skill.
Have you played Arcane Mage lately?
Posted by Drewbie
tFlagship
Member since Jun 2012
57595 posts
Posted on 7/13/19 at 8:24 pm to
quote:

working on an expansion that actually fixes the current problems with WoW.
What makes you think the current dev team is even capable of this?

Preach and Asmongold hit the nail on the head when they said "They've designed modern WoW for people who don't want to play WoW."

Which is why 10 million people have left. It's barely an MMORPG now. It's closer to Diablo than WoW.
This post was edited on 7/13/19 at 8:27 pm
Posted by Greace
Member since May 2009
4696 posts
Posted on 7/13/19 at 8:26 pm to
Cool play a different spec. The difference is every spec in classic wow basically has a 1 button rotation
Posted by Drewbie
tFlagship
Member since Jun 2012
57595 posts
Posted on 7/13/19 at 8:27 pm to
quote:

Cool play a different spec.
Ok, switch to Frost and spam Frostbolt until you get procs so you can press that button once then go back to spamming Frostbolt.
Posted by Greace
Member since May 2009
4696 posts
Posted on 7/13/19 at 8:32 pm to
Classic wow just presses frostbolt.

If you think classic wow is going to beat modern wow its not in the classic gameplay. Modern WoW rotations are vastly more entertaining than classic.
This post was edited on 7/13/19 at 8:34 pm
Posted by Drewbie
tFlagship
Member since Jun 2012
57595 posts
Posted on 7/13/19 at 8:33 pm to
And attracted about 5 million more people than current WoW.
Posted by Drewbie
tFlagship
Member since Jun 2012
57595 posts
Posted on 7/13/19 at 8:35 pm to
quote:

Modern WoW rotations are vastly more entertaining than classic.
You're hung up on rotations but don't mention the existence of catch-up mechanics and horrible gear progression systems that trivialize the RPG aspect of the game. Slower combat is worth the tradeoff if the game actually becomes an RPG again.
Posted by Greace
Member since May 2009
4696 posts
Posted on 7/13/19 at 8:35 pm to
It was also a different era. If you think classic wow draws in what it drew in at launch you are crazy.
Posted by Drewbie
tFlagship
Member since Jun 2012
57595 posts
Posted on 7/13/19 at 8:36 pm to
quote:

If you think classic wow draws in what it drew in at launch you are crazy.
I don't think 5 million people are going to flock to classic, no. But it wouldn't surprise me at all if the numbers rivaled retail within 6 months of release.


And I'll have to say, the combat didn't bother me at all playing the beta. I actually enjoyed getting to micro-manage the combat as a warrior. Having things like mana conservation to worry about was also refreshing as a mage. Different strokes for different folks. You say it's a different era but people young and old still flock to OSRS for whatever reason.
This post was edited on 7/13/19 at 8:39 pm
Posted by Greace
Member since May 2009
4696 posts
Posted on 7/13/19 at 8:37 pm to
If catchup mechanics don't exist then the game dies because new subs won't be able to get to the current level of content. It's one of the reasons why WoW is so successful is because everybody is on an level playing ground on a new expansion. So anybody who has been gone can rejoin and play with their friends.
Posted by Greace
Member since May 2009
4696 posts
Posted on 7/13/19 at 8:40 pm to
Q1 '05- 1.5 - (Technically, WOW launched in November 2004, though not every country had it.)
Q2 '05- 3.5
Q3 '05- 4
Q4 '05- 5.5
Q1 '06- 6 - (Gates of AQ started around this time. Notice the numbers are a steady increase- there was a lot of content released throughout the year.)
Q2 '06- 6.5
Posted by Drewbie
tFlagship
Member since Jun 2012
57595 posts
Posted on 7/13/19 at 8:41 pm to
quote:

If catchup mechanics don't exist then the game dies because new subs won't be able to get to the current level of content.
Only because of the way they've trivialized older content. As it is now it's only busy work to get to max level and even then I've found myself doing more Legion content than BFA content because the reward systems are just better.

quote:

WoW is so successful
Bleeding out more players every new expansion is success? We're at the lowest sub count in WoW's history.

quote:

So anybody who has been gone can rejoin and play with their friends.
This is such a myth. Back then the players that kept playing would just help their friends coming back do their content.
This post was edited on 7/13/19 at 8:43 pm
Posted by Greace
Member since May 2009
4696 posts
Posted on 7/13/19 at 8:45 pm to
quote:

WoW is so successful

Bleeding out more players every new expansion is success? We're at the lowest sub count in WoW's history. 



You do realize that the sub numbers jump up a few million with every expansion drop. How many games from 2004 in the mmorpg genre are still standing? Much less still the most popular. Rag on it all you want but there's a reason it still draws people.


quote:

So anybody who has been gone can rejoin and play with their friends.

This is such a myth. Back then the players that kept playing would just help their friends coming back do their content


This is literally one of the main complaints about several other MMOs. Everybody wants to play the current stuff with everybody else. Nobody wants to play stuff that nobody else is doing. That's why the zones feel dead.
This post was edited on 7/13/19 at 8:49 pm
Posted by Drewbie
tFlagship
Member since Jun 2012
57595 posts
Posted on 7/13/19 at 8:47 pm to
quote:

You do realize that the sub numbers jump up a few million with every expansion drop.
Even at launch BFA's numbers never hit Legion's. Fewer and fewer players are coming back each expansion.

I just think you vastly underrate the overall experience Classic facilitated through it's design. To me, and to many others, it's just flat out more fun to be a part of.
This post was edited on 7/13/19 at 8:49 pm
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