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Trails of Cold Steel is awful

Posted on 1/18/22 at 7:56 pm
Posted by BulldogXero
Member since Oct 2011
10228 posts
Posted on 1/18/22 at 7:56 pm
It's a real shame. I love Ys and had heard a lot about this series, but after 65 hours (and still not at the end) into Trails of Cold Steel, it's astounding that this is probably Falcom's most popular franchise.

This game has virtually no plot to speak of whatsoever for the first 50 or so hours of gameplay.

It's incredibly repetitive. Every single chapter is talk to your party members to increase your bond, complete old schoolhouse dungeon, go on field study, complete a series of unfun fetch quests, then something unexpected invariably happens leading you towards a final boss of the chapter before you finish and repeat the whole thing over again.

The repetitive structure smacks of the laziness I find with many modern JRPGs like Tales of Arise and Octopath Traveler where the structure lacks the spontaneity old older JRPGs and the only thing different is the cutscenes that play in between aforementioned gameplay elements.

The time spent with your companions is Persona-lite at best. At least in Persona every character generally had a little sub plot that was genuinely interesting to play through. In trails, interaction just feels like random vignettes.

The gameplay balance is awful. The game almost expects you to abuse its bad game design because of how punishing and poorly thought out many fights are. Boss hits you with faint every time it attacks? Too bad, you can either re-load a save and equip anti-faint gear or abuse the delay/speed system to the point of where the boss will never even hit you. There's literally a boss in chapter 6 that will just randomly wipe your entire party with one move. There's zero build to the move. Just randomly boom your entire party is dead because you didn't abuse the delay system to prevent the boss from attacking entirely.

The Quartz system is too tedious. Every single chapter the game throws a new, totally random assortment of party members at you whereby you have to unequip all your quartz off the old party members and re-equip into the new.
This post was edited on 1/18/22 at 8:13 pm
Posted by STLDawg
The Lou
Member since Apr 2015
4479 posts
Posted on 1/18/22 at 9:07 pm to
Somewhat masochistically, I am intrigued by this game. What system are you playing on?
Posted by BulldogXero
Member since Oct 2011
10228 posts
Posted on 1/18/22 at 9:15 pm to
quote:

Somewhat masochistically, I am intrigued by this game. What system are you playing on?



I have it on PS4. It was originally released for PS3/Vita.

It's also on Steam.

Posted by ElRoos
Member since Nov 2017
7862 posts
Posted on 1/18/22 at 11:18 pm to
As someone who's played all 9 Trails games released in the US, I don't really blame you. I love the slow burner pace and the world building, but the Cold Steel arc is by far the most bloated in the series. The game/series isn't for everyone, and I find a lot of people online prefer Ys over Trails. I'd tell you to try Trails in the Sky (one of two prequel arcs to Cold Steel's arc), as there are definitely those that like the prequels and not Cold Steel, but if you really aren't enjoying it, I would recommend just dropping the series and sticking with Ys.
Posted by Mystery
Member since Jan 2009
9074 posts
Posted on 1/19/22 at 9:16 am to
I agree with you. It's pretty bad. I will never understand the love for trails games. They are extremely boring and time consuming.

I also hate the trend of the last 5 or so years where most JRPG's take part in some school and you have to treat NPC's like a dating sim. (persona, Fire Emblem, Cold Steel).
Posted by BulldogXero
Member since Oct 2011
10228 posts
Posted on 1/19/22 at 1:29 pm to
quote:

I also hate the trend of the last 5 or so years where most JRPG's take part in some school and you have to treat NPC's like a dating sim. (persona, Fire Emblem, Cold Steel).


I really like Persona, but it's done very well in that series.

I was not warm on Fire Emblem's slice of life elements either though tbh.

I think that the school life stuff is not really what's so bad. It's the repetitive structure that I alluded to in my first post that makes it so tedious. Even if the game was 100 hours long, I wouldn't mind as much as long as the game felt like a journey form point A to B and not retreading the exact same thing over and over again.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14583 posts
Posted on 1/21/22 at 12:53 am to
While I do agree that the games are too bloated (as is Persona 5), but I do not think they're bad at all. I like the overall pace and I know going into it that the story they're telling is going through many years. I don't expect to get it all at once, and I was entertained enough to go to the next objective.

And while not every character was outstanding, they did a pretty good job developing out a pretty huge cast.

I do actually really like the quartz system and lining up delay attacks to skip enemies turn is very satisfying. Game isn't very hard though. I don't think I wiped more than a single time in the game (on Normal)?
This post was edited on 1/21/22 at 11:02 am
Posted by ElRoos
Member since Nov 2017
7862 posts
Posted on 1/21/22 at 10:15 am to
quote:

I do actually really like the quartz system and lining up delay attacks to skip enemies turn is very satisfying. Game isn't very hard though. I don't think I wiped more than a single time in the game (on Normal)?


Yeah, turn delay is pretty broken in CS 1 and 2. It gets nerfed in 3 and 4, but the Brave Orders they add pretty much are just about, if not, more broken than turn delay. And I also really like the Quartz system. It's very reminiscent of Materia from FF7, which is one of my favorite weapon/magic management systems in all of JRPGs.
Posted by BulldogXero
Member since Oct 2011
10228 posts
Posted on 1/23/22 at 2:53 pm to
quote:

While I do agree that the games are too bloated (as is Persona 5), but I do not think they're bad at all. I like the overall pace and I know going into it that the story they're telling is going through many years. I don't expect to get it all at once, and I was entertained enough to go to the next objective.


Game is like 90 hours of anime filler. 10 of actually relevant plot. If each game was like 20 hours long, I would not be so critical of the pace. Falcom can learn from Namco's .Hack franchise.


quote:

I do actually really like the quartz system and lining up delay attacks to skip enemies turn is very satisfying. Game isn't very hard though. I don't think I wiped more than a single time in the game (on Normal)?


The Quartz system itself is mostly fine. Constantly having to switch quartz in and out every time you go on a field study because they game won't let you pick a party and stick with it isn't.

Not to mention the fact that only rare quartz seem to be unequiped during field study, which means that you're blocked from using quartz assigned to a character who isn't even in your party.

Regarding the difficulty, it feels a bit like FFVIII from the standpoint of how it can be piss easy if you know how to break the mechanics because there are so many ways to do so. Without breaking the mechanics, the game is an unbalanced mess.

Don't come to me stating that all bosses and their random 1-hit kill AOE s-crafts (starting with chapter 5) aren't anything else aside from piss awful game design.

I'm at chapter 6 now, and I realize that "revive" is completely broken. Every single time the boss randomly one-hit kills almost my entire party, if I revive a KO'd party member, I've started to notice that they essentially never receive another turn for almost the entire duration of the battle.

The boss is practically immune to delay. Angelica has an ability that has a 90% likelihood of causing faint, but it seems like the boss is only actually inflicted by it 1 out of every 4 or 5 turns.

Instead of getting cute with things like "turn order," "delay," etc, movement during battle, etc, this game would be much better served with a straight up turn based system. Get this RNG bull shite out of the game.

I would also encourage the devs to allow players to equip accessories during battle or at least allow you to re-equip upon re-start. Again, the way these fights are designed is A) prevent bosses from ever takin ga turn or B) have the right accessory equip to negate whatever status effect the boss beats you over the head with.
This post was edited on 1/23/22 at 4:16 pm
Posted by cajunangelle
Member since Oct 2012
162995 posts
Posted on 1/23/22 at 4:27 pm to
I never bought it out of demo.

Also I liked the first Ys but won't play the second current Ys out of demo either.

Nintendo switch sucks with all of it's pokemon crap. BOTW2 HAS TO come out in 2022.

I am waiting for new Dragon Quest.
Posted by cajunangelle
Member since Oct 2012
162995 posts
Posted on 1/23/22 at 4:29 pm to
Xenoblades chronicle Torna the Golden Country sucks

Is Xenoblades Chronicle 2 any good? Worth the money?
Posted by BulldogXero
Member since Oct 2011
10228 posts
Posted on 1/23/22 at 4:43 pm to
quote:

Is Xenoblades Chronicle 2 any good? Worth the money?


I wanted to like Xenoblade 2 a lot, but it's reliance on mechanics on top of mechanics on top of mechanics just made the game immensely unenjoyable past a certain point.

Xenoblade Definitive Edition is far better.
This post was edited on 1/23/22 at 4:43 pm
Posted by BulldogXero
Member since Oct 2011
10228 posts
Posted on 1/23/22 at 4:48 pm to
Yeah, I can't understate how mechanically borked Cold Steel is.

I've been trying to beat the last boss of chapter 6 for hours, and all the bad design decisions have come home to roost.

The arena you fight in is huge. Past a certain point, it's virtually impossible to give buffs without wasting turns because everyone is all over the place, your healers can't reach the character that needs to be healed/revived, etc.

I do not understand the 1-hit S-crafts whatsoever. The hit does 10K damage to my entire party. There is no warning of it coming whatsoever. There is practically no way to prevent the boss from using the attack outside of putting it to sleep which is very hit or miss.

If you took out the S-crafts (or at least made them manageable) to heal through, it wouldn't be so bad, but you're literally doing everything right and the boss hits you with a 1 hit kill out of nowhere.

On the off chance that characters survive, revive is completely borked. Revived characters seem to be placed at the bottom of the turn order (including that of all enemies) for some reason. If you're delaying enemies, your party members who you just revived literally sit there doing nothing.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14583 posts
Posted on 1/24/22 at 3:42 pm to
quote:

There is practically no way to prevent the boss from using the attack outside of putting it to sleep which is very hit or miss.

You should invest in mitigation skills. I abused Earth Guard (or whatever the TiCS analogue) was to completely ignore one hit of damage.

This is a similar strat from someone playing on Nightmare. Speed Up and Def Up/Mitigation. LINK
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