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re: The Legend of Zelda: Breath of the Wild
Posted on 3/8/17 at 7:52 pm to LSU Coyote
Posted on 3/8/17 at 7:52 pm to LSU Coyote
I don't know that you can shite on any of them. They're all fantastic. MM is a great game, I do think it tends to be overrated by its biggest fans. i have trouble ranking them other than ocarina at #1, but now that's fricked after playing this game.
All the reasons people love it more than any are all things I like about MM, but I just feel as if it's segmented and the reward to effort ratio isn't there for me personally
I like WW better for the aesthetic and music but I like MM more for the dungeon design and inventive design.
All the reasons people love it more than any are all things I like about MM, but I just feel as if it's segmented and the reward to effort ratio isn't there for me personally
I like WW better for the aesthetic and music but I like MM more for the dungeon design and inventive design.
Posted on 3/8/17 at 7:59 pm to DelU249
quote:
don't know that you can shite on any of them. They're all fantastic. MM is a great game, I do think it tends to be overrated by its biggest fans
Some ppl here do. I probably over hype it because it moved me emotionally like no other Zelda title. It has hard mechanics that I must admit took me a little while to appreciate as a kid. After learning it you love what that 3day cycle brings.
Posted on 3/8/17 at 8:36 pm to DelU249
Here's the thing about MM: it was shite on for many years, but recently had a renaissance. So people like me are tooting it's horn because I've loved it for years.
That was actually my first Zelda game. I was pissed my parents didn't get me a PS2, but they got me Zelda instead. Never played it and thought it was RPG bullshite. Couldn't put it down. Mario 64 was the only game that came close to its initial impact for me. I loved how hard it was and that I had to figure everything out for myself. Majora's Mask is a very non-linear game. You can technically beat the Stone Tower before you beat Woodfall. It was deep to an extent that I've never played before or since. And to be honest when I first played Ocarina of Time, I felt let down; sure it's bigger, but it didn't quite have the humanity Majora's Mask did. I feel confident if they were both released on the same day, people would think Majora's Mask is the superior product.
All the other games with side quests I've played, they're simply distractions. Not the case with Breath of the Wild. After I defeat Ganon, I will return to help the people not out of boredom, but for investment in many of these characters. I just don't think any game has done it as well as Majora's Mask and seeing their humanity.
It's very powerful when Cremia tells Romani that she'll let her have an alcoholic drink on the final day. Romani is ignorant of what will happen, but Cremia knows they are about to die. She deliberately drugs her sister to save her from the end of the world. That is powerful, and one of many instances in that game that they pull this off gloriously.
Honestly, a reimagining of Majora's Mask is the only way to go forward on the Switch from here. Do a reimagined Termina, have 8 temples instead of 4, less shrines, more side quests, add more transformation masks and more masks in general, make Termina half the size of Hyrule, and reemploy the 3 day system. Just don't have Link lose his items when he goes back in time. Termina was from the start perfect for a non-linear experience. You won't top this Hyrule in being grandiose, but you can make it more concentrated and environmentally strong. And you don't have to worry about the Blood Moon here, because the Moon itself will destroy the world in 3 days. It's obvious to do a reimagined version of that story as its sequel. No game has been made like Majora's Mask before or since, and it would be nice to return to Termina with a new adventure.
That was actually my first Zelda game. I was pissed my parents didn't get me a PS2, but they got me Zelda instead. Never played it and thought it was RPG bullshite. Couldn't put it down. Mario 64 was the only game that came close to its initial impact for me. I loved how hard it was and that I had to figure everything out for myself. Majora's Mask is a very non-linear game. You can technically beat the Stone Tower before you beat Woodfall. It was deep to an extent that I've never played before or since. And to be honest when I first played Ocarina of Time, I felt let down; sure it's bigger, but it didn't quite have the humanity Majora's Mask did. I feel confident if they were both released on the same day, people would think Majora's Mask is the superior product.
All the other games with side quests I've played, they're simply distractions. Not the case with Breath of the Wild. After I defeat Ganon, I will return to help the people not out of boredom, but for investment in many of these characters. I just don't think any game has done it as well as Majora's Mask and seeing their humanity.
It's very powerful when Cremia tells Romani that she'll let her have an alcoholic drink on the final day. Romani is ignorant of what will happen, but Cremia knows they are about to die. She deliberately drugs her sister to save her from the end of the world. That is powerful, and one of many instances in that game that they pull this off gloriously.
Honestly, a reimagining of Majora's Mask is the only way to go forward on the Switch from here. Do a reimagined Termina, have 8 temples instead of 4, less shrines, more side quests, add more transformation masks and more masks in general, make Termina half the size of Hyrule, and reemploy the 3 day system. Just don't have Link lose his items when he goes back in time. Termina was from the start perfect for a non-linear experience. You won't top this Hyrule in being grandiose, but you can make it more concentrated and environmentally strong. And you don't have to worry about the Blood Moon here, because the Moon itself will destroy the world in 3 days. It's obvious to do a reimagined version of that story as its sequel. No game has been made like Majora's Mask before or since, and it would be nice to return to Termina with a new adventure.
This post was edited on 3/8/17 at 8:47 pm
Posted on 3/8/17 at 9:04 pm to OMLandshark
It's a great game, unique and inventive and even more impressive because the development was only 2 years...everything you said I agree with about why it's great. I say it's overrated because a healthy amount of people think it's better than OoT which appears as #1 on a lot of GOAT lists and OoT was a 3D transition game that is also did all of the heavy lifting for MM as it serves as the foundation
OoT makes you do things in a certain order but there's a greater illusion of freedom and the exploration feels and is less constrained.
OoT makes you do things in a certain order but there's a greater illusion of freedom and the exploration feels and is less constrained.
Posted on 3/8/17 at 9:06 pm to OMLandshark
quote:or do what majora's mask did and do something totally unexpected and original with the series. Take risks, do something different than its predecessor and break conventions established in the foundation game
Honestly, a reimagining of Majora's Mask is the only way to go forward on the Switch from here.
Remaking MM would be a step back.
Posted on 3/8/17 at 9:07 pm to DelU249
There's still dlc coming for this title. And that's fine for me. I hope they make dlc for years on this game. It's so good.
Yes a MM type of reboot of Botw would be cool but botw is so good..just keep adding on dlc imo.
Yes a MM type of reboot of Botw would be cool but botw is so good..just keep adding on dlc imo.
Posted on 3/8/17 at 9:07 pm to DelU249
As I said Ocarina of Time is big. Majora's Mask is deep. That's the big difference between them. I enjoyed the depth of Majora's Mask, which is why I've never been totally crazy about Ocarina. It's a great game, of course, one of the greatest ever, but for its depth I put Majora higher than it.
Posted on 3/8/17 at 9:09 pm to OMLandshark
I'm sure you've noticed this but I like how npcs do different things in different spots throughout the day in botw.
For example..getting quests from kids in kakariko during the day.
For example..getting quests from kids in kakariko during the day.
Posted on 3/8/17 at 9:09 pm to OMLandshark
I think they're both deep. The puzzle solving is so routine now we take for granted that in OoT it wasn't formulaic it was trail blazing
We've played the same game so many times and TP is pretty much a remake. MM is still one of a kind
We've played the same game so many times and TP is pretty much a remake. MM is still one of a kind
Posted on 3/8/17 at 9:11 pm to DelU249
My point is so somethig that feels limited and highly pressured for Breath of the Wild's sequel. Well Termina is there on a silver platter for them. If they can pull it off in some other way, I'm fine with that, but it's simple. You can literally beat the final temple in the original before you beat the first temple. The game is already non-linear, so just take it much further than the original.
As said if you can do it without Majora, great, but it's just there waiting for the taking.
As said if you can do it without Majora, great, but it's just there waiting for the taking.
Posted on 3/8/17 at 9:13 pm to OMLandshark
Honestly I feel bad for them. following up BOTW is going to be hard and even if they make another great game it likely won't be as good as this one
BOTW may be the best game I've ever played
BOTW may be the best game I've ever played
Posted on 3/8/17 at 9:14 pm to DelU249
Yeah..it will be very tough to top this. I'm not sure it's possible.
Posted on 3/8/17 at 9:15 pm to jefforize
quote:
m sure you've noticed this but I like how npcs do different things in different spots throughout the day in botw.
And if you haven't noticed, they're largely at different places on different days as well. I immediately thought "Thank Christ" over that. I've been wanting Zelda to go back to that for years.
There is a small cycle. Like if it rains, then people aren't in their "usual" spots. It's very smart. I'd love for there to be very highly intricate schedules for everyone that you can keep up with. I just think going back to that 3 Day Cycle with this program in place would be amazing.
Posted on 3/8/17 at 9:16 pm to jefforize
quote:it is but so much of the follow up will be based on this so it won't be as new and surprising as this one
I'm not sure it's possible.
My expectations for BOTW were sky high and I'm still really wowed by the quality. It's that good but games are like movies. Time will tell if it had resonance like OoT does
Posted on 3/8/17 at 9:17 pm to OMLandshark
Damn. I didn't notice that
Posted on 3/8/17 at 9:17 pm to DelU249
quote:
Honestly I feel bad for them. following up BOTW is going to be hard and even if they make another great game it likely won't be as good as this one
Which is why I say you have to make it more limited and stressful. You're not going to top the scale of this. It is the most epic game of all time, and clearly so.
You can make it more personal and stressful though. That's my point in saying that it's clear to do that reimagining. Termina is perfect to follow up an epic Hyrule with.
Posted on 3/8/17 at 9:22 pm to OMLandshark
But the scale of quality is what's impressive. A lot of big games out there.
The climbing and stamina are the core for the sequel. It's the mechanic that makes BOtW work and they're not going to strip it from the next game.
So it won't feel as new and as creative. There's no topping this game. I think they need to do something LIKE MM but not terminate and not majora and not the same design element of masks and timelines
The next one needs to take a really big risk but like MM even if it does, the original is the foundation
The climbing and stamina are the core for the sequel. It's the mechanic that makes BOtW work and they're not going to strip it from the next game.
So it won't feel as new and as creative. There's no topping this game. I think they need to do something LIKE MM but not terminate and not majora and not the same design element of masks and timelines
The next one needs to take a really big risk but like MM even if it does, the original is the foundation
Posted on 3/8/17 at 9:29 pm to DelU249
quote:
But the scale of quality is what's impressive. A lot of big games out there.
Yeah, but you're not going to top it is my point. You need to go after something else, which would be the tension and character development. You can improve on that, which is what Termina provides. I wouldn't even attempt to go after Hyrule's scale, which is why I say if they do have a reimagining of Majora's Mask, the world should be half the size if not more. Skyrim is half the size of Hyrule for instance, so I think half should easily suffice.
quote:
The climbing and stamina are the core for the sequel. It's the mechanic that makes BOtW work and they're not going to strip it from the next game.
I don't see why you have to take those away. Maybe Goron and Deku Link can't climb, but don't inhibit much more of it.
quote:
So it won't feel as new and as creative. There's no topping this game. I think they need to do something LIKE MM but not terminate and not majora and not the same design element of masks and timelines
The next one needs to take a really big risk but like MM even if it does, the original is the foundation
That's really all I'm saying. Go for something smaller but deeper if possible. Termina provides that is my point.
Posted on 3/8/17 at 9:46 pm to DelU249
quote:
The climbing and stamina are the core for the sequel. It's the mechanic that makes BOtW work and they're not going to strip it from the next game.
They do need to fix items breaking.
What makes Zelda games Zelda games is how EVERY ITEM YOU GET IS SUPER IMPORTANT. That is not there in this game. Something needs to be fixed around this.
It really is hard to find the Zelda feel at times even though it is one of the best Zelda games.
Posted on 3/8/17 at 10:42 pm to LSU Coyote
The Lost Woods
I can't handle it
I can't handle it
This post was edited on 3/8/17 at 10:45 pm
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