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Message
Posted on 11/18/14 at 8:47 pm to jiffyjohnson
Add prubby and ill inv you if we need people
Posted on 11/18/14 at 8:52 pm to MLSter
Ya I don't know what the deal is but it says I should try sending the request later.
I've waited many years for this game, I suppose a few more hours/days will be ok :/
I've waited many years for this game, I suppose a few more hours/days will be ok :/
Posted on 11/18/14 at 9:06 pm to jiffyjohnson
Yea I just played canpaign for a while, seems likes Xbox live side is fricked up right now
Posted on 11/18/14 at 11:59 pm to Wishnitwas1998
It's funny as hell-- re-reading the hype and excitement and boners in pages 1-4 of this thread, then contrasting it with the disappointment and dejection of everything afterwards.
But damn, I'm pissed..
But damn, I'm pissed..
This post was edited on 11/19/14 at 2:18 am
Posted on 11/19/14 at 7:10 am to PhifeDogg
i'll be on tonight around 8 PM Eastern. I want to set up some custom games for everyone tonight so whoever posts their GT from this point forward, I will send an invite to tonight when I jump on. I am going to do some research on all sorts of game types to create so we have more than just the standard "slayer, CTF" game types to play.
This post was edited on 11/19/14 at 7:11 am
Posted on 11/19/14 at 7:18 am to USAF Hart
Tremors:
1 Flag CTF, 4-10 Players Recommended
Hugely popular with the Halo community, and with good reason. Tremors is silly, addictive, unadulterated fun. You can play it on any large CTF map, a variant of Blood Gulch being the preferable choice. While the attacking team try to steal the defending team’s flag, the defending team are able to use ghosts (I recommend having a large supply ready in the base, on quick re-spawn) to try to run them over. The attackers can only carry the flag; they can’t board ghosts or attack the defending team. The defenders, on the other hand, can only use the ghosts to run over the attackers – they can’t shoot from them or dismount. The attackers are therefore forced to use a combination of planning, tactics, teamwork and acrobatic ability to transport the flag back to base – the sole advantage they have are the rocks dotted around the map, as while on a rock they are ‘immune’ and the ghosts aren’t allowed to try to run them over. If everyone follows the rules this game is loads of fun, so I highly recommend trying it out if you haven’t already done so.
Fear:
Slayer, 2-16 Players Recommended
This one is brutally unfair, yet addictive. All against all, a few rounds, 2 lives per player, a random primary weapon and sometimes (depending on your preference) a Magnum secondary. The joy of this game lies in the variations it offers – you’ll have to play radically differently depending on which of the many weapons you get allocated, and then adapt still further depending on what your opponent has. It’s a cruel moment when you spawn with a plasma pistol and see your rival saunter smugly across the battlefield holding a rocket launcher, but it’s all the sweeter if you manage to sneak up on him and steal it. The 2 lives mean that you normally get at least one decent weapon during a round, and if not you’ll just have to take out someone who’s outgunning you and relieve them of theirs. The paranoia of not knowing what your rivals have until you face them, and knowing that you only have a couple of lives to spare, make this custom game’s name well justified.
Dodgeball:
Team Slayer, 4-16 Players Recommended, 2 Minute Multi-Rounds
For this one you’ll need 2 minute rounds, and a small contained map with an easily determinable halfway point (such as the river in Battle Creek). You’re not allowed to cross that halfway point, and everyone’s packing heavy weaponry, so the situation will quickly escalate into chaos, as you leap from rock to rock, screaming defiance while your rockets zoom towards the enemy and explosions go off around you. Again, this relies on the players respecting the rules, but it’s easily one of the most simple and fun games on this list.
SURVIVOR:
Slayer, 4-16 Players Recommended, No Vehicles
Basically a swat variant, Survivor entails 1 shot kills but with only 1 life per player per round. You get a battle rifle and grenades with which to defend yourself, and this can create incredibly tense games as you remain, crouched and stationary, waiting for your opponent to make the first move. Personally I always used to love playing this on Zanzibar, but it works well with almost any map. Most people will usually rush for the sniper, but the wise player will wait at a distance, ready to gun down anyone who might try to take it.
TROY:
Team Slayer, 6-16 Players, 1 Life, Several Rounds
There are so many different variants of this that it’s hard to know where to begin. My favourite takes place on Blood Gulch, with a primary heavy weapon (such as Rocket Launchers, Brute Shots or Fuel Rod Cannons, etc) and a sword secondary. Players spawn on the bases and immediately fire off all their ammunition towards the opponent’s base. In order to fire you must be standing on the roof of your base, and you also have to unload all your ammunition as quickly as possible – no hoarding. If you’re playing it right, a huge volley of rockets and brute shot shells should sail out towards the enemy base from your own, supposedly representing the arrows of the battle of Troy. Once you’re out of ammo, and if you survive the bombardment on your base, it’s time to run into the middle and use your sword’s melee attack on any survivors from the enemy team. Once again, this game relies upon people respecting the ‘only shoot from the base’ rule, but it’s tremendous fun if everyone does (and occasionally hilarious if they don’t). If you’re still holding onto your ammo while people are in the middle with their swords, you’ve kept it too long.
1 Flag CTF, 4-10 Players Recommended
Hugely popular with the Halo community, and with good reason. Tremors is silly, addictive, unadulterated fun. You can play it on any large CTF map, a variant of Blood Gulch being the preferable choice. While the attacking team try to steal the defending team’s flag, the defending team are able to use ghosts (I recommend having a large supply ready in the base, on quick re-spawn) to try to run them over. The attackers can only carry the flag; they can’t board ghosts or attack the defending team. The defenders, on the other hand, can only use the ghosts to run over the attackers – they can’t shoot from them or dismount. The attackers are therefore forced to use a combination of planning, tactics, teamwork and acrobatic ability to transport the flag back to base – the sole advantage they have are the rocks dotted around the map, as while on a rock they are ‘immune’ and the ghosts aren’t allowed to try to run them over. If everyone follows the rules this game is loads of fun, so I highly recommend trying it out if you haven’t already done so.
Fear:
Slayer, 2-16 Players Recommended
This one is brutally unfair, yet addictive. All against all, a few rounds, 2 lives per player, a random primary weapon and sometimes (depending on your preference) a Magnum secondary. The joy of this game lies in the variations it offers – you’ll have to play radically differently depending on which of the many weapons you get allocated, and then adapt still further depending on what your opponent has. It’s a cruel moment when you spawn with a plasma pistol and see your rival saunter smugly across the battlefield holding a rocket launcher, but it’s all the sweeter if you manage to sneak up on him and steal it. The 2 lives mean that you normally get at least one decent weapon during a round, and if not you’ll just have to take out someone who’s outgunning you and relieve them of theirs. The paranoia of not knowing what your rivals have until you face them, and knowing that you only have a couple of lives to spare, make this custom game’s name well justified.
Dodgeball:
Team Slayer, 4-16 Players Recommended, 2 Minute Multi-Rounds
For this one you’ll need 2 minute rounds, and a small contained map with an easily determinable halfway point (such as the river in Battle Creek). You’re not allowed to cross that halfway point, and everyone’s packing heavy weaponry, so the situation will quickly escalate into chaos, as you leap from rock to rock, screaming defiance while your rockets zoom towards the enemy and explosions go off around you. Again, this relies on the players respecting the rules, but it’s easily one of the most simple and fun games on this list.
SURVIVOR:
Slayer, 4-16 Players Recommended, No Vehicles
Basically a swat variant, Survivor entails 1 shot kills but with only 1 life per player per round. You get a battle rifle and grenades with which to defend yourself, and this can create incredibly tense games as you remain, crouched and stationary, waiting for your opponent to make the first move. Personally I always used to love playing this on Zanzibar, but it works well with almost any map. Most people will usually rush for the sniper, but the wise player will wait at a distance, ready to gun down anyone who might try to take it.
TROY:
Team Slayer, 6-16 Players, 1 Life, Several Rounds
There are so many different variants of this that it’s hard to know where to begin. My favourite takes place on Blood Gulch, with a primary heavy weapon (such as Rocket Launchers, Brute Shots or Fuel Rod Cannons, etc) and a sword secondary. Players spawn on the bases and immediately fire off all their ammunition towards the opponent’s base. In order to fire you must be standing on the roof of your base, and you also have to unload all your ammunition as quickly as possible – no hoarding. If you’re playing it right, a huge volley of rockets and brute shot shells should sail out towards the enemy base from your own, supposedly representing the arrows of the battle of Troy. Once you’re out of ammo, and if you survive the bombardment on your base, it’s time to run into the middle and use your sword’s melee attack on any survivors from the enemy team. Once again, this game relies upon people respecting the ‘only shoot from the base’ rule, but it’s tremendous fun if everyone does (and occasionally hilarious if they don’t). If you’re still holding onto your ammo while people are in the middle with their swords, you’ve kept it too long.
This post was edited on 11/19/14 at 7:29 am
Posted on 11/19/14 at 8:49 am to USAF Hart
quote:
Once again, this game relies upon people respecting the ‘only shoot from the base’
This won't happen. Auburn fans have no morals!
I won't be on till 11pm EST. But i'll be down to play if shits actually working tonight.
Posted on 11/19/14 at 8:56 am to SpeedyNacho
i'll be off or logging off around then, so we may have to wait until the weekend to hook up (no homo) and run some customs. I am hoping that they have everything fixed by Friday.
Posted on 11/19/14 at 10:10 am to SpeedyNacho
quote:Sorry for partying.
This won't happen. Auburn fans have no morals
Posted on 11/19/14 at 11:22 am to USAF Hart
quote:
I am hoping that they have everything fixed by Friday
I'll be off camping friday- sunday morning. Lets frick shite up sunday around football.
Posted on 11/19/14 at 11:40 am to SpeedyNacho
i'm down. Wife is leaving town Friday and I will be following her next Wednesday so I will free all weekend and the first part of next week.
Posted on 11/19/14 at 11:44 am to USAF Hart
Is that you on twitch?
This post was edited on 11/19/14 at 11:45 am
Posted on 11/19/14 at 11:46 am to taylork37
Yea.. trying to gain the pipeline streamers
I've already got a couple of the guys on twitter with me (Suddoth and RS_ShookOn3). So I am getting there
I've already got a couple of the guys on twitter with me (Suddoth and RS_ShookOn3). So I am getting there
Posted on 11/19/14 at 12:16 pm to USAF Hart
I'm so down for that tonight, I'll be able to get in at about 430 and will be down to play til about 9 or 10 (ALL CST). Definetly hit me up
GT: lilwaterhead31, as you may already know
GT: lilwaterhead31, as you may already know
This post was edited on 11/19/14 at 12:17 pm
Posted on 11/19/14 at 1:17 pm to Wishnitwas1998
I've gotten into 4 matches total. All halo 2 Classic. None of the other playlists appear to be working
Posted on 11/19/14 at 1:31 pm to jiffyjohnson
I've had luck with BTB.
Posted on 11/19/14 at 1:36 pm to Team Vote
Posted on 11/19/14 at 1:41 pm to MLSter
So are they still planning on releasing a patch today?
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