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The Division - Update 1.4
Posted on 10/25/16 at 9:56 am
Posted on 10/25/16 at 9:56 am
I realize not many are playing, but is anyone gonna give it a try with the new update? Its supposed to change the game.
See LINK for patch details.
Sample of some changes:
Update 1.4 Patch Notes
New Feature: World Tiers
Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop
There are a total of 4 World Level tiers:
Tier 1: enemy lvl30, gear score rewards 163
Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
Tier 3: enemy lvl32, gear score rewards 204
Tier 4: enemy lvl33, gear score rewards 229
Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
UI Improvements
Added a player reporting interface for PC users.
Players now have the “mark as junk” option when equipping mods.
Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled.
Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold.
Added Quick Nav option to vendors and menus allowing players to quickly select item types they want to display.
Weapon skins no longer take inventory space.
Equipped items are now always displayed at the top of the inventory list.
Recalibrated items now have an icon displayed next to their recalibrated stat/talent.
Crafting materials can now be converted in bulk at the Crafting Station.
Players can now deconstruct items from the Stash.
Players now have an option to find a better server if they are currently on one that is not their best option. They can do so from the Group Management menu.
Players are no longer able to open their inventory while under status effect.
Recalibration bench now opens instantly instead of waiting for watch tapping animation.
Gameplay Changes
Time-to-kill enemy NPCs has been lowered.
Many improvements were made to enemy AI.
Player ammo capacity has been increased by 50% after level 30.
When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.
Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.
Accuracy will now be lowered for a short duration after performing a combat roll.
Added a delay between leaving a group and signing up for matchmaking.
Weapon magazines are now refilled when restocking from an ammo crate.
The crafting material drops from the Base of Operations will now reward High-End quality after level 30.
Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging.
The Map indicator for Rogue players now increases in size the closer they are to the player.
Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.
Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.
Several improvements to NPC AI.
Player health will now progressively regenerate to full when out of combat.
Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro
Activities, Loots, & Rewards
Global changes
All NPCs will now have chances to drop High-End and Gear Set items, tougher enemies (veteran, elites) have higher chances to drop.
Removed Gear Set Weighting from all activities except Incursions. Any Gear Set can now drop from any activity.
Weekly and Daily assignment loot caches now drop items scaled with the players current gear score.
Added new blueprints for Level 33 mods and Gear Score 229 High End.
Added Field Proficiency: Players can now gain experience past level 30 and earn loot caches.
Updated Vendor Stocks:
Items quality will adapt better to the player level during the 1 to 30 progression.
Vendors now sell items Gear Score 163 to 229 as soon as the players reaches level 30.
Added more High End items for sale in all currencies.
Added more Gear Set items at Phoenix Credits and Dark Zone Vendors:
Phoenix Credit Vendor sells 1 random slot of each Gear Set
Dark Zone Vendor sells 1 random Gear Set for each slot
Vendors will now sell Sealed Cache for all currencies.
Marksman Rifles, ARs and Shotgun prices have been lowered.
Gear Set items now cost as much as a high end gear piece, resulting in a large price reduction.
Item prices in DZ Funds have been adjusted. Gear score 182 item prices went slightly up, as gear score 204 items got a small price decrease. These changes were made for a more normalized, fairer price increase of items with gear score.
Items priced in Phoenix Credit gear score 182 went down in price slightly, whereas items gear score 229 went slightly up. These changes were made for a more normalized, price increase of items with gear score.
Drop rates have been modified for all named NPCs encountered during missions and incursions outside of the actual boss. They will no longer guarantee High-End drops. Instead, they will guarantee crafting materials and have a chance to drop a High End or Gear Set item.
The Phoenix Credit Vendor has been removed from the Tech Wing in the Base of Operations.
Division Tech has been removed as a requirement from all High End and Gear Set blueprints.
See LINK for patch details.
Sample of some changes:
Update 1.4 Patch Notes
New Feature: World Tiers
Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop
There are a total of 4 World Level tiers:
Tier 1: enemy lvl30, gear score rewards 163
Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
Tier 3: enemy lvl32, gear score rewards 204
Tier 4: enemy lvl33, gear score rewards 229
Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
UI Improvements
Added a player reporting interface for PC users.
Players now have the “mark as junk” option when equipping mods.
Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled.
Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold.
Added Quick Nav option to vendors and menus allowing players to quickly select item types they want to display.
Weapon skins no longer take inventory space.
Equipped items are now always displayed at the top of the inventory list.
Recalibrated items now have an icon displayed next to their recalibrated stat/talent.
Crafting materials can now be converted in bulk at the Crafting Station.
Players can now deconstruct items from the Stash.
Players now have an option to find a better server if they are currently on one that is not their best option. They can do so from the Group Management menu.
Players are no longer able to open their inventory while under status effect.
Recalibration bench now opens instantly instead of waiting for watch tapping animation.
Gameplay Changes
Time-to-kill enemy NPCs has been lowered.
Many improvements were made to enemy AI.
Player ammo capacity has been increased by 50% after level 30.
When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.
Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.
Accuracy will now be lowered for a short duration after performing a combat roll.
Added a delay between leaving a group and signing up for matchmaking.
Weapon magazines are now refilled when restocking from an ammo crate.
The crafting material drops from the Base of Operations will now reward High-End quality after level 30.
Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging.
The Map indicator for Rogue players now increases in size the closer they are to the player.
Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.
Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.
Several improvements to NPC AI.
Player health will now progressively regenerate to full when out of combat.
Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro
Activities, Loots, & Rewards
Global changes
All NPCs will now have chances to drop High-End and Gear Set items, tougher enemies (veteran, elites) have higher chances to drop.
Removed Gear Set Weighting from all activities except Incursions. Any Gear Set can now drop from any activity.
Weekly and Daily assignment loot caches now drop items scaled with the players current gear score.
Added new blueprints for Level 33 mods and Gear Score 229 High End.
Added Field Proficiency: Players can now gain experience past level 30 and earn loot caches.
Updated Vendor Stocks:
Items quality will adapt better to the player level during the 1 to 30 progression.
Vendors now sell items Gear Score 163 to 229 as soon as the players reaches level 30.
Added more High End items for sale in all currencies.
Added more Gear Set items at Phoenix Credits and Dark Zone Vendors:
Phoenix Credit Vendor sells 1 random slot of each Gear Set
Dark Zone Vendor sells 1 random Gear Set for each slot
Vendors will now sell Sealed Cache for all currencies.
Marksman Rifles, ARs and Shotgun prices have been lowered.
Gear Set items now cost as much as a high end gear piece, resulting in a large price reduction.
Item prices in DZ Funds have been adjusted. Gear score 182 item prices went slightly up, as gear score 204 items got a small price decrease. These changes were made for a more normalized, fairer price increase of items with gear score.
Items priced in Phoenix Credit gear score 182 went down in price slightly, whereas items gear score 229 went slightly up. These changes were made for a more normalized, price increase of items with gear score.
Drop rates have been modified for all named NPCs encountered during missions and incursions outside of the actual boss. They will no longer guarantee High-End drops. Instead, they will guarantee crafting materials and have a chance to drop a High End or Gear Set item.
The Phoenix Credit Vendor has been removed from the Tech Wing in the Base of Operations.
Division Tech has been removed as a requirement from all High End and Gear Set blueprints.
Posted on 10/25/16 at 10:04 am to SaintEB
I'm one of the crazy ones that has stuck with the game throughout. I like solo FPS games and hate PVP stuff. I've been keeping track of what's supposed to be in 1.4. I can't wait to get home and check it out. Hopefully the changes will help solo players level up. 1.3 was fun to a point. But once you got to a certain point at level 30, it was damn near impossible to level up without being part of a group.
Posted on 10/25/16 at 10:10 am to SaintEB
quote:
but is anyone gonna give it a try with the new update?
Nope. The devs letting me get my arse wrecked repeatedly in the DZ for not farming bullet king for 6+ hours a day forced me to never want to play this game again, regardless of what they promise.
For the players sake though, I do hope it's much improved. The leveling to 30 was a blast. After that, the end-game freaking sucked.
Posted on 10/25/16 at 10:13 am to carhartt
quote:
I'm one of the crazy ones that has stuck with the game throughout
Me too. I play 3-4 times a week. This update is supposed to allow solo players to level up without having to go dark zone. The world tiers and possible NPC gear/high end drops are supposed to help.
Posted on 10/25/16 at 10:16 am to SaintEB
quote:
I play 3-4 times a week.
That's about my average also.
quote:
This update is supposed to allow solo players to level up without having to go dark zone.
Good, cause the DZ sucked trying to go solo. It pissed me off everytime I tried to step in there and get ganked by a group of rogues before I could even think.
I like the idea of the open world kind of being like a solo version of the DZ. I can farm to my hearts content and not worry about trying to get to an extraction point without dying.
Posted on 10/25/16 at 10:17 am to McCaigBro69
quote:
For the players sake though, I do hope it's much improved. The leveling to 30 was a blast. After that, the end-game freaking sucked.
Same exact experience for me. I'm big on PvP and the dark zone, while so promising to start, really let me down.
Posted on 10/25/16 at 10:19 am to BleedPurpleGold
quote:
I'm big on PvP and the dark zone, while so promising to start, really let me down.
Agreed. I had SO much fun going in at first, but once everyone who doesn't work or go to school found ways to farm gear going in there was almost a death sentence for me and my friends.
It just made the most fun part of the game stupid that you couldn't compete because of a loot bug and the devs didn't do shite about it.
Posted on 10/25/16 at 10:23 am to McCaigBro69
quote:
The leveling to 30 was a blast. After that, the end-game freaking sucked.
Yep never had such a love-hate relationship with a game, played it for about a month straight and never popped it in again.
Posted on 10/25/16 at 10:27 am to SaintEB
quote:
Player health will now progressively regenerate to full when out of combat.
What I'm most happy for. If I can survive a battle, don't force me to use a medkit. Things are precious.
Posted on 10/25/16 at 10:44 am to GalvoAg
quote:
GalvoAg
Done with destiny for good?
Posted on 10/25/16 at 10:56 am to Mr Gardoki
I've enjoyed the game and really looking forward to the update.
Posted on 10/25/16 at 11:02 am to SaintEB
Sounds like they got rid of a lot of the shite-tastic parts of the game.
Might have to jump back in now
Might have to jump back in now
Posted on 10/25/16 at 7:23 pm to SaintEB
I played for about an hour today and had about 7 set pieces and multiple GS229's drop.
That along with the functionality improvements make me think they are actually trying to make this game good now.
That along with the functionality improvements make me think they are actually trying to make this game good now.
Posted on 10/26/16 at 6:52 am to SaintEB
If they would have released the game with many of these features there would be a lot more people playing right now.
Good game that they released too early IMO.
Good game that they released too early IMO.
Posted on 10/26/16 at 9:28 am to GFaceKillah
Agreed.
I played about two hours last night. There are many chances to get high end gear and gear sets. You can also buy certain ones (229 in tier 4). So Phoenix credits, currency, and dark zone currency all mean something again.
As for the DLC, there is only underground out right now. It's just another way to gear up. It's ok, but the other dlcs sound more fun.
ETA: this patch isn't dlc. It's a patch to the game. You get this for free.
I played about two hours last night. There are many chances to get high end gear and gear sets. You can also buy certain ones (229 in tier 4). So Phoenix credits, currency, and dark zone currency all mean something again.
As for the DLC, there is only underground out right now. It's just another way to gear up. It's ok, but the other dlcs sound more fun.
ETA: this patch isn't dlc. It's a patch to the game. You get this for free.
This post was edited on 10/26/16 at 9:29 am
Posted on 10/26/16 at 10:12 am to SaintEB
I played for a while last night. The overall solo game play is much better. But my game was lagging horribly on the Xbox One at times. I was trying to kill the Boss on the Napalm Production Site mission. The game lagged so much at times that I'd aim at a baddie and shot at the wall once the game caught up.
Posted on 10/26/16 at 1:31 pm to carhartt
Played yesterday as well. Much easier to get gear now. I agree though, mine was lagging also. I was playing destiny for a bit then switched and the movement was noticeably slower in the Division. I don't remember it being that slow.
This post was edited on 10/26/16 at 1:32 pm
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