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SQE is pushing “early access” ultimate edition too far
Posted on 6/12/24 at 12:51 pm
Posted on 6/12/24 at 12:51 pm
Not that I would ever play this game but the new life is strange title is 30$ more for the “ultimate” edition and instead of 3 days early they’re giving it two weeks early. This must be heavily pushed back on.
ETA; also following Ubisoft by locking day one story content behind it.
ETA; also following Ubisoft by locking day one story content behind it.
This post was edited on 6/12/24 at 12:53 pm
Posted on 6/13/24 at 4:12 pm to td01241
If people want to pay extra to be extended beta testers, more power to them. But locking day one content behind anything will always be bullshite to me.
Posted on 6/18/24 at 3:12 pm to td01241
quote:
locking day one story content behind it
What does this mean?
Posted on 6/19/24 at 10:32 am to td01241
two week is bit much but if its not affecting the game on full content its hard for me to care too much.
there always the chance of this becoming a slippery slope and becoming an industry standard and to the point where you pay "ultimate" fees to play perhaps months in "advance".
there always the chance of this becoming a slippery slope and becoming an industry standard and to the point where you pay "ultimate" fees to play perhaps months in "advance".
Posted on 6/19/24 at 1:09 pm to Joshjrn
quote:
or example, when Hogwarts Legacy locked a fairly major quest behind being a PS5 user: LINK
frick that repetitive boring game. For whatever reason I decided to get platinum by finding all of the shitty collectables. Must have been a slow gaming period or something.
I had one final thing to get from a chest in order to finish the final 2 trophies. I opened the chest and nothing happened. The fricking game bugged out on the very last collectable by not giving me credit for obtaining it while simultaneously showing the chest as opened.
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