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Posted on 11/29/11 at 1:55 pm to MrPappagiorgio
We will tear shite up when I unlock the laser painter. It probably takes the place of flares though.
Posted on 11/29/11 at 1:56 pm to LewDawg
You got guided or heat seakers for attack?
You're always my favorite
You're always my favorite
Posted on 11/29/11 at 1:58 pm to iheartlsu
What is the laser painter? Is that like SOFLAM for a chopper?
Posted on 11/29/11 at 1:59 pm to The Sad Banana
When will they have new maps
Posted on 11/29/11 at 2:00 pm to Penn
Soon...PS3 gets them a week early.
Posted on 11/29/11 at 2:00 pm to MrPappagiorgio
quote:
Incoming: Battlefield 3 client update for PlayStation 3
By: zh1nt0 Posted: 3 hours ago 371 comments
On November 30th, we are planning a client update of Battlefield 3 on PlayStation 3. This update will be accompanied by a scheduled maintenance period for all formats. Read on for the full details and timings on this update to your game.
Starting November 30th at 09:00 CET (that's 00:00 PST), we will do a scheduled maintenance of our database. We estimate that this maintenance will take approximately three hours, and it will affect all formats.
During this time, we will also roll out the client update for Battlefield 3 on PlayStation 3 (Xbox 360 will follow shortly). When you start the game, you will be notified of the update, and we strongly advise you to download it, since it contains a number of fixes, updates, and some new features. Full change list below. For reference, this is a very similar update to what the PC version received recently:
BATTLEFIELD 3 PLAYSTATION 3 CLIENT UPDATE NOV 30TH
General fixes
• Significant improvements to the Squad Join interface, full details in this earlier blog post
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 Squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man Squad
• Reset Privacy flag from Private to Public when Squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad selection screen
• Players who choose not to join Squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
• Added round duration and ticket summary at end of round screen
• Fixed sound for when climbing ladders
• Fixed and issue with some weapons' sounds in first person view
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in co-op
• Spotting VO now plays when spotting from MAV/EOD bot
• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where you could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
• Damage from bullets will now continue to cause damage even after the firing user is dead
• Fixed several client crashes
• Fixed a problem where players could get stuck in the join queue
• Fixed the repair icon on the minimap
• Fixed a problem with changing camera on certain vehicles
• Fixed a problem with the grenade indicator when in guided missile mode
• Fixed a problem where the machine could hard lock when joining a public coop game
• Fixed a problem where the headset attached icon would not show up in the UI
• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
• Fixed a problem where tank turrets would turn too slow
• Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
• Fixed a problem where a user can become invulnerable after being resurrected
• Fixed a problem with the M60 reload sound
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
• Fixed soldiers disappearing in the mortar kill cam
• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)
Balance changes
• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
• Increased the damage of helicopter miniguns against jeeps
• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
• Increased the damage of the 44 Magnum slightly
• Increased the range and minimum damage of the .357 Round from the MP412 Rex
• Increased the range of all .45cal and 9mm weapons
• Slightly increased the range of the P90 and MP7 and PDW-R
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
• Increased the damage and range of the 40mm BUCK rounds
• Reduced the damage .50cal weapons do against helicopters
• Updated T90 canister shell tweaks to match Abrams canister shells
Posted on 11/29/11 at 2:03 pm to The Sad Banana
quote:
Soon...PS3 gets them a week early.
LINK
that is from PlaystationAsia but it is showing Dec 7th
Posted on 11/29/11 at 2:05 pm to MrPappagiorgio
quote:I have heat seekers and guided is my next unlock. It's hard to last on Kharg Island because it seems like everyone wants to have a damn stinger
You got guided or heat seakers for attack?
Posted on 11/29/11 at 2:08 pm to MaroonDawg
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
WTF
And no damage increase for tank guns vs personel?
WTF
And no damage increase for tank guns vs personel?
Posted on 11/29/11 at 2:10 pm to MaroonDawg
quote:shite
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
Posted on 11/29/11 at 2:11 pm to Devious
I like these
and does this:
mean we cannot join Golf if it is not the first empty squad?
quote:
You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
quote:
Fixed a problem where tank turrets would turn too slow
and does this:
quote:
Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
mean we cannot join Golf if it is not the first empty squad?
Posted on 11/29/11 at 2:11 pm to The Sad Banana
Noz, that post is thread worthy for the non clan thread lurkers
Jussayin
Jussayin
Posted on 11/29/11 at 2:13 pm to MaroonDawg
That's how I read it
I've noticed the problems for most of these fixes
Glad they seem responsive to even the most minor feedback they probably receive.
I've noticed the problems for most of these fixes
Glad they seem responsive to even the most minor feedback they probably receive.
Posted on 11/29/11 at 2:13 pm to Croacka
So will this be downloadable tonight?
Posted on 11/29/11 at 2:14 pm to MaroonDawg
quote:No, it just sounds like they made empty squads easy to distinguish from other squads. You can join any empty squad.
mean we cannot join Golf if it is not the first empty squad?
Posted on 11/29/11 at 2:16 pm to Devious
I think you can only join the first empty one, which will be white
Posted on 11/29/11 at 2:17 pm to MaroonDawg
quote:
Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
Getting hit by an AA gun would send me into a talispin in a fricking hurry... this is good news
Posted on 11/29/11 at 2:18 pm to Croacka
quote:
Glad they seem responsive to even the most minor feedback they probably receive.
THIS... there are many small little things that have become a bit annoying and it looks like they are addressing most of those. They could have just picked out some of the major issues and fixed those but this is a pretty big list of fixes from major things all the way down to the sound of bipods opening
quote:
So will this be downloadable tonight?
i believe so
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