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re: PS3 BF3 TOTD - Another Day Above Ground Edition

Posted on 11/29/11 at 1:54 pm to
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 11/29/11 at 1:54 pm to
LaMichael James is slobbing some LSU knob right now.
Posted by iheartlsu
Nashville
Member since Sep 2005
27750 posts
Posted on 11/29/11 at 1:55 pm to
We will tear shite up when I unlock the laser painter. It probably takes the place of flares though.
Posted by MrPappagiorgio
Prairieville
Member since Jan 2009
41125 posts
Posted on 11/29/11 at 1:56 pm to
You got guided or heat seakers for attack?

You're always my favorite
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 11/29/11 at 1:58 pm to
What is the laser painter? Is that like SOFLAM for a chopper?
Posted by Penn
Jax Beach
Member since Jan 2008
23678 posts
Posted on 11/29/11 at 1:59 pm to
When will they have new maps
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 11/29/11 at 2:00 pm to
Soon...PS3 gets them a week early.
Posted by MaroonDawg
N0Z
Member since Nov 2009
3171 posts
Posted on 11/29/11 at 2:00 pm to


quote:

Incoming: Battlefield 3 client update for PlayStation 3

By: zh1nt0 Posted: 3 hours ago 371 comments
On November 30th, we are planning a client update of Battlefield 3 on PlayStation 3. This update will be accompanied by a scheduled maintenance period for all formats. Read on for the full details and timings on this update to your game.

Starting November 30th at 09:00 CET (that's 00:00 PST), we will do a scheduled maintenance of our database. We estimate that this maintenance will take approximately three hours, and it will affect all formats.

During this time, we will also roll out the client update for Battlefield 3 on PlayStation 3 (Xbox 360 will follow shortly). When you start the game, you will be notified of the update, and we strongly advise you to download it, since it contains a number of fixes, updates, and some new features. Full change list below. For reference, this is a very similar update to what the PC version received recently:

BATTLEFIELD 3 PLAYSTATION 3 CLIENT UPDATE NOV 30TH

General fixes

• Significant improvements to the Squad Join interface, full details in this earlier blog post
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 Squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man Squad
• Reset Privacy flag from Private to Public when Squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad selection screen
• Players who choose not to join Squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
• Added round duration and ticket summary at end of round screen
• Fixed sound for when climbing ladders
• Fixed and issue with some weapons' sounds in first person view
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in co-op
• Spotting VO now plays when spotting from MAV/EOD bot
• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where you could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
• Damage from bullets will now continue to cause damage even after the firing user is dead
• Fixed several client crashes
• Fixed a problem where players could get stuck in the join queue
• Fixed the repair icon on the minimap
• Fixed a problem with changing camera on certain vehicles
• Fixed a problem with the grenade indicator when in guided missile mode
• Fixed a problem where the machine could hard lock when joining a public coop game
• Fixed a problem where the headset attached icon would not show up in the UI
• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
• Fixed a problem where tank turrets would turn too slow
• Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
• Fixed a problem where a user can become invulnerable after being resurrected
• Fixed a problem with the M60 reload sound
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
• Fixed soldiers disappearing in the mortar kill cam
• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)


Balance changes

• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
• Increased the damage of helicopter miniguns against jeeps
• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
• Increased the damage of the 44 Magnum slightly
• Increased the range and minimum damage of the .357 Round from the MP412 Rex
• Increased the range of all .45cal and 9mm weapons
• Slightly increased the range of the P90 and MP7 and PDW-R
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
• Increased the damage and range of the 40mm BUCK rounds
• Reduced the damage .50cal weapons do against helicopters
• Updated T90 canister shell tweaks to match Abrams canister shells
Posted by MaroonDawg
N0Z
Member since Nov 2009
3171 posts
Posted on 11/29/11 at 2:03 pm to
quote:

Soon...PS3 gets them a week early.


LINK

that is from PlaystationAsia but it is showing Dec 7th
Posted by LewDawg
Member since May 2009
77512 posts
Posted on 11/29/11 at 2:05 pm to
quote:

You got guided or heat seakers for attack?

I have heat seekers and guided is my next unlock. It's hard to last on Kharg Island because it seems like everyone wants to have a damn stinger
Posted by Devious
Elitist
Member since Dec 2010
29422 posts
Posted on 11/29/11 at 2:05 pm to
Nice fix list
Posted by Croacka
Denham Springs
Member since Dec 2008
61451 posts
Posted on 11/29/11 at 2:08 pm to
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft





WTF


And no damage increase for tank guns vs personel?
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 11/29/11 at 2:10 pm to
quote:

Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
shite
Posted by MaroonDawg
N0Z
Member since Nov 2009
3171 posts
Posted on 11/29/11 at 2:11 pm to
I like these

quote:

You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)


quote:

Fixed a problem where tank turrets would turn too slow


and does this:
quote:

Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text

mean we cannot join Golf if it is not the first empty squad?
Posted by Croacka
Denham Springs
Member since Dec 2008
61451 posts
Posted on 11/29/11 at 2:11 pm to
Noz, that post is thread worthy for the non clan thread lurkers


Jussayin
Posted by Croacka
Denham Springs
Member since Dec 2008
61451 posts
Posted on 11/29/11 at 2:13 pm to
That's how I read it



I've noticed the problems for most of these fixes



Glad they seem responsive to even the most minor feedback they probably receive.
Posted by Croacka
Denham Springs
Member since Dec 2008
61451 posts
Posted on 11/29/11 at 2:13 pm to
So will this be downloadable tonight?
Posted by Devious
Elitist
Member since Dec 2010
29422 posts
Posted on 11/29/11 at 2:14 pm to
quote:

mean we cannot join Golf if it is not the first empty squad?
No, it just sounds like they made empty squads easy to distinguish from other squads. You can join any empty squad.
Posted by Croacka
Denham Springs
Member since Dec 2008
61451 posts
Posted on 11/29/11 at 2:16 pm to
I think you can only join the first empty one, which will be white
Posted by MrPappagiorgio
Prairieville
Member since Jan 2009
41125 posts
Posted on 11/29/11 at 2:17 pm to
quote:

Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control


Getting hit by an AA gun would send me into a talispin in a fricking hurry... this is good news
Posted by MaroonDawg
N0Z
Member since Nov 2009
3171 posts
Posted on 11/29/11 at 2:18 pm to
quote:

Glad they seem responsive to even the most minor feedback they probably receive.


THIS... there are many small little things that have become a bit annoying and it looks like they are addressing most of those. They could have just picked out some of the major issues and fixed those but this is a pretty big list of fixes from major things all the way down to the sound of bipods opening

quote:

So will this be downloadable tonight?


i believe so
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