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re: Official The Elder Scrolls V: Skyrim Thread AKA Skyrim addicts anonymous

Posted on 11/9/11 at 1:20 pm to
Posted by sbr2
Member since Apr 2011
15236 posts
Posted on 11/9/11 at 1:20 pm to
You won't be able to create your character as a vampire. However, there will be vampires in Skyrim and it stands to reason that you could become one.
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 11/9/11 at 1:27 pm to
Yes you can become a vampire among other things...
This post was edited on 11/9/11 at 1:27 pm
Posted by Volvagia
Fort Worth
Member since Mar 2006
52355 posts
Posted on 11/9/11 at 1:39 pm to
Both vampirism and lycanthropy are contractible diseases in Skyrim
This post was edited on 11/9/11 at 1:42 pm
Posted by Volvagia
Fort Worth
Member since Mar 2006
52355 posts
Posted on 11/9/11 at 1:42 pm to
Progression of vampirism in Skyrim:

And yes, while it is not listed here, yes you can feed on people.
quote:

Stage One

Abilities:
Champion of the Night - Illusion spells cast by a vampire are 25% more powerful.
Night Stalker's Footsteps - Vampires are 25% harder to detect while sneaking.
Resist Disease - Your vampiric blood gives you 100% resistance to disease. Resist Poison - Your vampiric blood gives you 100% resistance to poison.
Resist Frost - Your vampiric blood gives you 25% resistance to frost.
Weakness to Fire - Your vampiric blood gives you -25% weakness to fire.
Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduced by 15 points. (only when your outside during the day)
Powers:
Vampire's Servant - Reanimate a weak dead body to fight for you for 60 seconds. (can only be use once a day)
Vampire Sight - Improve night vision for 60 seconds. (can be use multiple time and be toggle on/off)
Spells:
Vampiric Drain - Absorb 2 points of health per second from target. (its a novice destruction spell, cost 5 mana a sec)

Stage Two

Changes from Stage 1:
Resist Frost - Your vampiric blood gives you 50% resistance to frost.
Weakness to Fire - Your vampiric blood give s you -50% weakness to fire.
Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduce by 30points. (only when your outside during the day)
Vampire's Servant - Reanimate a more powerful dead body to fight for you for 60 seconds. (can only be use once a day)
Vampiric Drain - Absorb 3 points of health per second from target. (its a novice destruction spell, cost ? mana a sec) *forgot to check mana cost*
Powers:
Vampire Seduction - Creatures and people up to level 10 wont fight for 30 seconds.

Stage Three

Changes from Stage 2:
Resist Frost - Your vampiric blood gives you 75% resistance to frost.
Weakness to Fire - Your vampiric blood give s you -75% weakness to fire.
Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduce by 45 points. (only when your outside during the day)
Vampire's Servant - Reanimate a powerful dead body to fight for you for 60 seconds. (can only be use once a day)
Vampiric Drain - Absorb 4 points of health per second from target. (its a novice destruction spell, cost 12 mana a sec)

Stage Four

Changes from Stage 3:
Resist Frost - Your vampiric blood gives you 100% resistance to frost.
Weakness to Fire - Your vampiric blood give s you -100% weakness to fire.
Weakness to Sunlight - Health, magicka and stamina do not recover while in sunlight and are reduce by 60 points. (only when your outside during the day)
Vampire's Servant - Reanimate a very powerful dead body to fight for you for 60 seconds. (can only be use once a day)
Vampiric Drain - Absorb 5 points of health per second from target. (its a novice destruction spell, cost 15 mana a sec)
Powers:
Embrace of Shadows - Vampire is invisible and has improve vision for 180 seconds. (can only be use once a day)
This post was edited on 11/9/11 at 1:46 pm
Posted by RolandDeschain
Member since Apr 2011
2445 posts
Posted on 11/9/11 at 1:58 pm to
Call me Edward
Posted by Volvagia
Fort Worth
Member since Mar 2006
52355 posts
Posted on 11/9/11 at 2:20 pm to
Hair gel and a Volvo is not included with the disease.
Posted by Freauxzen
Washington
Member since Feb 2006
38012 posts
Posted on 11/9/11 at 2:24 pm to
I hope vampire hunting is just as thorough.
Posted by Volvagia
Fort Worth
Member since Mar 2006
52355 posts
Posted on 11/9/11 at 2:28 pm to
What are you looking for in terms of thoroughness.....you just kill them
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40337 posts
Posted on 11/9/11 at 2:38 pm to
quote:

What are you looking for in terms of thoroughness.....you just kill them
Yeah but in oblivion wasn't there a major quest to kill them all?
Posted by Freauxzen
Washington
Member since Feb 2006
38012 posts
Posted on 11/9/11 at 2:44 pm to
quote:

What are you looking for in terms of thoroughness.....you just kill them


Cool locations. Maybe lines of blood to trace. Good loot specifically for and from hunting vampires. I hope they just aren't like boars in the world. There, but no real purpose except to kill.

People in towns that may or may not be vampires. Would be awesome.
Posted by MSMHater
Houston
Member since Oct 2008
23030 posts
Posted on 11/9/11 at 2:45 pm to
quote:

Yeah but in oblivion wasn't there a major quest to kill them all?


There was a single quest where you had to clear one cave of them.

But they were random throughout ruins and other map locations for the most part.

To CURE yourself of vampirism was a thorough, LONG, side quest. (or you could just buy the evil lair)
Posted by sbr2
Member since Apr 2011
15236 posts
Posted on 11/9/11 at 3:33 pm to
Not to mention curing via the Evil Lair screws up the quest as well. That was aggravating.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40337 posts
Posted on 11/9/11 at 3:47 pm to
Woot Woot! Looks like they are bringing some of the Fallout 3 gore to Skyrim.

Just saw a vid with finishing moves. Not quite as gory as 3 but people don't just fall over dead with zero carnage like past games.

Posted by MSMHater
Houston
Member since Oct 2008
23030 posts
Posted on 11/9/11 at 3:51 pm to
quote:

Not to mention curing via the Evil Lair screws up the quest as well. That was aggravating.


Didn't get that. Didn't want to do the long quest, so i just downloaded the lair.

The only bug like that I had was in the thieves guild. The mission about stealing a ring from the nighstand of a princess/queen. Ring never appeared in the box, and my thieves guild adventures were OVER. Could never get beyond that bug.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40337 posts
Posted on 11/9/11 at 3:57 pm to
Finishing Moves

Don't watch it if you don't want to be spoiled on some of the gore.

I know saying that will make most click it anyway.
Posted by filmmaker45
Member since Mar 2008
14554 posts
Posted on 11/9/11 at 4:27 pm to
Didn't see it but they're saying that Quests in Skyrim never end. Like they're unlimited quests.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 11/9/11 at 4:32 pm to
quote:

Skyrim’s Radiant quest system will continue to make procedurally generated missions for as long as you play it. The examples he uses are things like an innkeeper asking you to hunt bandits in areas you haven’t visited yet or an alchemist asking you to find ten flowers. Todd Howard spoke about the Skyrim system before in an interview with Official PlayStation Magazine UK but this is the first time he’s mentioned infinite potential.
Posted by tehchampion140
Member since Sep 2010
18877 posts
Posted on 11/9/11 at 4:33 pm to
quote:

Didn't see it but they're saying that Quests in Skyrim never end. Like they're unlimited quests.


I doubt that's true, but if you do all the side missions, explore all the locations, and complete the inevitable DLCs that will come along, it will certainly feel that way. I am going to be playing this for a loooooooooooong time.

ETA: I stand corrected. That's pretty awesome, although I'm sure the quests get very repetitive.
This post was edited on 11/9/11 at 4:34 pm
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 11/9/11 at 4:36 pm to
I agree that they will probably be boring and repeatative. Th 25th time a shop keeper asks me to kill some bandits his azz is toast "I'll be back when the sun goes down mister!"
This post was edited on 11/9/11 at 4:50 pm
Posted by filmmaker45
Member since Mar 2008
14554 posts
Posted on 11/9/11 at 4:50 pm to
Oh no doubt they become repetitive but it does provide some longevity if you're a hardcore player.
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