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Posted on 9/22/11 at 8:54 pm to Volvagia
You mentioned having to eventually wipe the server soon for a perma fix to the problems, is that still going to happnen, or has your recent adjustment fixed everything?
Wondering before I put alot of time into possibly recreating my castle or vault system.
Wondering before I put alot of time into possibly recreating my castle or vault system.
Posted on 9/22/11 at 9:12 pm to FiddleHead
quote:
Guys would you mind If I made a path from my house to the main village? I just hate going back and forth through water.
Not a problem with that

I built a path to my wheat farm/house.
Posted on 9/22/11 at 9:13 pm to ChroniX
Well, it was less that and more of a personal want to start a fresh world with plugins from the getgo
No, I will not unilaterally wipe the world though.
That will be up by a majority vote of players who.
No, I will not unilaterally wipe the world though.
That will be up by a majority vote of players who.
Posted on 9/23/11 at 3:23 am to FiddleHead
I'm eventually going to have rail from my house to the village, but for now I just have bridges to my private island
Posted on 9/23/11 at 6:59 am to Volvagia
Looks like we'll be needing to start a new world in 1.9.
Nether specific:
Nether blocks: Nether brick, Nether Fence, Nether Stairs LINK
Nether brick is flammable, it will stay on fire regular than a regular stone block but not indefinitely like Netherrack. Nether fences cannot be lit on fire.
Nether Terrain Features: Strongholds & bridges of Nether brick (can be MASSIVE complexes) LINK
Blazeman- Nether mob, A sort of Fire Elemental that comes from spawners and shoots fireballs LINK
Magma Cube- Nether mob, look like a slime but upon jump they uncoil like a spring. They also will split apart into smaller versions of themselves when hit like slimes. LINK
Nether items: Blaze Rod (dropped by new mob), Nether Wart (new crop) , Ghast Tear, Gold Nuggets (dropped by zombie pigmen)(put 9 of them together to craft into a gold bar)
Farm-able Nether crop (Nether Warts), only plantable on soul sand.
Ghast fireballs do not damage new Nether materials.
Other than the gold nuggets, no uses for other new Nether items are known yet.
NPC Related:
NPCs in villages, one main model with different colors for different "jobs." Pics here: LINK
NPCs will not react to attacks on other NPCs
Hostile mobs will not go after NPCs, but can kill them while coming after you.
NPCs do not have any specific purpose of actions yet, they kinda just walk around.
NPCs will only appear in towns newly generated in 1.9; if you have villages generated in any stage of 1.8 there will be no NPCs
Other features:
Swamps: darker colored water and lily pads LINK LINK
The shade of the water seems to depend on the biome the water is located in: If you pour "swamp water" into a non-swamp biome, you get normal-shade water. If said water flows from a non-swamp biome into a swamp biome, it changes colour at the biome border.
Red flowers and Snow Biomes are back!
Mushroom Biome! purple tinted grass and large mushrooms growing. LINK
"Mooshroom" cows appear in Mushroom biome, can be sheared to get mushrooms and then turn into regular cows LINK
Snow "Golem"- can be crafted by placing two snow blocks vertically on the ground, and then placing a pumpkin head on top of them. NOTE: They are crafted by block placement not a crafting square! LINK LINK
Rain is re-textured.
Water and Lava leak through adjacent blocks. LINK
Chests now make no sound at all.
Holding space no longer allows sustained jumping; must tap jump key for each jump.
Lava and Water Interactions: (to be clear)
When flowing lava hits flowing water = smooth stone
When flowing lava hits still water = smooth stone
When flowing water hits flowing lava = cobblestone
When flowing water hits still lava = obsidian
Bug Related:
FIXED-
Stair lighting issues Except with smoothstone stairs
Experience bar changes every time the player jumps (Jeb tweeted that it's not a bug, it "is to test SMP exp orbs... ;)"
Swamp water and regular water appearing side by side for bad visuals. LINK (left side)
Reports of a lot of players having major FPS problems. Lag spikes of death are not yet defeated :(
Bow sometimes has extra-long melee range?
Swamp Grass blocks have improper grass coloring on their sides.
Shearing "Mooshroom" cows gives the "getting wood" achievement
Shift clicking items when you craft doesn't get tracked in your stats properly
Preexisting light sources (lave, flaming netherrack, etc) might not give off light properly.
Nether specific:
Nether blocks: Nether brick, Nether Fence, Nether Stairs LINK
Nether brick is flammable, it will stay on fire regular than a regular stone block but not indefinitely like Netherrack. Nether fences cannot be lit on fire.
Nether Terrain Features: Strongholds & bridges of Nether brick (can be MASSIVE complexes) LINK
Blazeman- Nether mob, A sort of Fire Elemental that comes from spawners and shoots fireballs LINK
Magma Cube- Nether mob, look like a slime but upon jump they uncoil like a spring. They also will split apart into smaller versions of themselves when hit like slimes. LINK
Nether items: Blaze Rod (dropped by new mob), Nether Wart (new crop) , Ghast Tear, Gold Nuggets (dropped by zombie pigmen)(put 9 of them together to craft into a gold bar)
Farm-able Nether crop (Nether Warts), only plantable on soul sand.
Ghast fireballs do not damage new Nether materials.
Other than the gold nuggets, no uses for other new Nether items are known yet.
NPC Related:
NPCs in villages, one main model with different colors for different "jobs." Pics here: LINK
NPCs will not react to attacks on other NPCs
Hostile mobs will not go after NPCs, but can kill them while coming after you.
NPCs do not have any specific purpose of actions yet, they kinda just walk around.
NPCs will only appear in towns newly generated in 1.9; if you have villages generated in any stage of 1.8 there will be no NPCs
Other features:
Swamps: darker colored water and lily pads LINK LINK
The shade of the water seems to depend on the biome the water is located in: If you pour "swamp water" into a non-swamp biome, you get normal-shade water. If said water flows from a non-swamp biome into a swamp biome, it changes colour at the biome border.
Red flowers and Snow Biomes are back!
Mushroom Biome! purple tinted grass and large mushrooms growing. LINK
"Mooshroom" cows appear in Mushroom biome, can be sheared to get mushrooms and then turn into regular cows LINK
Snow "Golem"- can be crafted by placing two snow blocks vertically on the ground, and then placing a pumpkin head on top of them. NOTE: They are crafted by block placement not a crafting square! LINK LINK
Rain is re-textured.
Water and Lava leak through adjacent blocks. LINK
Chests now make no sound at all.
Holding space no longer allows sustained jumping; must tap jump key for each jump.
Lava and Water Interactions: (to be clear)
When flowing lava hits flowing water = smooth stone
When flowing lava hits still water = smooth stone
When flowing water hits flowing lava = cobblestone
When flowing water hits still lava = obsidian
Bug Related:
FIXED-
Stair lighting issues Except with smoothstone stairs
Experience bar changes every time the player jumps (Jeb tweeted that it's not a bug, it "is to test SMP exp orbs... ;)"
Swamp water and regular water appearing side by side for bad visuals. LINK (left side)
Reports of a lot of players having major FPS problems. Lag spikes of death are not yet defeated :(
Bow sometimes has extra-long melee range?
Swamp Grass blocks have improper grass coloring on their sides.
Shearing "Mooshroom" cows gives the "getting wood" achievement
Shift clicking items when you craft doesn't get tracked in your stats properly
Preexisting light sources (lave, flaming netherrack, etc) might not give off light properly.
This post was edited on 9/23/11 at 7:01 am
Posted on 9/23/11 at 8:24 am to Polar Bear
No; should just need to patch up and go outside of our current area. Once we explore new chunks, the new features will show up in the new areas. I was going to go exploring to find a village and stuff tonight, but I realized that I should hold off on that until 1.9.
This post was edited on 9/23/11 at 8:27 am
Posted on 9/23/11 at 10:37 am to Hulkklogan
That's fine as well. Whatever you guys want to do.
I would then just dissuade anyone from going "exploring" or wandering about...we want to save any new chunk generation for 1.9.
I would then just dissuade anyone from going "exploring" or wandering about...we want to save any new chunk generation for 1.9.
Posted on 9/23/11 at 12:29 pm to Polar Bear


Cant wait to make a house in the land of mushrooms and in the nether
Posted on 9/23/11 at 12:43 pm to Polar Bear
Hopefully people don't. If we have to go out too far to get to new things, I guess we could start a new server. Just sucks to remake a map every time a patch is released when we make so much progress.
Posted on 9/23/11 at 1:15 pm to Hulkklogan
There is a middle of the road solution possible....
I am looking into it.
Right now I am looking at and debating what I am going to do with the server. Expect fairly decent changes in the next day or so. Not to the core mechanics of course, but add ons and the like. For instance, mild-RPG elements where you get XP for mining, fighting, etc, which in turn makes you more efficient at that. Instances/dungeons to clear, etc.
The goal is that I want the server to be a little bit more than just single player played with other people.
I am looking into it.
Right now I am looking at and debating what I am going to do with the server. Expect fairly decent changes in the next day or so. Not to the core mechanics of course, but add ons and the like. For instance, mild-RPG elements where you get XP for mining, fighting, etc, which in turn makes you more efficient at that. Instances/dungeons to clear, etc.
The goal is that I want the server to be a little bit more than just single player played with other people.

Posted on 9/23/11 at 2:00 pm to Volvagia
Map idea for 1.9 features: trim around where we have built with MCEdit, removing everything else we've explored intentionally or by accident. That'll let us re-explore around us without having to go too far away.
As for roads to people's homes and shite, I don't see why it'd be a problem, so long as it isn't an invasive path (through people's houses, etc). I planned on an underground railway at some point, selfishly just from my place to town but now that I think about it, a little station type area that goes everywhere wouldn't be bad.
The RPG elements sound like they could be fun. How much exp is burning down a house?
As for roads to people's homes and shite, I don't see why it'd be a problem, so long as it isn't an invasive path (through people's houses, etc). I planned on an underground railway at some point, selfishly just from my place to town but now that I think about it, a little station type area that goes everywhere wouldn't be bad.
The RPG elements sound like they could be fun. How much exp is burning down a house?

Posted on 9/23/11 at 10:44 pm to Volvagia
If we do decide to create a brand new map (which I'm not opposed to) should we try to set some basic guidelines before we all just jump in and go crazy?
Perhaps even just discuss which terrain everyone likes best, etc...
Perhaps not.
Also, is anyone running texture packs? Or are those kind of out of the question right now? I was using a hybrid pack I made up of DokuCraft/JohnSmith/Steelfeathers which I thought looked pretty nice. Wondering what else others are doing...
Perhaps even just discuss which terrain everyone likes best, etc...
Perhaps not.
Also, is anyone running texture packs? Or are those kind of out of the question right now? I was using a hybrid pack I made up of DokuCraft/JohnSmith/Steelfeathers which I thought looked pretty nice. Wondering what else others are doing...
Posted on 9/23/11 at 10:48 pm to Ye_Olde_Tiger
To lazy to go find a good texture pack for 1.8
I was using FutureCraft but does not support 1.8
I was using FutureCraft but does not support 1.8
Posted on 9/23/11 at 10:53 pm to FiddleHead
i usually run with Mixcraft HD
Posted on 9/24/11 at 1:13 pm to The Eric
Where do you get the melon seed from?
Posted on 9/24/11 at 1:21 pm to FiddleHead
They're quite rare, and only appear in chests found in abandoned mine shafts.
Eric and I found some a few days ago, and I believe he now has a watermelon garden behind his house.
Eric and I found some a few days ago, and I believe he now has a watermelon garden behind his house.
Posted on 9/24/11 at 2:28 pm to Polar Bear
Yeah we found it the other day. I traded 15 bread for one seed and now I have enough melon growing for everyone. I'm thinking about building a really really large greenhouse outside the village for about 100 watermelon plants.
Posted on 9/24/11 at 2:30 pm to The Eric
That was an awesome mineshaft too. I want to build a second town out in re wilderness with an underground train to the original town.
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