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re: Official Battlefield 1 Open Beta Thread
Posted on 9/1/16 at 8:33 pm to GoCrazyAuburn
Posted on 9/1/16 at 8:33 pm to GoCrazyAuburn
Seems like all of psn down
Posted on 9/1/16 at 8:56 pm to GoCrazyAuburn
I was on XB1 a little while ago, no issues.
This game has a really neat atmosphere and feel. I was in a building that got hit with gas shells, threw on the gas mask, pushed up the next building , shot two guys pushing through a corridor. Felt like a movie.
This game has a really neat atmosphere and feel. I was in a building that got hit with gas shells, threw on the gas mask, pushed up the next building , shot two guys pushing through a corridor. Felt like a movie.
Posted on 9/1/16 at 9:01 pm to Cocotheape
Yea Xbox is working now just fine.
I don't get this scoring system in conquest. My team lost, but we led in every category at the final screen. How?
I don't get this scoring system in conquest. My team lost, but we led in every category at the final screen. How?
Posted on 9/1/16 at 10:30 pm to GoCrazyAuburn
All that matters in conquest is capturing and holding areas for longer than the other team. Your teams tickets count up faster with more areas held. Total Kills do not matter.
Posted on 9/1/16 at 10:34 pm to SUB
I wish they would go back to the way planes worked in bf1942 on pc. Planes would spawn on the ground or a carrier and you would have to take off. You could also land planes if an area was big and flat enough. The bombing made more sense too. No switching to a different view. Just press a different button to drop bombs with no view switch. That game was such a masterpiece.
Posted on 9/1/16 at 11:48 pm to SUB
I just don't think that is true on this conquest scoring. My team had significantly more captures, more points defended, and we had had 3 points at all time, with the majority of the game having 4 points captured. The other team just had a bunch of guys with a ton of kills. They won somehow.
Posted on 9/1/16 at 11:53 pm to GoCrazyAuburn
In both conquests for me it seemed normal on pc idk.
Won both, one was a blowout we held all but like 1 point whole time won by a ton quickly.
Game two started out the same but then they made a late push but we still won out on points from the big lead and only allowing them one different, gap was too large in not enough time and we won.
Felt like a normal BF4 type match.
Won both, one was a blowout we held all but like 1 point whole time won by a ton quickly.
Game two started out the same but then they made a late push but we still won out on points from the big lead and only allowing them one different, gap was too large in not enough time and we won.
Felt like a normal BF4 type match.
Posted on 9/2/16 at 12:01 am to UltimateHog
This game runs horribly on consoles and PC. Such a weird choice of map to give us for the beta also.
This post was edited on 9/2/16 at 12:03 am
Posted on 9/2/16 at 12:11 am to BulldogXero
Zero issues on PC for me, runs great at 4K 35% resolution scale ultra everything.
DX12 is a mess but also still in active development it says.
DX12 is a mess but also still in active development it says.
Posted on 9/2/16 at 12:14 am to UltimateHog
I'm getting 30-40 FPS on "high" settings at 1080p with resolution scaling set to 100%
Posted on 9/2/16 at 12:15 am to BulldogXero
Native resolution scale is 42% buddy, you are scaling at over 4K at 100%. Probably why.
And yes, that is broken in the beta, it is not supposed to be 42% for native resolution, but it is.
Go ahead and boot into the game and set that puppy to 42% and load into a game and have a nice chuckle.
And yes, that is broken in the beta, it is not supposed to be 42% for native resolution, but it is.
Go ahead and boot into the game and set that puppy to 42% and load into a game and have a nice chuckle.
This post was edited on 9/2/16 at 12:18 am
Posted on 9/2/16 at 12:39 am to UltimateHog
I dropped down to 42%. That fixes the FPS, but it's very hard to believe that is native scale. The fuzziness is quite noticeable.
Posted on 9/2/16 at 12:44 am to BulldogXero
LINK
quote:
This is referred to as resolution scaling, and sometimes downsampling/upsampling. However, in the options menu of the beta, the description isn’t at all clear, causing many to set the variable incorrectly. What makes it worse is that the default, currently at 42 percent, is actually what we traditionally think of as 100 percent, or the native resolution.
In short, you should keep it at 42 percent, unless you want the game to render at a higher resolution than your monitor’s native resolution, or vice versa. You can even make sure for yourself that 42 percent is the native option when you type in “render.drawscreeninfo 1” into the console.
This post was edited on 9/2/16 at 12:44 am
Posted on 9/2/16 at 12:50 am to UltimateHog
I realize that's what it says. I'm just saying the game looks fuzzy 42%. Not as sharp as Battlefront at 100% scaling.
Posted on 9/2/16 at 1:03 am to BulldogXero
Double check for yourself in the console but yeah idk may be part of the bug with scaling in the beta.
Looks amazing on my end.
Looks amazing on my end.
Posted on 9/2/16 at 8:17 am to UltimateHog
First time to ever play a Battlefield and I have to say that I was missing out. The graphics and gameplay are amazing. I Went ahead and pre-ordered it. I do find it challenging to get kills on this game, but I guess I need to get use to it a little more.
Posted on 9/2/16 at 8:19 am to SUB
You can land the planes on BF1, I grabbed a plane last night a guy landed and took off (it took off really quick though)
Posted on 9/2/16 at 8:21 am to Cocotheape
Tried to play on PS4 last night and servers were down. Gave me the opportunity to finish dishonored.
Posted on 9/2/16 at 8:29 am to corndawg85
It's a little bullet sponge-y.
Does BF have a hardcore/SWAT mode?
Does BF have a hardcore/SWAT mode?
Posted on 9/2/16 at 8:46 am to SUB
quote:I disagree. This new way means less spawn camping for the "cool" vehicles.
I wish they would go back to the way planes worked in bf1942 on pc. Planes would spawn on the ground or a carrier and you would have to take off.
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