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re: Little known video game facts

Posted on 9/11/18 at 5:19 am to
Posted by TomyDingo
Austin, Texas
Member since Aug 2003
19434 posts
Posted on 9/11/18 at 5:19 am to
Y’all won’t believe this but the character in Castlevania is named Alucard which is Dracula spelled backwards.
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 9/11/18 at 9:52 pm to
quote:

Y’all won’t believe this but the character in Castlevania is named Alucard which is Dracula spelled backwards.




The Scoreboard Tally in Donkey Kong Coutnry 2 contains a subtle dig at Sonic and Earthworm Jim, two of Sega's most popular franchises (although Jim would be ported to SNES).

The No Hopers trash can has Sonic's shoes and Jim's blaster.



Posted by CGSC Lobotomy
Member since Sep 2011
79975 posts
Posted on 9/12/18 at 2:22 am to
The voice actor for Dante in the Devil May Cry series (Reuben Langdon) is a professional stuntman/voice actor who often cosplays as his own character. Supposedly he did the Japanese voice dub as well (he is fluent).
Posted by sicboy
Because Awesome
Member since Nov 2010
77553 posts
Posted on 9/12/18 at 7:54 am to
quote:

In Goldeneye and Perfect Dark, a player can move approximately 1.4 times faster than normal if you strafe while running forwards AKA Speed Strafing.


Man, that's all we did. Strafing all over the bunker trying to get a drop on the other guy.

I can't say I miss split screen multiplayer too much (SCREEN PEAKER), but those were some fun times.
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
25943 posts
Posted on 9/12/18 at 8:10 am to
quote:

SCREEN PEAKER


Is that the pinnacle of screen peeking?
Posted by sicboy
Because Awesome
Member since Nov 2010
77553 posts
Posted on 9/12/18 at 8:13 am to
dammit



that and "screen" I always get mixed up with "ee" and "ea"




I'm leaving it
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30851 posts
Posted on 9/12/18 at 11:07 am to
In Saints Row 4, one of the female voice actors gives the line "Roll Tide!" during some moments while blowing up stuff.

LINK

(Interesting bit - she's from Ohio and is of Filipino descent)

Saints Row 4 other voice actors:
Terry Crews as Benjamin King
Michael Clark Duncan was originally King in previous installments
Keith David as Keith David, your VP

Other well known people:
Roddy Piper as himself
Michael Dorn (Worf) as Maero
Neil Patrick Harris as DJ Veteran Child

And the voice of the villain is JB Blanc, better known as Dr. Barry Goodman from Breaking Bad and Better Call Saul
Posted by Henry Jones Jr
Member since Jun 2011
68438 posts
Posted on 9/12/18 at 11:38 am to
quote:

Super Mario 2
Peach was OP as frick
Posted by Henry Jones Jr
Member since Jun 2011
68438 posts
Posted on 9/12/18 at 11:40 am to
In the original Donkey Kong, Mario isn't saving Princess Peach. He is saving Pauline who is the mayor of New Donk City in Super Mario Odyssey
Posted by genro
Member since Nov 2011
61788 posts
Posted on 9/12/18 at 1:17 pm to
He's not Mario either, he's Jumpman
Posted by genro
Member since Nov 2011
61788 posts
Posted on 9/12/18 at 1:23 pm to
Nintendo invented the D-Pad, and held a patent on it until 2005. This is why other d-pads to that point are slightly different, and not as good imo
This post was edited on 9/12/18 at 1:24 pm
Posted by Korin
Member since Jan 2014
37935 posts
Posted on 9/12/18 at 1:26 pm to
quote:

Mario’s pants are made of denim, denim, denim.




The joke probably only works if you hear it spoken.

Or if you watch Jersey Shore.
Posted by Shiftyplus1
Regret nothing that made you smile
Member since Oct 2005
13329 posts
Posted on 9/15/18 at 4:32 pm to
quote:

It was another Nintendo game re-skinned because the actual Mario 2 was thought to be too hard for Americans.




Which is weird, because I know a bunch of games where the opposite occured. Games were made HARDER for the American market, and easier for the Japanese.

"From the 1980’s through the early 2000’s, it was characteristic for Japanese game developers to make one of their priorities overcoming the influence of the rental market on purchasing habits. Basically game publishers conjectured that if a game was hard enough to force people to rent it multiple times in order to beat it, then it was much more likely that it would be purchased instead. This applied mainly in the late 80’s and the 1990’s, when Blockbuster was in full swing and arcade-derived game design trends still flourished.
What this meant, though, was that for any given Japanese-made game, it wasn’t unlikely that the version made for the native Japanese market would be easier — maybe even what you’d consider to be “normal” by modern standards, but the North American version would range anywhere between slightly tweaked to be a little harder to completely jacked up. Contra 3 was less forgiving about letting you see the true final boss, Super Double Dragon had only one difficulty setting in North America — and it was harder than any of the three available in Japan, and so on.

This kind of practice certainly could have led, in conjunction with a few cherry-picked titles from the modern era, to a certain perception that Japan produces harder games, but on average, no, Japan does not actively prefer to make games harder.

They do make games more cryptic. Progression that requires relatively blind searching and experimentation is something that Japanese audiences tend to tolerate a lot more so than western audiences, who expect some amount of direction towards their next goal"
Posted by BurningHeart
Member since Jan 2017
9517 posts
Posted on 9/15/18 at 7:09 pm to
In Duck Hunt you can control the ducks with the 2nd player controller.

Used to stump my friends with that one back in the day
Posted by genro
Member since Nov 2011
61788 posts
Posted on 9/16/18 at 2:12 am to
quote:

Which is weird, because I know a bunch of games where the opposite occured. Games were made HARDER for the American market, and easier for the Japanese.
renting games was illegal/uncommon in Japan. In America however it was very common, and Nintendo, et al thought they were losing money because gamers would just rent the game a day or two, beat it, and return it. No need to buy it. You couldn't really make the games bigger or longer, so ramping up the difficulty was their solution to force people to buy it in order to beat it
This post was edited on 9/16/18 at 2:13 am
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