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re: Let's face it: Bioshock Infinite's gameplay devolved over it's development

Posted on 4/14/13 at 2:23 am to
Posted by jefforize
Member since Feb 2008
45847 posts
Posted on 4/14/13 at 2:23 am to
I hear ya bruh.
I love the game and story.
Its great

But I oft wonder why the frick Liz doesn't do more but give me
cash/health/ammo etc

The game clearly was originally designed for her to have vigors and crazy shite to do. Yet she just hides and scavenges. C'mon now

But I really think the dlc will be legit. Added mechanics hopefully.

I blame consoles. For real. the general population needs to see a guy with a gun on the cover of a console game, or they won't but it.

In the end, we got a spectacular game. But it could of been so much more. Why the frick do no enemies use vigor combos? shite is lying all around... Not a single vox populi drank an undertow and charge? C'mon now.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67976 posts
Posted on 4/14/13 at 3:36 am to
quote:

I remember hearing about how songbird was supposed to be more of a consistent nuisance.

his character was neutered heavily in the final product.


frick, forgot to mention this in OP. This was HUGE to me. I wanted to be constantly terrified of Songbird and have to fight him a few times at tough spots. Not watch cutscenes with him 4 times.

quote:

I blame consoles. For real. the general population needs to see a guy with a gun on the cover of a console game, or they won't but it.


Absolutely.

quote:

In the end, we got a spectacular game. But it could of been so much more. Why the frick do no enemies use vigor combos? shite is lying all around... Not a single vox populi drank an undertow and charge? C'mon now.


I think it was you and I discussed this in the other thread. Giant fair showing off vigors and you're the only one using? COME ON
Posted by DoUrden
UnderDark
Member since Oct 2011
26119 posts
Posted on 4/14/13 at 9:24 am to
From what I read in beta when Elizabeth was more active it was worse on game play and the overall experinece.
Posted by TomyDingo
Austin, Texas
Member since Aug 2003
19434 posts
Posted on 4/14/13 at 11:59 am to
I'm curious what type of multiplayer was cut.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67976 posts
Posted on 4/14/13 at 12:02 pm to
Hmm. That's....interesting
Posted by Scruffy
Kansas City
Member since Jul 2011
77002 posts
Posted on 4/14/13 at 12:45 pm to
quote:

From what I read in beta when Elizabeth was more active it was worse on game play and the overall experinece.
Having AI characters taking part in fights isn't a problem when you have the ability to control their actions or set their play style, i.e. Dragon Age: Origins.

When the AI is simply there and has the ability to act on their own, it undermines the player's ability to play the game as he/she chooses.

I'm not sure how they were going to go about it, but its my opinion that NPCs should be there for the story and not for the action, unless I have the ability to at least partially control them.
Posted by arobbi3
Baton Rouge
Member since Aug 2007
1483 posts
Posted on 4/14/13 at 4:53 pm to
quote:

quote: I remember hearing about how songbird was supposed to be more of a consistent nuisance. his character was neutered heavily in the final product.

Frick, forgot to mention this in OP. This was HUGE to me. I wanted to be constantly terrified of Songbird and have to fight him a few times at tough spots. Not watch cutscenes with him 4 times.


I'm hoping one of the DLC packages focuses on songbird. This was my main gripe story-wise. We were told that songbird would always be in the back of our minds as he's pursuing us, yet he's only in the game roughly 10 minutes and we could not interact with it at all.
This post was edited on 4/14/13 at 4:56 pm
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