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Message
Kerbal Space Program 1.0 is out!
Posted on 4/26/15 at 1:27 pm
Posted on 4/26/15 at 1:27 pm
If there was ever a time to buy this game, NOW is the time. The game has finally left Beta and is now being "officially released", meaning they have all of the base features they wanted in the game to start with and everything is stable. They will still add updates to the game after this but this is a huge milestone for Squad and the KSP community.
I'm really excited about deadly re-entry finally becoming a feature, the new aerodynamics (You can FINALLY break the sound barrier in airplanes), new interiors and of course female kerbals.
Jeb will have some new competition from Valentina Kerman from now on
Here are links to the Steam page and to the KSP official website and forums. Obviously 1.0 has been released!
Kerbal Space Program Steam Page ($30.00)
Kerbal Space Program Official Website (You can pay for and download the game or demo for the same price as on Steam)
Kerbal Space Program Forums
Here are some videos previewing 1.0. Including one from the KSP god himself, Scott Manley
KSP 1.0 cinematic trailer
Scott fricking Manley 1.0 preview
The Winter Owl 1 hour preview video. This guy has the most soothing voice ever
EnterElysium 1.0 Preview
RoninPawn 1.0 Preview
Scott Manley's "10 Things To Do While Waiting for KSP 1.0"
New features include, but are not limited to, the following:
Valentina Kerman is ready. Are you?

I'm really excited about deadly re-entry finally becoming a feature, the new aerodynamics (You can FINALLY break the sound barrier in airplanes), new interiors and of course female kerbals.
Jeb will have some new competition from Valentina Kerman from now on

Here are links to the Steam page and to the KSP official website and forums. Obviously 1.0 has been released!
Kerbal Space Program Steam Page ($30.00)
Kerbal Space Program Official Website (You can pay for and download the game or demo for the same price as on Steam)
Kerbal Space Program Forums
Here are some videos previewing 1.0. Including one from the KSP god himself, Scott Manley
KSP 1.0 cinematic trailer
Scott fricking Manley 1.0 preview
The Winter Owl 1 hour preview video. This guy has the most soothing voice ever
EnterElysium 1.0 Preview
RoninPawn 1.0 Preview
Scott Manley's "10 Things To Do While Waiting for KSP 1.0"
New features include, but are not limited to, the following:
quote:
* New Drag Model:
We’ve redesigned the way drag is calculated, now it will take into account things such as part occlusion, facing, and got rid of the calculation being based on part mass.
* New Lift System:
Corrected the lift so that it is now (properly) a function of the square of velocity, not linear. This allows for far more effective, and accurate, wings.
* Aerodynamic Stability Overlay:
A new part of the UI that shows you the stability of your crafts as you build them, so you can easily tell at a glance how air-worthy (or not) your design is, and see the effects of any changes as you build.
* Engineer’s Report:
A new panel in the VAB and SPH which will warn you of crucial (and generally frustrating) issues in your design, such as a lack of fuel tanks, engines or landing gear, among many other advanced concepts like those.
* TimeWarp To:
Fumble with timewarp and mess up your burns no more, with this new feature you can choose a point along your orbit and the game will take you there as fast as physically possible.
* Deep Space and Planetary Refueling:
Adding a new system and a set of parts that will allow you to collect matter from Asteroids and other bodies, then process it into useful things, like Fuel or Oxidizer.
* Game Over:
Be careless with your funds and reputation and you might promptly find you no longer have a job at the Space Center.
* New Landing Gears:
With the much larger Mk3 parts, we too felt the need for equally much larger landing gears. We’re giving you larger and more diverse ones to fix that.
* New, Larger Wings:
Mk3 crafts also require you to make large wings out of way, way too many small ones. We’re adding wings that are not only larger than all others, they also carry fuel, so you can finally make room for a properly massive payload area.
* Kerbal Clamber:
Kerbals can now climb over small obstacles and out of ladders up onto flat surfaces; because their job wasn’t dangerous enough already.
* Female Kerbals:
Long time in the making, finally joining the team at KSC.
* Economic Systems Rebalance:
Strategies, Part costs, contract payouts, they all needed to be fixed, and have all gotten a much needed balancing pass.
* Part Stats Rebalance:
We’re making sure no part is too light, too heavy, too powerful, or too weak. Exploiters beware!
* New Contracts:
We aim to bridge the gap between the early and late game contracts, as playtesting showed the difficulty curve could use some easing.
* Tier 0 Buildings:
The originally revealed buildings have been enhanced and modified to meet our original vision for them.
* Sound Overhaul:
Adding sounds to several parts of the game and interface that needed them, as well as improving some existing ones.
* Bugfixes:
A lot of long standing bugs are being fixed, and we do mean a lot of them. Beta means bugfixes, after all.
quote:
Confirmed:
Overhaul of aerodynamic model:
Re-entry heat
There will be mach effect (not only aesthetic)
Infiniglide fixed thanks to the new aero
Part inside cargo bay and fairings will be shielded
New parts:
New bigger landing gear
New bigger wings
Procedural fairings
Heatshield as separate part
IVAs for every crewable part of the game
Since 1.0 all the engine will have a nickname like the actual Skipper, Mainsail, etc. (In example the new name for 909 will be "Terrier")
Realistic ISP (Thrust will change with pressure and not fuel consumption)
Resources from planets and asteroid
Graphics, resources updates:
Female Kerbals
Re-modeled spacesuit
Audio overhaul for the UI
New animations for EVA
Barn is back as Tier 0 Space Center
New ESA flags
Game mechanics updates:
New contracts like the one for space tourism
Engineer report (dV and pre flight check in)
New abilities for the crew members
Time warp to Manuever Node/AP/PE/whatever
Change fuel flow logic to prevent asymmetric flameout and to make fuel to drain from tanks in the stage evenly
Changed the chase cam
Kerbals will be now able to climb edge with ladders
Controls updates:
New SPH/VAB GUI to help with the aerodynamic stability of the craft (a simplified version of the graphics in FAR)
New filter for VAB/SPH
Changed docking mode input
Improved joystick mapping configuration
Usability updates:
Better Tutorials
New Demo
Loading screen will have tips to help new players
Valentina Kerman is ready. Are you?

This post was edited on 4/27/15 at 4:56 pm
Posted on 4/26/15 at 1:30 pm to Henry Jones Jr

this game is so fricking hard. i will play it again when this is released. this game is amazing though.
i remember i tried sandbox mode for the first time. overwhelmed with the choices. had no idea how to build anything....and still dont

Posted on 4/26/15 at 1:32 pm to HailToTheChiz
It took me a few weeks to finally get a stable craft into orbit. Once you're able to do that and land on the mun, you'll be hooked. The first time I was able to just have a flyby mission of the Jool system, I was speechless.
Posted on 4/26/15 at 1:36 pm to Henry Jones Jr
I own and will not play this game, too little instruction and too much work.
Posted on 4/26/15 at 1:36 pm to Henry Jones Jr


I'll fire the game back up tonight.
Havent touched it since January, but excited about the new features.
quote:
Deep Space and Planetary Refueling: Adding a new system and a set of parts that will allow you to collect matter from Asteroids and other bodies, then process it into useful things, like Fuel or Oxidizer.
Kerboner
Posted on 4/26/15 at 1:50 pm to DoUrden
quote:
I own and will not play this game, too little instruction and too much work.
They have new tutorials in the game to help you out. I understand how it can be frustrating though

Posted on 4/26/15 at 3:29 pm to Henry Jones Jr
Love this game and have 665 hours in game on it.
Looking forward to tomorrow....stupid work.
Looking forward to tomorrow....stupid work.
Posted on 4/26/15 at 3:40 pm to Henry Jones Jr
I love this game. It's the most challenging and addicting game I've played in a long time. Grew up around NASA and family worked for NASA subcontractors. It's fun to play around with and it makes me wish I had gone the engineering route and not business sometimes 

Posted on 4/26/15 at 4:08 pm to asurob1
I bought it before it was on Steam so I have no way, to my knowledge anyway, to see how many hours I've played. I'm scared to know 

Posted on 4/26/15 at 4:15 pm to Henry Jones Jr
Reentry death? Damn. My ships usually enter the atmosphere at breakneck speeds.
Posted on 4/26/15 at 4:20 pm to Rig
Scott Manley is streaming 1.0 on Twitch right now.
KSPTV Twitch
KSPTV Twitch
Posted on 4/26/15 at 4:21 pm to ZacAttack
quote:
Reentry death? Damn. My ships usually enter the atmosphere at breakneck speeds.
There are sliders that you can adjust it. You can make it harder than normal or have no deadly reentry at all. I was glad to see that

Posted on 4/26/15 at 5:33 pm to Henry Jones Jr
quote:
They have new tutorials in the game to help you out. I understand how it can be frustrating though
Good to know. I played it a some when I first got it, but then they kept changing things and I couldn't keep up, and all the tutorials were out of date, so I stopped playing.
Posted on 4/26/15 at 10:27 pm to BottomlandBrew
Yeah I bought it and quit because the learning curve was too much for the little time I have to play. May try it out again if they have updated the tutorial
Posted on 4/27/15 at 7:35 am to Henry Jones Jr
How do we know when it's time to update?
Posted on 4/27/15 at 8:17 am to Pectus
Someone said it should be out mid-late morning. So within the next couple of hours it should be out.
Posted on 4/27/15 at 8:32 am to Henry Jones Jr
quote:
Someone said it should be out mid-late morning. So within the next couple of hours it should be out.
I don't care about my sandbox missions. I have photos to prove what I've done.
My career paths aren't that spectacular.
I don't care about my saves.

Posted on 4/27/15 at 8:46 am to Pectus
I'm the same way. I was all career mode all the time until a few months ago. I went back to sandbox mode and just had a blast. I don't care about my missions though. Yesterday I got done with everything I wanted to by bringing all of my stranded kerbals back home. Of course when I rescued Jeb from the Mun one of my engines exploded and I had to poodle back to Kerbin on a very unstable ship. Of course Jeb made it work though. Fitting way to send away my saves 

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