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re: Just like 3D TV, VR is NOT going to catch on
Posted on 2/14/22 at 10:12 pm to oauron
Posted on 2/14/22 at 10:12 pm to oauron
quote:
Pokemon Go has been growing in popularity, not decreasing.
Revenue isn't a direct correlation to user popularity.
You could've gone on any college campus in 2016 and would've seen at least 40 people playing it.
Not the case anymore.
Posted on 2/14/22 at 11:32 pm to Henry Jones Jr
quote:
They need to continue developing it and make it where it’s just a pair of glasses. I think in its current form it won’t catch on long term but if they release glasses and somehow make a device that lets you walk around with no issues that would be huge. They’re already working on a glove that you can wear that simulates touch.
Verizon is actually working on a device where you wear the hardware around your neck like a necklace, that way the glasses are much smaller and comfortable. Based on the sample pic it doesn't appear to be too big either. I have an Oculus and would much prefer something on my neck than what currently gets strapped to my face.
article from today on it.
Posted on 2/15/22 at 7:02 am to BCLA
There's a system that came out a few years ago that looked like glasses. Unfortunately it never caught on. They are trying to revamp it. Can't remember the name.
Posted on 2/15/22 at 7:40 am to Geekboy
VR is in its evolution phase right now and you are correct not ready to catch on.
It has 2 hot spot areas to expand in with it current design -
1. Gaming nerds
2. Fully immersive Porn (that is not a topic for here though)
While your more hard core gaming people can pop a tent over wearing goggles, it will just be a mere novelty for normal families. You look stupid wearing it, there are safety issues when wearing it and quite honestly not enough content for a broad spectrum of people.
Add to the fact meta has had their bad publicity with sexual deviants, decent parents are not going to run out and get this for their children.
VR will make a rise, however it will fail as it is just not sustainable and suitable for where society is going. Mobility and ease of use is still a driving force in electronics and VR is the complete opposite of that.
Augmented Reality will be the eventual winner and is far superior to what it can be applied to and how it can be enjoyed.
Minority Report/Black Mirror scenarios are much more likely than Ready Player One
It has 2 hot spot areas to expand in with it current design -
1. Gaming nerds
2. Fully immersive Porn (that is not a topic for here though)
While your more hard core gaming people can pop a tent over wearing goggles, it will just be a mere novelty for normal families. You look stupid wearing it, there are safety issues when wearing it and quite honestly not enough content for a broad spectrum of people.
Add to the fact meta has had their bad publicity with sexual deviants, decent parents are not going to run out and get this for their children.
VR will make a rise, however it will fail as it is just not sustainable and suitable for where society is going. Mobility and ease of use is still a driving force in electronics and VR is the complete opposite of that.
Augmented Reality will be the eventual winner and is far superior to what it can be applied to and how it can be enjoyed.
Minority Report/Black Mirror scenarios are much more likely than Ready Player One
Posted on 2/15/22 at 8:54 am to SG_Geaux
quote:If they keep putting out games like Alyx, Saints & Sinners, Boneworks, Lone Echo 1 & 2, Creed. . .and Ports like Elite Dangerous, X: Rebirth VR, No Man's Sky, Subnautica, Skyrim, and Fallout 4
I can't see VR catching on for the masses as far as gaming goes.
There are just not enough good games.
And the greatest port to date: Resident Evil 4
Plus the upcoming MMORPG Zenith: The Last City
I think it is a niche market, to be sure, but it is not going anywhere
Posted on 2/15/22 at 8:55 am to JFT96
quote:The new PSVR2 will have 2x4k (4k for each eye)
The thing about VR is it doesn't have to have PC graphics to be good and fun.
Posted on 2/15/22 at 9:20 am to Roaad
quote:
I think it is a niche market,
Yes
quote:
but it is not going anywhere
Yes, it will. At least VR as you know it now. With 7 million sold in 2021, we could be nearing peak this year.
Like 3D TVs (thanks George Jetson), VR is something 80s and some 90s kids have wanted. The premise of this thread is 100% correct. We grew up thinking 3D TV would be the best thing, but that is because in out minds it was going to be a Holodeck. 3D TV was a major bust, because it was not even close to being cool or fun.
The same is true for VR. In our minds we are thinking holodeck, complete immersion. It is not even remotely close to that and very restrictive to movement and only covers 2 of the 5 senses.
Posted on 2/15/22 at 10:38 am to DarthRebel
quote:My kids are obsessed with it.
Like 3D TVs (thanks George Jetson), VR is something 80s and some 90s kids have wanted. The premise of this thread is 100% correct. We grew up thinking 3D TV would be the best thing, but that is because in out minds it was going to be a Holodeck. 3D TV was a major bust, because it was not even close to being cool or fun.
My daughter plays Beat Saber online with her friends. And spends hours each week doing VR chat with her 2 friends that moved to Bama.
My son does Shooters and RPGs
I do exploration type games like NMS and X Rebirth
We have 2 Quest 2's and they have gotten tons of play in the last year +
Looking forward to grouping with my son in Zenith.
Sales are showing steady growth
Meta Quest store just said they surpassed the $1 billion mark in revenue. Combined with tech focus on the Quest Pro and Quest 3, PSVR2, surely Valve is doing something. . .bigger things are coming.
I expect enthusiasm to taper, but VR appears to be here to stay
Posted on 2/15/22 at 1:01 pm to Roaad
quote:
VR appears to be here to stay
Well sure, it has been a thing for over 30 years

This was the Hype Cycle for Gartner in 1995

It finally made it to the Slope of Elightenment in 2016

Technology has just made it cool again, like record players

Posted on 2/19/22 at 11:46 am to Geekboy
quote:
The reason 3D TV didn’t make it was because, as I predicted early on, nobody was going to wear glasses while watching television.
3D TV didn't catch on for a number of reasons. The glasses were a part of it but so was the cost (both to the consumer to get the gear needed but to the companies producing the content). Also, some people with shitty depth perception (like myself) got little to nothing out of it.
3D in general has always been a niche market. It's been around for decades but only succeeds in temporary fits and spurts when new tech came along to better the experience and/or it was done extremely well (the latter is the more rare). The real desire has always been to draw the participant deeper into the content and 3D was always too limited to do that.
VR, on the other hand, does a far superior job in drawing the participant into the content. It can do this so well that most will feel vertigo from looking down over the side of a very tall virtual building. They know they aren't standing on an impossible precipice, but their senses override their knowledge to a degree.
This ability to truly trick at least that sense of spatial reasoning through virtual sight and sound has an incredibly high limit on what can be done and it's currently limited only by the technology still being new.
Changes which would/will draw far greater acceptance are things like:
-Not needing controllers
-Being able to switch between AR and VR
-More mobility
-Lighter and less bulky headsets (especially if they can get them down to Google Glass or cataract glasses)
-Full body capture
-Tactile feedback
-More truly enjoyable content across different genres (Beat Saber is a great example)
-Event access (like watching the Superbowl from the sidelines or one of the near rows)
The HoloLens does a lot of this (smaller size, no controllers) but MS has been slow in rolling out a consumer version. I believe a future version or upgrade to Oculus will begin incorporating this (read it somewhere a couple of weeks ago, can't remember if it will require a new set or use the existing tracking in a more refined manner so as to not require controllers).
Considering how much more power a computer can provide over a stand-alone set and how using one can infinitely extend usage time (over batteries), I think there will always be a PCVR aspect to the market (even if it's just being able to re-charge the batteries while still playing).
VR isn't the latest "3D", it's the next "console" in that it is (and will continue) going through ebbs and flows in hardware and software (apps, games) until developers find more solid mass-appeal.
It's a bit difficult (at least for me) to find actual sales volume charts by year for VR sets but this Statista chart shows how sales volume nearly doubled from 2019 to 2020. When taken into account with things like:


(ignoring the estimated numbers) we can see this isn't a niche market but rather one which was steadily, but slowly growing, and is now growing quickly. It reminds me a bit of video games as smart phones became a staple. You suddenly had people who were never interested in video games playing the shite out of Candy Crush, Farmville, etc. Hell, Wordle is only the latest in that long line.
We're only in the beginning of the beginning.
This post was edited on 2/19/22 at 1:07 pm
Posted on 12/9/23 at 3:38 pm to Geekboy
Just bumping this thread for discussion now that the Quest 3 has come out. I feel like it really addresses a lot of the issues brought up here at a legitimate sub-$750 consumer price point.
1.) It now has true video pass through, and it's good. It's not perfect, crystal clear vision, but it is perfectly clear enough for me to get up and Chase my lab through the house and under the table to get a fricking Christmas ornament away from him without removing the headset. Just two physical taps on the side of the unit and it immediately switches to pass through.
2.) The immersion is is legitimate. Watching a movie in BigScreen is unbelievable. It had the same visual size impact of sitting in a theater
3.) AR is here, and it's good. The two "show-off" programs shipping with the Quest3 are legitimately fun and really engaging with the world. The industry has a long way to go still to start to take advantage of the the technology. There is an app that interfaces with Google Earth that I can look down at a table in my house and a 3d map is on the table that I can manipulate with my hands to zoom, rotate, and move around to show anywhere in the world. It's fantastic.
4.) With the right network setup, the wireless PC connection is good enough I can play PCVR from anywhere in the house, and more and more of the games that exist direct on the headset do not requires wifi. I can take this thing out into the field and run around killing shite willy nilly.
4.) Productivity is coming around. The resolution is good enough that using Immersion I can have four 98" monitors with easily readable text and snappy enough interface to use it for my work PC for a few hours at a time. Outlook on one screen, Teams chat on anther, SAP gui on a third, and browser for Fiori apps or code editor on a fourth.
I know Apple is coming out with theirs in Q1'24, but that's going to be literally three and a half times the cost of the Quest 3.
I feel like instead of dieing off, VR is going to take off over the next 5 years.
ETA: I haven't figured out how to properly get porn to stream on it correctly, but that should be amazing now.
1.) It now has true video pass through, and it's good. It's not perfect, crystal clear vision, but it is perfectly clear enough for me to get up and Chase my lab through the house and under the table to get a fricking Christmas ornament away from him without removing the headset. Just two physical taps on the side of the unit and it immediately switches to pass through.
2.) The immersion is is legitimate. Watching a movie in BigScreen is unbelievable. It had the same visual size impact of sitting in a theater
3.) AR is here, and it's good. The two "show-off" programs shipping with the Quest3 are legitimately fun and really engaging with the world. The industry has a long way to go still to start to take advantage of the the technology. There is an app that interfaces with Google Earth that I can look down at a table in my house and a 3d map is on the table that I can manipulate with my hands to zoom, rotate, and move around to show anywhere in the world. It's fantastic.
4.) With the right network setup, the wireless PC connection is good enough I can play PCVR from anywhere in the house, and more and more of the games that exist direct on the headset do not requires wifi. I can take this thing out into the field and run around killing shite willy nilly.
4.) Productivity is coming around. The resolution is good enough that using Immersion I can have four 98" monitors with easily readable text and snappy enough interface to use it for my work PC for a few hours at a time. Outlook on one screen, Teams chat on anther, SAP gui on a third, and browser for Fiori apps or code editor on a fourth.
I know Apple is coming out with theirs in Q1'24, but that's going to be literally three and a half times the cost of the Quest 3.
I feel like instead of dieing off, VR is going to take off over the next 5 years.
ETA: I haven't figured out how to properly get porn to stream on it correctly, but that should be amazing now.
This post was edited on 12/9/23 at 3:44 pm
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