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I just had an epiphany for the next Zelda game

Posted on 3/28/18 at 9:04 pm
Posted by Brettesaurus Rex
Baton Rouge
Member since Dec 2009
38259 posts
Posted on 3/28/18 at 9:04 pm
Bring back the ocarina (or some kind of music) and the ability to travel back and forth in time. Now that Ganon has been defeated in this time frame, Link/Zelda decide to go back in time to do things right with the guardians.

You get flashbacks to a full castle town, more interaction with the champions, the music element that's gone.
Posted by Blitzed
Member since Oct 2009
21300 posts
Posted on 3/28/18 at 9:13 pm to
And more dungeons.
And less shrines.
Posted by Stuckinthe90s
Dallas, TX
Member since Apr 2013
2576 posts
Posted on 3/28/18 at 9:22 pm to
quote:

And more dungeons. And no shrines.


FIFY
Posted by Darth Aranda
Naboo
Member since Dec 2016
2487 posts
Posted on 3/28/18 at 11:47 pm to
How about more dungeons and the same amount of shrines.... woah
Posted by CNB
Columbia, SC
Member since Sep 2007
95904 posts
Posted on 3/29/18 at 12:07 am to
Bring back the panic inducing silent realms of Skyward Sword

Everyone loved those amirite
Posted by Blitzed
Member since Oct 2009
21300 posts
Posted on 3/29/18 at 12:47 am to
quote:

How about more dungeons and the same amount of shrines.... woah


I don’t want my switch to break.
Posted by Darth Aranda
Naboo
Member since Dec 2016
2487 posts
Posted on 3/29/18 at 1:47 am to
C++ has endless possibilities baw.
Posted by Pectus
Internet
Member since Apr 2010
67302 posts
Posted on 3/29/18 at 6:14 am to
Or you find your way into that time in Hyrule via finding a portal to another dimension.

You are immediately attacked, but know exactly what to do...because you have been here before and fought this fight.

You are Shadow Link.

This time you fake losing, exit the Water Temple and roam Hyrule as a Spectre.
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 3/29/18 at 6:26 am to
quote:

And less shrines

I enjoyed hunting shrines.

We just need dungeons.
Posted by Jeaux Cool
Frisco via NELA
Member since Sep 2015
1746 posts
Posted on 3/29/18 at 8:06 am to
quote:

And more dungeons. And no shrines.
This. I enjoyed the shrines but there are too damn many of them. I often caught myself getting completely sidetracked from the actual story. I didn't mind them at first, but they seem to be endless
This post was edited on 3/29/18 at 8:08 am
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 3/29/18 at 8:22 am to
quote:

I enjoyed the shrines but there are too damn many of them
I don't think there are too many of them, I just think many of them are too easy or too repetitive. How many copy / paste combat dungeons do we really need with essentially the same guardian robot? I think there were 20 of those. The combat situations needed to be varied up for those. New enemies, new patterns, new combat room layout, and maybe even limit the weapons you can use on some of them, kind of like Eventide Island.

Also, most of the puzzle shrines, which make up the vast majority, are too simple. Most introduce 1 or 2 concepts and rarely ever iterate on them for more challenge. I think the shrines should get more difficult as you progress. Since almost every shrine looks identical on the outside, they could ratchet up the challenge as you solve them, regardless of what actual shrine you have entered on the over world. Once you've reached the last few shrines, you're encountering puzzles that require all of your abilities to solve. Tweaks would need to be made to this for various reasons, but I would have preferred it over lifting another gate with Cryonis for the 5th time because, "Oh look! There's water in this shrine. Gee, I wonder what power I need to use?"
This post was edited on 3/29/18 at 8:31 am
Posted by Jeaux Cool
Frisco via NELA
Member since Sep 2015
1746 posts
Posted on 3/29/18 at 8:35 am to
Maybe that's why I felt like there were too many, the repetition. I almost wish they were set up like mini dungeons. Still enjoyed the hell out of the game though.
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 3/29/18 at 8:55 am to
quote:

I almost wish they were set up like mini dungeons.
That could be another solution to my issue. Maybe every 10th or 20th shrine you solve is like a "super shrine" and it combines and remixes all of the concepts you learned leading up to it. Also, it could reward you with 4 orbs all at once or you just pick a heart or stamina upgrade right then upon completion.
Posted by Jeaux Cool
Frisco via NELA
Member since Sep 2015
1746 posts
Posted on 3/29/18 at 9:19 am to
That's actually not a bad idea if you ask me
Posted by Bonkers119
Baton Rouge
Member since Dec 2015
10146 posts
Posted on 3/29/18 at 10:31 am to
I need to play this more. I got through 3 mini ganons and about 70 shrines, and then just put it down. Gotta finish this game.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66414 posts
Posted on 3/29/18 at 10:38 am to
i bought breath on release day and still havent played it lmao
Posted by Pectus
Internet
Member since Apr 2010
67302 posts
Posted on 3/29/18 at 2:46 pm to
No one liked my OoT tie-in.
Posted by OMLandshark
Member since Apr 2009
108295 posts
Posted on 3/29/18 at 2:53 pm to
I posted this a few months back, but this was my idea for the sequel being a Majora’s Mask reimagining:

So I came up with some ideas on how that can be implemented, and I think it would be a solid follow-up to Breath of the Wild. Really, you can keep up with the Hyrule that was made in this game through scale, so here are my suggestions if Nintendo decided to make another game on this engine in 3 years and what to change about it and Majora's Mask from the N64:

1) Armor has an update from hit points to percentage. This is game breaking in BotW, so this has to be immediately dealt with.

2) The time stays the same as it was in BotW. So if you don’t slow down time, you have 72 minutes before time runs out. If you play the song of slowing time you have 216 (3 hours 36 minutes) uninterrupted minutes before the world ends.

3) Instead of 4 temples, there are now 8, and thus 8 giants to free to keep the Moon from falling. The 4 previous temples return with roughly the same central mechanic, although remixed to varying degrees. The new temples:
a) Mogma Pit: You have to drain the temple of its quicksand to make it to the bottom where the boss is.
b) Dark Deku Tree: Need to heal its roots for it to bloom and revealing the boss.
c) Firestone Prison: You have to manipulate electric currents to get full access and open up the boss.
d) Rito Sanctuary: A skyward temple of various floating Islands that you must align properly with one another so the sun can hit a jewel at the right place revealing the boss (sort of like the final temple in Skyward Sword).

4) Firestone Prison and the Stone Tower are near Hyrule Castle in size and scale, which are a prelude to the actual temples. Firestone is overrun with thieves, criminals, and some monsters, while the Stone Tower is overrun with monsters and the undead. You must make it through them to unlock the Temple proper, and you must have the song of the area to unlock them. To enter the Stone Tower Temple, you must also have all 6 transformation masks to do so.

5) Termina is around 2/3 the size of Hyrule (ie: Skyrim). The center holds Clock Town, Termina Field, and Romani Plateau. The other lands are as follows, starting from the Northern most point and going clockwise (with the directions abbreviated as reminders):
a) N Snowhead (Cursed with a brutal winter)
b) NE Rito Valley (Plagued by vicious rainstorms and tornados making it impossible to fly)
c) E Mogma Mines (Plagued by a huge influx of sand storms and quicksand)
d) SE Ikana Canyon (Cursed by the dead rising)
e) S Black Forest (Cursed with eternal darkness and vicious creatures/plants)
f) SW Poisoned Swamp (Cursed with poisoned water)
g) W Great Bay (Plagued by oiled, fiery, and smoking waters)
h) NW Firestone (Plagued by a volcano erupting with poisonous fumes around its base)

6) A total of eleven towers and 80 shrines. The shrines and towers are “Timeless” so they remain beaten no matter if you reverse time or not. Beating a shrine will give you a Time’s Tear. Return them to the Happy Mask Salesman to get a heart or Stamina upgrade.

7) Total of 60 masks, with 3 new transformation masks: Mogma, Wolf, and Rito. Mogma Link can climb the fastest and in rain, and while Rito Link can fly, the stamina meter depletes far more quickly than if you use your glider. Wolf Link is mostly the same as Twilight Princess. Also (save for Deku Link), the transformation masks are far more difficult to get.

8) Majora becomes aware of the fact that you are traveling through time defeating the Temples. Each two temples or 20 shrines you complete, the enemies upgrade in class. This is flexible, so if you beat one temple and ten shrines, then the enemy class will be upgraded.

9) The whistling function on the controller is gone and replaced with the Ocarina. If you hold it down even longer, then you open the mask inventory, of which 10 masks can be on there at a time. All 6 transformation masks are there at all time with you delegating the other 4 to it.

10) It seems the DLC content is fixing this, but Gold Class level of enemies.

11) Lynels, Hinoxes, Talluses, and Molgeras return, but Guardians will not (save for the sentries which will be at the Stone Tower and Firestone Prison). Additional sub-boss characters to be added would be Queen Gohmas, King Dondongos (both fire and ice varieties), Alpha Keese, Moldaraches (scorpion like monsters), Leviathans (Found in the ocean), and Darknuts. Darknuts will be of varying degrees of power and be found in Shrines and Temples only.

12) Larger enemy variety. Some suggessions: Thieves, Dodongo, Gohma, Deku Babas, Gibdos, Like-Like, and Skulltulas.

13) The Shattered Fairies return, but the Fairy Fountain does not upgrade regular Link’s armor. Instead you go to smiths found throughout the lands for that. You have to find all 15 shattered parts of the Fairies in order to get the benefits of the Fairy Fountains. The benefits are as follows:
a) Clock Town: As Deku Link the power to shoot bubbles; as Regular Link the Great Fairy Mask.
b) Swamp: Mask of Truth; Deku Link armor upgrade.
c) Forest: Korok Mask; Wolf Link armor upgrade.
d) Canyon: Great Fairy Sword, the only sword that doesn’t break in the game.
e) Mines: Mogma Protection; Mogma Link armor upgrade.
f) Valley: Rito Gail; Rito armor upgrade.
g) Mountain: Goron Bracelets; Goron armor upgrade.
h) Volcano: Mountain’s Fury (like Urbosa's Fury meets PK Starstorm)
i) Sea: Zora’s Healing; Zora Link armor upgrade.

14) No more stables. I can’t think of a way to make them to work within the logic of the game, but you can still capture wild horses to ride. Once you free Epona from Romani Ranch, you can call her at any time.

15) All the masks have a secondary ability that can be activated. You can only activate 3 per cycle. If you activate the special ability of the masks then the world instantly transforms into the circumstances you received said mask. So if you choose to activate some of your boss’ remains, then the overall plague infesting a land is instantly wiped out without having to directly fight the boss again. Due to this, all the lands are far more hostile than they were in the original Majora’s Mask, but turn incredibly docile once you free the land of its plague.

16) With the mask activation option, there are far more side quests to do that can only be unlocked once you free a land from what is plaguing it. Instead of the Shiekah Slate and Bomber’s Notebook, you will have the Bomber’s Tablet. It will keep track of people you meet and what these characters are up to on their respected “light” and “dark” timelines. The only major side quests to return from the previous Majora’s Mask are the Anju and Kafei quest and the Romani Ranch quest. All the rest are unique, and almost all side quests you will be rewarded with a unique mask.

17) A large subplot would be Skull Kid releasing all the prisoners from Firestone Prison before the start of the game and them causing additional chaos throughout the land. In one of the biggest side quests, you have to find a Farmer’s Daughter who was abducted by the thieves. It takes all 3 days to complete, but at the end of it, you face off against Termina’s form of Ganondorf who is going to sacrifice Zelda with blood magic in hopes of stopping the Moon from falling. A full blown boss battle ensues with 6 hours remaining. Once you beat Ganondorf (although you won’t kill him because he admits he has gone too far (and then give you the Dark Helm) and giving him one last moment of redemption) and reunite Zelda with her father who will give you one last mask.

Yeah, fan fiction whatever, but what would yall think if this was given to you?
This post was edited on 3/30/18 at 10:18 am
Posted by GeauxWarTigers
Auburn
Member since Oct 2010
18046 posts
Posted on 3/29/18 at 3:29 pm to
quote:

Bring back the panic inducing silent realms of Skyward Sword

Everyone loved those amirite


frick those little shits. I really don't remember them being that bad except for the last one, but frick that one in particular.

As for the OP, I think some time traveling mechanics similar to Majora's Mask with the overworld style of BotW could make for a damn good game. Not sure how to implement it, but I'll let Nintendo figure that one out.
Posted by Tiger Prawn
Member since Dec 2016
21896 posts
Posted on 3/29/18 at 4:45 pm to
Anybody else wish they'd do a full remake of Ocarina of Time? Full remake, not just port it over like they did for 3DS. HD graphics, Switch controls
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