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re: I have the next billion dollar idea for Obsidian and Bethesda
Posted on 5/13/24 at 11:39 am to sicboy
Posted on 5/13/24 at 11:39 am to sicboy
quote:
They set out to make something brand new, it didn't hit with some, i'm 50/50 even though I have almost 150 hours in the game. It wasn't for everyone.
The setting is new, but everything else is quite dated. They should have at least tried to spin off a new game engine, because using the legacy engine just made things feel too similar. They still have the same facial tics and glitches from previous games lol.
They just whiff on so much, like the artifact temples. Land 300m away from one, enter it, chase light bubbles - boom new power. Repeat x100
quote:
But I don't feel any trepidation when it comes to Fallout and Elder Scrolls. They'll do just fine with those.
I don't either but there are gaps between entries in the series that are hard to reconcile. Did I think when I finished Skyrim that it would be 2024 and there isn't another SP elder scrolls game?
This post was edited on 5/13/24 at 12:04 pm
Posted on 5/13/24 at 12:07 pm to sbr2
Well good news. In Todd's latest interview with Kinda Funny he indicated that they are taking measures to make sure there aren't those large gaps between games anymore, because they don't like it either.
I'm not sure when we'll see the fruits of that, but I think they are going to (maybe under the gun from MS) relent some of their IP to other studios under the same roof.
I'm not sure when we'll see the fruits of that, but I think they are going to (maybe under the gun from MS) relent some of their IP to other studios under the same roof.
Posted on 6/10/24 at 11:47 pm to Joshjrn
quote:
People loved Fallout New Vegas, in spite of it being a bug filled game set in a desert fricking wasteland, because it told such incredible stories in an amazing world. You'd think that Todd and crew would do a little introspection over the fact that most people like FO:NV better than FO3 and try to figure out why that is (spoiler alert: it's the fricking stories and world).
I'm bumping this because holy hell I downloaded NV for my Xbox on gamepass and after I poured dozens of hours into it I got a game breaking bug. I know it's an old game, but FO3 was even older and I beat it with zero bugs or freezing. I'm not sure how y'all got through it back in the day, but I'm not even gonna finish it now.
Posted on 6/11/24 at 5:57 pm to BCLA
quote:
I'm bumping this because holy hell I downloaded NV for my Xbox on gamepass and after I poured dozens of hours into it I got a game breaking bug.
Why would you only have 1 save? User error.
Posted on 6/11/24 at 7:15 pm to gobnugget
Eh I had a couple saves, but problem is I wasn't sure exactly where and what I did the cause it (I figured out where after some googling). Plus I didn't want to have to backtrack so much anyway, and it's certainly not user error if the game crashes because I didn't talk to 1 person before starting a quest.
Although I do remember Starfields buggy arse game basically telling you to do multiple saves
Although I do remember Starfields buggy arse game basically telling you to do multiple saves

Posted on 6/11/24 at 8:21 pm to BCLA
quote:
I'm bumping this because holy hell I downloaded NV for my Xbox on gamepass and after I poured dozens of hours into it I got a game breaking bug. I know it's an old game, but FO3 was even older and I beat it with zero bugs or freezing. I'm not sure how y'all got through it back in the day, but I'm not even gonna finish it now.
In our defense, anyone playing on PC has likely installed unofficial bug fixes that squash whatever unfortunately happened to you

Posted on 6/11/24 at 8:21 pm to sicboy
quote:
The new games take a while. Give us the remakes in the meantime
That just makes the new games take even longer.
Posted on 6/11/24 at 9:04 pm to SG_Geaux
quote:
That just makes the new games take even longer.
No it doesn’t. Basically every modern remaster has been farmed out to devs that specialize in remasters. And even if you kept the coding in house, it would be an easy way to keep your coders busy and on payroll during lulls when story and art are still cooking on current projects. You wouldn’t even need to announce it; just have the team poke at it for half a decade during slow times and then release it when it’s done.
This post was edited on 6/11/24 at 9:05 pm
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