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re: Helldivers 2 - Playstation Breaks Its PC Launch Record

Posted on 3/8/24 at 9:52 pm to
Posted by bricksandstones
Member since Nov 2015
1701 posts
Posted on 3/8/24 at 9:52 pm to
Chill random called in a mech for me and it was a lot of fun. Machine gun and missiles can hold them back for a while.
Posted by jmarto1
Houma, LA/ Las Vegas, NV
Member since Mar 2008
36276 posts
Posted on 3/8/24 at 10:12 pm to
I've tried to use it for evacs
Posted by Thundercles
Mars
Member since Sep 2010
6045 posts
Posted on 3/9/24 at 8:00 am to
I rage quit for the first time this week because of those fricking mechs. One guy killed me three times because he just kept his gun firing while sweeping the battlefield and taking everyone out. Kicked him because I was so annoyed.

Then to cool down I played a Medium and ended up with three relative newbies, one of which didn't know how to reinforce I guess and two wouldn't get out of their mechs to reinforce after killing me with mech gunfire so after a minute of watching them slowly walk to the next objective while I smashed the reinforce button angrily I figured it was time for a break.
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
55559 posts
Posted on 3/9/24 at 8:46 am to
A big issue I've noticed is the missiles the mech fires. If the enemy is right on you, the explosion from the missile will detonate your suit and kill you.

See also: snagging the side of a hill or rock in front of you as you are trying to fire while using it for cover.
Posted by jmarto1
Houma, LA/ Las Vegas, NV
Member since Mar 2008
36276 posts
Posted on 3/9/24 at 9:28 am to
I don't see many people using the free stratagem
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
55559 posts
Posted on 3/9/24 at 11:20 am to
quote:

I don't see many people using the free stratagem


I ran a trivial this morning where 3 <10 players jumped in. Two called their mechs in to defend the extraction point and they didn't do too badly. One mech and a player with some missile launder (stinger, maybe?) took down a drop ship about 30 seconds before our ride home touched down.

If anything, the mechs are glass cannons. Glass cannons are still cannons so there is some limited utility from them right now.
Posted by jmarto1
Houma, LA/ Las Vegas, NV
Member since Mar 2008
36276 posts
Posted on 3/9/24 at 11:55 am to
I'm thinking it is best to have one or two at a time only with your back being covered by a physical barrier. The other two essentially guard the two mechs and
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13191 posts
Posted on 3/9/24 at 5:16 pm to
The laser cannon is awesome at destroying the fat bugs that spit, but it doesn't do shite against Chargers.

The flamethrower is great against Chargers, but it cooks your teammates.

The railgun in Unsafe Mode is technically good, but you can only see the charge meter in first person mode and it's too stressful charging it to the correct amount to crack Charger armor while not getting obliterated by all the other BS on the map when you're in first person mode.

I'm really at a loss for what to use as a support weapon when the devs are spamming Charger spawns, fat spitters, and Stalkers
Posted by jmarto1
Houma, LA/ Las Vegas, NV
Member since Mar 2008
36276 posts
Posted on 3/9/24 at 9:23 pm to
Spawn rates are fricked
Posted by Thundercles
Mars
Member since Sep 2010
6045 posts
Posted on 3/9/24 at 9:54 pm to
Spawn rates really are fricked. I was on a challenging bots mission today and was getting fricking railed and barely surviving when I used to be able to jog through hard. Then the game crashed as I was walking over to extraction. Really good way to erode player base confidence.
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
55559 posts
Posted on 3/9/24 at 10:07 pm to
quote:

Spawn rates really are fricked.


Agreed. Even on Trivial the automaton patrols consist of 6-8 bots where it used to be 4. At the evac point, a new wave spawns something like every 20-30 seconds it seems. It made for a lot of action when soloing, but the place looked like a scrap yard by the time I evac'd.
Posted by j1897
Member since Nov 2011
3926 posts
Posted on 3/10/24 at 12:02 pm to
The railgun nerf is maddening, it's useless against chargers. I bounced at least 6 shots in a row off a leg and that's with unsafe turned on. No idea what the strategy is now.
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
55559 posts
Posted on 3/10/24 at 12:04 pm to
Ran some Hards last night with friends. They've definitely upped the difficulty.

I learned last night that tanks are so tough that you can Reinforce onto one and it doesn't destroy it (but you can then ride around on the top, causing the enemies to shoot their own tank )
This post was edited on 3/11/24 at 5:53 am
Posted by caro81
Member since Jul 2017
5627 posts
Posted on 3/10/24 at 3:16 pm to
it seems the difficulty is indeed ramped up.

did a challenging last night. i think we saw a total of 11 bile titans, and unlimited chargers. i havent seen shite like that in older hell dive levels.

glad i got my lvl 50 and full unlocks done already. sheesh.
Posted by Thundercles
Mars
Member since Sep 2010
6045 posts
Posted on 3/10/24 at 4:34 pm to
quote:

it seems the difficulty is indeed ramped up.


I guess it does make sense. It was silly that I at level 20 could get randomly matched with three guys all level 8-10 and we could clear a Hard mission without too much trouble. Everything north of Hard should require some communication, talent, and unlocks up to level 50.
Posted by DownSouthCrawfish
Lift every voice and sing
Member since Oct 2011
39609 posts
Posted on 3/11/24 at 12:28 am to
Been grinding for super samples and good lord random 7 lobbies are a shitshow. Everyone is just bleeding lives and getting in 10 min battles with patrols

Also have y’all tried the slugger shotgun? It’s pretty good. Ignores light/medium armor so you can take on a lot more with your primary. Can shoot every bot except hulks and tanks (think it can shoot their weak spots) and makes quick work of bugs. Can’t shoot through charger or bile titan armor but shreds those red shield bugs.

Slug version of the punisher so it has that same shell reload animation, but that’s pretty manageable from my experience.
This post was edited on 3/11/24 at 12:36 am
Posted by LSUGent
Member since Jun 2011
2751 posts
Posted on 3/11/24 at 1:53 am to
quote:

I guess it does make sense. It was silly that I at level 20 could get randomly matched with three guys all level 8-10 and we could clear a Hard mission without too much trouble. Everything north of Hard should require some communication, talent, and unlocks up to level 50.


Im level 15 and played a suicide bot mission with some friends and wow that shite is nuts... and it isnt even the hardest difficulty

We ended up managing to evac out fully, but we hit the reinforcement limit and got to evac late and had to survive with no strategems.

The only thing I wish they fixed would be the seemingly infinite chain of drop ships or bug breaches.... They legitimately might be able to chain infinitely because at times it really does feel like they never stop coming.
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
55559 posts
Posted on 3/11/24 at 5:56 am to
quote:

Im level 15 and played a suicide bot mission


One of my first missions was with some friends and it was a Helldive (they were 35, I was like 2 lol). Drop ships were coming in 2's and 3's (maybe even 4's?) and dropping multiple devastators and tanks.

I can't imagine how crazy that would be now.
Posted by j1897
Member since Nov 2011
3926 posts
Posted on 3/11/24 at 10:43 am to
quote:

The only thing I wish they fixed would be the seemingly infinite chain of drop ships or bug breaches.... They legitimately might be able to chain infinitely because at times it really does feel like they never stop coming.


It was the same in the first game, so I doubt they fix that. On the higher levels your strategy is to run away and avoid conflict.
Posted by LSUGent
Member since Jun 2011
2751 posts
Posted on 3/11/24 at 1:54 pm to
quote:

It was the same in the first game, so I doubt they fix that. On the higher levels your strategy is to run away and avoid conflict.


I guess I should specify... tons of enemies is one thing... but when half the enemies are heavily armored like the chargers, titans, hulks, tanks etc.... then it becomes absurd.... I guess I really would like them to just cut back out the sheer amount of the heavily armored and massive enemies... or maybe keep that strictly for the highest level of difficulty? Because it seems unreasonable to have all that and then have negative modifiers like less strategems or longer strategem cooldowns to deal with that.
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