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Started By
Message
re: Helldivers 2 - Playstation Breaks Its PC Launch Record
Posted on 3/6/24 at 6:12 am to theducks
Posted on 3/6/24 at 6:12 am to theducks
Patch Notes
Major Updates
Planetary Hazards active
Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
Balancing
Eradicate Missions
Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.
Primary, Secondary, & Support Weapons
Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
Railgun: Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
Flamethrower: Increased damage per second by 50%
Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26
Stratagems
Energy Shield Backpack: Increased delay before recharging
380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread
Fixes
Fixed armor rating values not reducing damage as intended.
Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
Fixed anti-aliasing toggle not working on PS5.
Balanced lighting across all planets to solve cases where the game was too dark.
Improved flashlight efficacy.
Increased visibility during “sand rain” weather on Erata Prime.
Updated tutorial materials and lighting.
Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
Fixed timing issues that could occur in the “Extract E-710” primary objective.
Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
Fixed some cases of large assets floating if the ground beneath them was blown up.
Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
Fixed unthrowable snowballs after ragdolling.
Fixed being able to use grenades after drowning.
Camera no longer locked on the player's own corpse and blocking spectator mode.
Helldivers now take damage from fire, gas etc. generated by other players.
Armor no longer stretches when dismembered.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Game may crash after dropping several high power stratagems in succession.
Picking up items from caches may cause characters to freeze in place for an extended period of time.
Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
Players cannot unfriend other players befriended via friend code.
Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
Mission objective HUD displays different numbers for client and host during some missions.
Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
Text chat box display is obstructed by the cinematic letterboxing during extraction.
Some text in the HUD/UI is missing or not displaying correctly.
Players may experience issues when many players attempt to login and/or play at the same time:
Login rate limiting
Players may become disconnected during play
Various UI issues may appear when the game interacts with servers
Some games may not be joinable by others for a short period of time
Major Updates
Planetary Hazards active
Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
Balancing
Eradicate Missions
Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.
Primary, Secondary, & Support Weapons
Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
Railgun: Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
Flamethrower: Increased damage per second by 50%
Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26
Stratagems
Energy Shield Backpack: Increased delay before recharging
380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread
Fixes
Fixed armor rating values not reducing damage as intended.
Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
Fixed anti-aliasing toggle not working on PS5.
Balanced lighting across all planets to solve cases where the game was too dark.
Improved flashlight efficacy.
Increased visibility during “sand rain” weather on Erata Prime.
Updated tutorial materials and lighting.
Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
Fixed timing issues that could occur in the “Extract E-710” primary objective.
Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
Fixed some cases of large assets floating if the ground beneath them was blown up.
Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
Fixed unthrowable snowballs after ragdolling.
Fixed being able to use grenades after drowning.
Camera no longer locked on the player's own corpse and blocking spectator mode.
Helldivers now take damage from fire, gas etc. generated by other players.
Armor no longer stretches when dismembered.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Game may crash after dropping several high power stratagems in succession.
Picking up items from caches may cause characters to freeze in place for an extended period of time.
Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
Players cannot unfriend other players befriended via friend code.
Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
Mission objective HUD displays different numbers for client and host during some missions.
Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
Text chat box display is obstructed by the cinematic letterboxing during extraction.
Some text in the HUD/UI is missing or not displaying correctly.
Players may experience issues when many players attempt to login and/or play at the same time:
Login rate limiting
Players may become disconnected during play
Various UI issues may appear when the game interacts with servers
Some games may not be joinable by others for a short period of time
This post was edited on 3/6/24 at 6:44 am
Posted on 3/6/24 at 6:24 am to Sl0thstronautEsq
Nvm I just suck
This post was edited on 3/6/24 at 6:27 am
Posted on 3/6/24 at 6:29 am to Hulkklogan
(no message)
This post was edited on 3/6/24 at 6:33 am
Posted on 3/6/24 at 6:34 am to Sl0thstronautEsq
That sucks. Should have just buffed the other guns to make them worth using.
Posted on 3/6/24 at 7:33 am to DownSouthCrawfish
I think the biggest issue is that the railgun is about the only weapon that works against heavy armor. They need more weapons that are useful against bile titans and chargers, for example.
The breaker nerf seems.. unnecessary. It's only effective against light armor, and even then it BLOWS through ammo. I'm surprised they're nerfing it.
The breaker nerf seems.. unnecessary. It's only effective against light armor, and even then it BLOWS through ammo. I'm surprised they're nerfing it.
This post was edited on 3/6/24 at 7:34 am
Posted on 3/6/24 at 7:41 am to Hulkklogan
quote:
The breaker nerf seems.. unnecessary. It's only effective against light armor, and even then it BLOWS through ammo. I'm surprised they're nerfing it.
Same here. What players really want in a game like this is to deliver carnage and mayhem. Instead of nerfing weapons, just spawn more NPCs per difficulty level.
Posted on 3/6/24 at 8:17 am to Bard
The devs really fumbled this one and the vast majority of the feedback I'm seeing on Reddit and Twitter is negative.
It doesn't help when the devs release a message like this:
Sooo, you acknowledge that people are going to be PISSED about nerfing their favorite weapons, yet you did it anyway because the Breaker, Railgun, and Shield backpack were too powerful? In a PVE game? And you're not going to nerf tank armor or the spawn rate of tank enemies, nor are you going to buff other anti-tank weapons to balance that out?
frick off. Definitely taking a break from the game until the next "balancing patch" comes out.
It doesn't help when the devs release a message like this:
quote:
On a more personal note, I know that having your favorite toy nerfed absolutely sucks. Investing countless hours into mastering a weapon is an incredible dedication from you, which is the main reason we're making this game in the first place. And then having that weapon weakened feels like a punishment for being too good at the game.
But I implore you not to compare a changed item with its older version, but to evaluate the existing one as it is and see if it still has a place in your heart.
Sooo, you acknowledge that people are going to be PISSED about nerfing their favorite weapons, yet you did it anyway because the Breaker, Railgun, and Shield backpack were too powerful? In a PVE game? And you're not going to nerf tank armor or the spawn rate of tank enemies, nor are you going to buff other anti-tank weapons to balance that out?
frick off. Definitely taking a break from the game until the next "balancing patch" comes out.
Posted on 3/6/24 at 8:26 am to Sl0thstronautEsq
I haven't played this game, but this reminds me of Bungie with Destiny 2. If a weapon is popular and effective, they nerf it. They even sunset a bunch of popular weapons and the backlash was strong. They went back and reverted sunsetting, but left certain weapons at a lowered tier max level, basically making them useless in-game. This nerfing of popular weapons is a Bungie theme. It was frustrating.
This post was edited on 3/6/24 at 8:27 am
Posted on 3/6/24 at 8:34 am to SaintEB
Didn't this also recently happen with Diablo 4, where the devs nerfed everything into the ground, the community got pissed, and Blizzard had to apologize? Just wild that devs keep doing this.
Posted on 3/6/24 at 9:05 am to Sl0thstronautEsq
Rail gun shot in safe mode will bounce off of charger armor. Noticed the breaker taking a few more shots to kill on enemies too. Even the small bugs needed two if hit in the wrong spot. Didnt have time to test it out much but the dmg difference is noticeable.
Posted on 3/6/24 at 9:19 am to DownSouthCrawfish
Did you test whether 2 shots from the Railgun in unsafe mode can still strip armor off the front legs of a Charger?
I'm also seeing videos of the newly-buffed Flamethrower melting Chargers.
I'm also seeing videos of the newly-buffed Flamethrower melting Chargers.
Posted on 3/6/24 at 9:39 am to Sl0thstronautEsq
Yea I believe a charged shot will strip in 2 hits still. Didn’t get a chance to test it solo to confirm 100%. Did notice the random I was running with was doing work with the flamethrower
This post was edited on 3/6/24 at 9:40 am
Posted on 3/6/24 at 12:26 pm to DownSouthCrawfish
classic mistake. nerf things in a pve game people like. Not raising the things they dont to an appropriate level.
im sure ill still be having fun but you think that devs would have learned this is a bone head tactic after its failed time and time again.
im sure ill still be having fun but you think that devs would have learned this is a bone head tactic after its failed time and time again.
Posted on 3/6/24 at 12:37 pm to caro81
Here's a blog post from the devs trying to explain the "balancing" they did in the latest patch:
Balancing the Firepower in Helldivers 2
While I appreciate their intent, they've really fumbled their first attempt at balancing and should have learned from Destiny 2, Diablo 4, etc. devs who also pissed off the majority of the community with unnecessary nerfs.
ETA: Based on Reddit and Twitter, pretty much everyone disagrees with the rationale from the blog post. Curious to see if the player count drops based on the stance the devs are taking on this balancing issue. It appears they didn't like the way people were playing the game, so they nerfed shite?
Balancing the Firepower in Helldivers 2
While I appreciate their intent, they've really fumbled their first attempt at balancing and should have learned from Destiny 2, Diablo 4, etc. devs who also pissed off the majority of the community with unnecessary nerfs.
ETA: Based on Reddit and Twitter, pretty much everyone disagrees with the rationale from the blog post. Curious to see if the player count drops based on the stance the devs are taking on this balancing issue. It appears they didn't like the way people were playing the game, so they nerfed shite?

This post was edited on 3/6/24 at 12:47 pm
Posted on 3/6/24 at 1:02 pm to Sl0thstronautEsq
Armor rebalancing. This is how many hits until death.
The link contains video of the testing (testing was done with trash mobs so your mileage is likely to vary with tougher enemies).
quote:
Summing up:
50 armor = 4 hits
70 armor = 5 hits
100 armor = 6 hits
150 armor = 6-7 hits
200 armor = 9 hits
The link contains video of the testing (testing was done with trash mobs so your mileage is likely to vary with tougher enemies).
This post was edited on 3/6/24 at 1:03 pm
Posted on 3/6/24 at 2:32 pm to Bard
i guess the question is, how was the armor rating working prior to the fix.
was everyone essentially at 0 armor? everyone at 100 armor?
i dont think we know that for sure.
was everyone essentially at 0 armor? everyone at 100 armor?
i dont think we know that for sure.
Posted on 3/6/24 at 3:43 pm to caro81
I did read someone explaining that if you only buff and never nerf then you get power creep which really fricks with games. It could be that the Breaker just seemed OP and needed to be brought into line with the difficulty devs intended.
What's the new gun to go to now?
What's the new gun to go to now?
Posted on 3/6/24 at 3:45 pm to Thundercles
Also I'm glad they tweaked eradicate missions because people would only play that on repeat to grind so it was hard to actually play the game in any other capacity.
Posted on 3/6/24 at 3:55 pm to Thundercles
quote:
What's the new gun to go to now?
Not sure about Primary weapons, but supposedly the buff to the Flamethrower makes it a good supply weapon against Chargers (and I'm sure other bugs)
Posted on 3/6/24 at 5:35 pm to Sl0thstronautEsq
I use the flamethrower now and it wrecks chargers. I have also burned myself a lot.
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