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re: FromSoftware's run since 2009 (GOAT?)
Posted on 4/13/22 at 12:09 pm to SG_Geaux
Posted on 4/13/22 at 12:09 pm to SG_Geaux
for me it would be blizzard. multiple genres and all have been hits.
their recent fall from grace will be interesting to see how plays out.
Edit: naughty dog and rockstar also contenders for the crown
their recent fall from grace will be interesting to see how plays out.
Edit: naughty dog and rockstar also contenders for the crown
This post was edited on 4/13/22 at 12:12 pm
Posted on 4/13/22 at 12:21 pm to caro81
The real answer is Nintendo.
Posted on 4/13/22 at 12:43 pm to td01241
quote:I said I'm a completionist lol
Serious question not being a dick did you talk to all the NPCs? Take in things around you knowing the flame Isngoing our? Did you do any side quest that build the world out? Or did you just kinda die at the undead burg? And get pissed because the game has no 15 min of cutscene before you fight anything. I’m not being an a-hole I enjoy those things too.
I did all I could, and I don't even find the series challenging. The gameplay has grown repetitive and boring to me to be entirely honest.
As for the NPCs, which I have often gone out of my way to hunt down which requires Wikis realistically especially in the case of Elden Ring, yes, I do talk to them. I make it a point to complete their questlines as reasonable. They also do not makeup for the overall lack of narrative in the series. You mainly get some side stuff to give some flavor with the npcs, not really anything to fill in the major gaps and make everything suddenly connect.
That's not even addressing the issue of how talking with NPCs and completing their questlines in From games is nigh impossible without using Wikis or similar for guidance due to how absurdly obtuse they are with the NPCs rarely giving useful guidance. Elden Ring is especially bad about this.
Overall, so many major points that are presented are often left absurdly hidden behind lore and stuff that basically requires a wall full of sticky notes with red lines connecting everything like a damn conspiracy theory. To this day, I don't recall a single detail of relevance from the DS2 narrative.
DS1 was just everything sucks and you choose if it continues to suck that way or sucks another way. No details explaining things beyond that really.
DS3 was DS1 with more flavors of suck, similar amount of details for the conclusion and big picture.
Elden Ring, which may as well be DS4, is a bit better with telling you some details about stuff, but even at the end so much is left to random obscurity that answers basically nothing without having to dig through 10 metric tons of lore.
I could give examples in detail, but that would be a long post.
Posted on 4/13/22 at 2:20 pm to Kodar
We can agree to disagree amicably. I would say DS 2 is the worst at this you're right… but there are details around why everything sucks. Very explicit details that require nothing but playing the game to know. DS3 I haven’t played as much as the rest so I’ll concede you’re right there out of no confidence. Bloodbourne and Sekiro it’s not even arguable imo. There’s so much there. They even give what is more or less a story dlc for BB rare for FromSoft. Haven’t gotten far enough in the ER but I’d say there is more cutscenes than ever. The backstory is clear and so is why you’re needed.
The way they flow as I’m calling enough story (although in an earlier post I said they intend to be unique and are minimalist) usually an opening cutscene, then random people around where begin give you story by dialogue, eventually you reach the get gud test and more or less a bigger info drop is given to you with more npcs with more dialogue options. Some of these areas aren’t always the easiest to find but they’re there. They mean to craft a world the player knows nothing of and mostly tell it like that.
The way they flow as I’m calling enough story (although in an earlier post I said they intend to be unique and are minimalist) usually an opening cutscene, then random people around where begin give you story by dialogue, eventually you reach the get gud test and more or less a bigger info drop is given to you with more npcs with more dialogue options. Some of these areas aren’t always the easiest to find but they’re there. They mean to craft a world the player knows nothing of and mostly tell it like that.
Posted on 4/13/22 at 2:22 pm to caro81
Naughty dawg? I love uncharted as much as the next guy but you are putting on a Bloodbourne level? Last of Us 1 is the only one worthy.
Blizzard can’t speak to
Blizzard can’t speak to
Posted on 4/13/22 at 2:35 pm to td01241
quote:Fair enough
We can agree to disagree amicably.

Posted on 4/13/22 at 2:56 pm to Kodar
I would highly recommend BB if I am correct and you said you haven’t. It’s a totally different feel combat wise and works way better IMO.
Posted on 4/13/22 at 3:19 pm to td01241
quote:
Bloodbourne level
for me yeah. i did not like bloodborne. i didnt hate it, but it didnt just vibe with me. played a couple bosses in and was not compelled to go further.
Posted on 4/13/22 at 4:42 pm to caro81
I get that. The game’s aren’t made for everyone and that’s makes them so special. Not everything has to be ubisofted to try to sell their shite. FromSoft saw a gap. One people either didn’t knew they wanted or how bad and they took a risk. Not everything should be made for everyone or everything will just suck
Posted on 4/13/22 at 8:19 pm to Kodar
quote:
storytelling virtually does not exist and the gameplay is too shallow for my taste.
You have to dig for the story; I get that some people want it more front and center. But what kinds of games would you consider “deep” gameplay? I find the Souls games very deep and Elder Scrolls shallow.
I agree with the OP and I’ll take it even further back - if you look at the PS1/2 generations with King’s Field/Shadow Tower/Evergrace/Eternal Ring they’ve been making some special stuff since the 90’s. Demon’s Souls was the first one where they really had the technical capabilities to fully realize their vision.
Posted on 4/13/22 at 8:39 pm to ForeverEllisHugh
You have to “dig” for the deep reasons your there and what it all truly means. Except jn maybe Sekiro. Id argue BB as well it’s just not as overt but what is happening is very clear I mean the world actually changes around your actions and the story implications. There a story in each of them, it’s just mostly presented through the limited perspective the player character would have.
Posted on 4/13/22 at 8:49 pm to ForeverEllisHugh
quote:Sekiro did more combat depth with a single weapon than the Souls series did overall.
But what kinds of games would you consider “deep” gameplay?
The Nioh series is more different overall from Souls, but in terms of combat, Nioh combat is deeper by a metric mile.
Those are two examples off the top of my head.
Posted on 4/13/22 at 8:52 pm to Kodar
I don’t think it’s fair to compare the Sekiro style and its use of a single weapon as a negative. It was awesome and frickkng hard at times but the entire game was made for it. They could design dark souls where you just start with your sword and balance around it
I’ll give you nioh is deeper but tbh souls borne isn’t trying to be deep. The zeitgeist makes it so since many want to conflate the difficult they have with something deep
I’ll give you nioh is deeper but tbh souls borne isn’t trying to be deep. The zeitgeist makes it so since many want to conflate the difficult they have with something deep
This post was edited on 4/13/22 at 8:54 pm
Posted on 4/13/22 at 9:35 pm to td01241
quote:I know, but I definitely hold the opinion that the combat just isn't interesting and it is dated. For me personally, between the NG+ of the souls games lacking anything interesting (sans DS2 ironically) and the combat just not having any interesting depth, I actually don't feel like I get any notable replay ability from the series.
souls borne isn’t trying to be deep.
As for the Sekiro thing, it was more so showing they have the ability to have combat depth in their games. They just choose not to for whatever reason.
Just my opinion at the end of the day.
This post was edited on 4/13/22 at 9:36 pm
Posted on 4/13/22 at 10:13 pm to Kodar
Hell the BB communties to this day go hard. I’ll held you and roll a new character with you.
There is massive replay value to BB. Largely to the trick weapons they have like 30’instead of 500000 and the chalice dungeons
There is massive replay value to BB. Largely to the trick weapons they have like 30’instead of 500000 and the chalice dungeons
This post was edited on 4/13/22 at 10:15 pm
Posted on 4/13/22 at 10:34 pm to td01241
I don't have any interest in BB just because of lack of a port/no fps option greater than 30 to my knowledge. I can handle 60 fine, but 30 is a bit much
If it gets a port someday or similar, I'll give it a try.

If it gets a port someday or similar, I'll give it a try.
Posted on 4/13/22 at 10:43 pm to Kodar
Damn man the game doesn’t need 60 fps. It was chosen as 30 for the aesthetics of gothic horror. And btw you can run it at 60 you don’t have a ps4 pro of Ps5?
This post was edited on 4/13/22 at 10:44 pm
Posted on 4/13/22 at 10:47 pm to SEClint
quote:
I've never played any of those.
I know I'm missing out in the gaming world, just I just can't get into some genres at times.
They require a patience that isn’t something everyone can give. If you can, you’ll be rewarded with some of the most dark and immersive fantasy worlds in gaming.
Posted on 4/13/22 at 10:51 pm to JakeFromStateFarm
That’s only true for a much shorter trine than. Most think. If you’re willing to do things the game gives you as options the patience thing isn’t so bad. It doesn’t rob you of the high though
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