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re: Fortnite Battle Royale Out For Free (PS4, XB1, PC)

Posted on 3/7/19 at 10:21 am to
Posted by Eric Nies Grind Time
Atlanta GA - ITP
Member since Sep 2012
24936 posts
Posted on 3/7/19 at 10:21 am to
Just giving you a hard time.

Apologies if you took offense.

As far as football...trying to stop watching it completely. Have cut it down to maybe one or two games a year. Will still check box scores though.
This post was edited on 3/7/19 at 10:29 am
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22168 posts
Posted on 3/7/19 at 10:31 am to
Lol you had me.

I just think there was a surge of try hards because of new content for TTV people and the pop up cups are relevant for future tournaments.
Posted by YumYum Sauce
Arkansas
Member since Nov 2010
8315 posts
Posted on 3/7/19 at 12:30 pm to
quote:

I just think there was a surge of try hards because of new content for TTV people and the pop up cups are relevant for future tournaments.


we got absolutely waxed in squads last night.. its getting worse for sure
Posted by txpurpleandgold
Member since Nov 2005
1028 posts
Posted on 3/7/19 at 2:18 pm to
I was off yesterday and played during the day. Much easier. We only had a 3 man squad but we got a 2nd place and a few top 5s. A lot less building. Some squads hardly built at all. I think the sweats get on at night.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22168 posts
Posted on 3/8/19 at 12:13 am to
30+ on this gauntlet on solos is getting scrimmy. I had 8 people in the second moving circle. Died to storm as it touched me when I was just about to finish off someone. Finished 3rd with 6 kills.

eta only played from 10-12:30 today and ended with 40 and called it.
This post was edited on 3/8/19 at 7:53 am
Posted by ScaryClown
Member since Nov 2016
5847 posts
Posted on 3/8/19 at 1:06 pm to
I hate the moving storm at end. It was so much better when the final circle didnt move. Every game just ends up being a sprint to the opposite side of the map where the circle just moved. Incredible that its lasted this long.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22168 posts
Posted on 3/8/19 at 9:11 pm to
I like the moving storm. It's kind of fun when you have a lot of people trying to get to an area.

Qualified for the Finals in Gauntlet. Don't know if I'll be able to participate though as family is in town
This post was edited on 3/8/19 at 9:25 pm
Posted by Bonkers119
Baton Rouge
Member since Dec 2015
10150 posts
Posted on 3/9/19 at 12:18 am to
Great job though man, that’s awesome. How many points did you finish with?
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22168 posts
Posted on 3/9/19 at 1:34 am to
40. I only played a couple hours of the gauntlet.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22168 posts
Posted on 3/9/19 at 1:36 am to
My squad ended up in a scrim. Nobody landed tilted and we are just playing like it's a regular game and mowing people down. Get to the second moving circle with 15 people left. We knew as soon as everyone was going into Pleasant and knocking walls down and replacing them that we were in one. Think the team had around 20 kills playing non scrim like.
Posted by txpurpleandgold
Member since Nov 2005
1028 posts
Posted on 3/9/19 at 2:32 pm to
Finally got that first squad dub of the season after some crushing 2 places. We got 2 treasure maps this game. Had to go back into the storm to get one but I definitely recommend. At the end we all had gold AKs/scars.
Posted by YumYum Sauce
Arkansas
Member since Nov 2010
8315 posts
Posted on 3/11/19 at 9:50 am to
Played solos a while last night. Seems everyone has all gold weapons late game now. My god its tough. I am better than I have ever been (i'll give myself a 5.5/10) and the game is harder than ever.
Posted by txpurpleandgold
Member since Nov 2005
1028 posts
Posted on 3/11/19 at 10:29 am to
I'm actually finding it easier. Without the planes, rifts and most of the zip lines there is a lot less third partying. FWIW I rarely play solos though.
Posted by YumYum Sauce
Arkansas
Member since Nov 2010
8315 posts
Posted on 3/11/19 at 10:52 am to
quote:

I'm actually finding it easier. Without the planes, rifts and most of the zip lines there is a lot less third partying. FWIW I rarely play solos though.


I have a screen shot of a build battle last night that I need to post. Just sat back and watched. fricking insane what these kids are doing
Posted by txpurpleandgold
Member since Nov 2005
1028 posts
Posted on 3/11/19 at 11:14 am to
No doubt. Try to avoid those fights if you can. If they are already in a build battle with someone else they probably won't notice you.
Posted by YumYum Sauce
Arkansas
Member since Nov 2010
8315 posts
Posted on 3/11/19 at 11:32 am to
I just watch.
Posted by Bonkers119
Baton Rouge
Member since Dec 2015
10150 posts
Posted on 3/11/19 at 12:15 pm to


Fortnite currently
Posted by ScaryClown
Member since Nov 2016
5847 posts
Posted on 3/11/19 at 1:57 pm to
Ya those soccer skins are always sweaty. Finally got two duo wins but every fight is a war.
Posted by Bonkers119
Baton Rouge
Member since Dec 2015
10150 posts
Posted on 3/11/19 at 2:02 pm to
Yeah dude. We had a 4v1 the other night. Me and my teammate get double trapped, standing way to close to each other. Then 2v1. We get revived, and he downs both of us again. Finally someone kills him, but damn that was way to much work.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22168 posts
Posted on 3/12/19 at 8:33 am to
Pretty good update today.

Baller
This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
300 Health
Infantry Rifle
Removed Common rarity

Heavy Assault Rifle
Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare

Base damage scaling for Common/Uncommon/Rare 36/38/40
Clingers
Reduced max stack size from 10 to 6.

Vending Machines
Removed the material cost.
Each Vending Machine will be destroyed after claiming an item.

Common and Uncommon Vending Machines have been removed.
Removed Mounted Turret from Legendary Vending Machine
Reduced availability of Treasure Maps from floor loot .53% to .27%.
Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%.

Bug Fixes

Fixed rocket smoke trails disappearing instantly on explosion.
Fixed an issue where the popping audio for Balloons would continue to play after using Balloons to get to max build height while using a vehicle.
Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled.
Fixed an issue where Buried Treasure chests could be placed on the Starting Island.
Fixed an issue where using an Impulse Grenade or a Shockwave Grenade while jumping on a Hoverboard causes the player to rapidly rotate.
GAMEPLAY
Battle Royale Crossplay Matchmaking
Combined Xbox One and PS4 pools.

This requires you to opt-in to cross-play.
Players opt-ing out are restricted to Creative Mode and Playgrounds.
Combined Mobile and Switch pools.
Before, Switch players were combined with Xbox One and PS4 cross-play parties.
We expect an on-average better per-game experience for both Mobile and Switch players.

Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience!
Reduced infinite dab duration from 12 hours to 11 hours in the front end
Just kidding, Increased Infinite dab duration from 12 hours to 13 hours in the front end
Elimination credit is now awarded to the last damager in cases of logging out, self-elimination, and eliminations due to Storm damage. The current threshold timer is 5 seconds for Storm eliminations and 15 seconds for logouts and self-eliminations.
Added visual effects for the siphon on elimination.
Players can now build as soon as they impact anything after being launched by a Pirate Cannon
Players can dance while holding a balloon
Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
Players automatically enter the driver seat when entering an empty vehicle.
Added custom consume animations for the following items:
Bandages
Medkit
Small Shield Potion
Shield Potion
Slurp Juice
Chug Jug

Bug Fixes
Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon
Fixed Pirate Cannon not being able to shoot when moving backwards
Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon.
Fixed Pirate Cannon player impact explosion effects sometimes being delayed
Fixed an issue where Pirate Cannons flipped onto their side, sliding across the ground for too long
Fixed Pirate Cannons dealing damage to itself if fired in close quarters
Fixed an issue where players wouldn’t break through structures when fired from Pirate Cannons at close range
Traps are no longer triggered by vehicles that are empty or carrying only friendly players.
Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons.
Fixed an issue with the Conga emote not respecting environmental surfaces like Lava
Fixed an issue where a player may briefly stop their skydiving animation unexpectedly
Fixed an issue allowing emote-cancelling during door open/close animations.
Fixed players holding Buried Treasure map upside down
Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit mode on the blueprint piece instead of build the structure.
Driftboards no longer explode when exiting one near a Mounted Turret.
Fixed PS4 players being unable to adjust mouse sensitivity.
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