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re: FF7 battle system is severely flawed

Posted on 7/9/20 at 4:02 pm to
Posted by NastyTiger
Hammond/Baton Rouge/Lafayette
Member since Jun 2005
11271 posts
Posted on 7/9/20 at 4:02 pm to
Gotterdammerung ftw!
Posted by KamaCausey_LSU
Member since Apr 2013
16086 posts
Posted on 7/14/20 at 11:54 am to
I've definitely learned that you need to start a boss battle, scan the boss, and immediately quit and change materia.

Glad this game doesn't have annoying save points and it puts you back immediately before the battle.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67391 posts
Posted on 7/14/20 at 3:29 pm to
quote:

I've definitely learned that you need to start a boss battle, scan the boss, and immediately quit and change materia.


exactly such poor design

quote:

puts you back immediately before the battle.


thank goodness
Posted by Blitzed
Member since Oct 2009
21777 posts
Posted on 7/14/20 at 4:28 pm to
quote:

exactly such poor design


How so? Should every boss battle have a guide before you fight on how to beat them? geez. What is the point? Just read a guide before you start a chapter while you are at it.
This post was edited on 7/14/20 at 4:31 pm
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45200 posts
Posted on 7/14/20 at 4:53 pm to
quote:

Just read a guide before you start a chapter while you are at it.


That’s what I did. Don’t regret it either lol.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67391 posts
Posted on 7/14/20 at 5:05 pm to
quote:

How so? Should every boss battle have a guide before you fight on how to beat them? geez. What is the point? Just read a guide before you start a chapter while you are at it.


say I have fire materia junctioned to elementals and get thrown into a fight with a fire-resistant boss after a cutscene. my choices are:

- subject myself to a miserably long fight by whacking away at him for 2 damage per hit, using magic (and items if on Normal) when i can.

- quit and redo materia, then come back for a normal fight


those are the only 2 choices, and you call that good game design?? it's one of the most common issues brought up on every forum, even from the fanbois. absolutely 0 reason that they couldnt let you swap materia at the cost of some ATB

it's tedious and ruins pacing and buildup. "oh wow this boss is so epic, this is gonna be awesome. oh wait nvm, let me reload real quick"
Posted by Blitzed
Member since Oct 2009
21777 posts
Posted on 7/14/20 at 5:12 pm to
There was never a point in which I had to back out of a fight because of materia. I made sure the materia was spread evenly across. Cloud has fire...okay well Barrett has water. So ill just focus with Barrett more, etc. I also very rarely used elemental junction to attack unless I lost a fight and saw where it could be beneficial. May have something to do with it.

I just dont understand the gripe, but I cant understand it because I never had a problem with it.

This post was edited on 7/14/20 at 5:16 pm
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67391 posts
Posted on 7/14/20 at 5:18 pm to
I was gonna say, maybe you got lucky with what you had equipped and where, and just didn't come across it much. but i distinctly remember it happening several times and just rolling my eyes constantly when none of my characters had a boss' weakness loaded up. I always tried to have different elements set up, but i'd run into shite where I had fire, ice, and bolt or something, then I run into a boss that's only weak to wind or some shite. people's experiences are obviously going to vary with this particular gripe, but it was definitely infuriating, especially on the chapters where youre swapping characters
Posted by Phate
Baton Rouge
Member since Mar 2006
11773 posts
Posted on 7/14/20 at 7:25 pm to
quote:

Gotterdammerung ftw!


Posted by KamaCausey_LSU
Member since Apr 2013
16086 posts
Posted on 7/15/20 at 12:09 pm to
quote:

let you swap materia at the cost of some ATB

Many, if not most Final Fantasy games let you change weapons mid battle. Usually at the cost of a turn (ATB). They could have easily let you change weapons.

The way that materia can be "equipped" but not in use (grayed out in the materia screen), makes me think that equipment changes were originally planned.

Also, I'm a bit annoyed at myself. I didn't realize that this was a Part 1. Especially considering that it doesn't say Part 1 in the game title or anywhere else.

Midgar was my least favorite part of the original FFVII. I wish they would have just spent more time on the game and released the entire thing. Of course you can't charge people three times that way, and a $180 game is a hard sell.
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