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re: Fallout 76 thoughts...

Posted on 11/29/18 at 9:24 am to
Posted by sicboy
Because Awesome
Member since Nov 2010
77568 posts
Posted on 11/29/18 at 9:24 am to
I'm not "thankful", but I'm not bent out of shape about it like I would be with a main line Fallout or Elder Scrolls game.

For those freaking out that this means they're going to jack up TES6, that game will be a all hands on deck development. They won't screw that one up.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/29/18 at 9:39 am to
heres a good one

there is a bug where if you loot "Stacks of frag grenades" from super mutants, they become invisible and take up weight in your inventory, but you cant get rid of them

for ex, you kill super mutant, loot "12 frag grenades". you have 1 already on your person. after you loot, you still only have 1, except now you have 6 lbs of invisible carry weight you can NEVER GET RID OF. the frags just disappear into thin air but weigh you down


everyday is a battle of what cool shite people find, vs what broken bugs they find.

for ex, there is a level 50 charisma perk that lets you train animals like Brahmin and deathclaws and have them guard your camp . pretty neat

or the ridiculous mutation combo of marsupial and speed demon, with Unstarched genes level 2 perk. Lets you stay mutated with the best/your favorite mutations even if you take radaway.
Posted by Lucky_Stryke
central Bama
Member since Sep 2018
1910 posts
Posted on 11/30/18 at 8:59 am to
Ran into a bug last night where i died inside a mine and couldnt spawn anywhere on map. I had to go to another server to able to play again.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/30/18 at 9:00 am to
are you at the burning mine / mount blair area in the south? looks pretty awesome/dangerous. I like the protest signs

I finally completed Innoculation last night.
Posted by Lucky_Stryke
central Bama
Member since Sep 2018
1910 posts
Posted on 11/30/18 at 9:11 am to
think it was blackwater mine.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/30/18 at 9:17 am to
awesome. a list of Mutations!




this person was trying to radiate themselves as much as possible to get every mutation

Posted by sicboy
Because Awesome
Member since Nov 2010
77568 posts
Posted on 11/30/18 at 9:31 am to
Is anyone here playing with people? Sounds like a lot of solo.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/30/18 at 9:53 am to
solo. funny thing, everyone I talked to about getting the game decided against buying it for some reason.

however, there are often people on the map and wandering up to people's CAMPS is always a pleasant surprise.

almost always when people run across each other, they just do whatever Event is happening in the town, then go about their own separate ways. at least that's my experience.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 11/30/18 at 10:00 am to
quote:

almost always when people run across each other, they just do whatever Event is happening in the town, then go about their own separate ways. at least that's my experience.


The WoW method of grouping.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/30/18 at 10:05 am to
yeah. all the lore and story is mainly tied up in long arse terminal entries and/or holotapes. reading and actually trying to figure out the story, which ill admit I don't read EVERYTHING, but I try to get a jist of whats going on, would be impossible in a group. Because everyone just rushes thru everything

Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/30/18 at 10:22 am to
this dude used mutations to fight a scorchbeast in the air lol

Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/30/18 at 1:30 pm to
PATCH VERSION

12/4/2018 patch

The size of this update will be significantly smaller across all three platforms than the patch we released on November 19. On consoles, the download size will be approximately 3GB, and around 36MB for PC.
•Xbox: 1.0.2.0
•PS4: 1.0.2.0
•PC: 1.0.2.0

GENERAL
•Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.

•Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., CRAFTING, AND WORKSHOPS
•Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

BALANCE
•Enemies: XP rewards for killing high-level creatures have been reduced.

•Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.

•Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

PVP
•Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

BUG FIXES

STABILITY AND PERFORMANCE
•Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
•Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.

GENERAL
•Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
•Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.

C.A.M.P., WORKSHOPS, AND CRAFTING
•C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.

•Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.

•Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.

PERKS
•Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.

SOCIAL
•Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
•Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.

SURVIVAL
•Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.

USER INTERFACE
•AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
•Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
•Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
•Localization: Subtitles will now appear correctly, and English voiceover will play for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
•Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
•Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
•Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

You may also find them on our official site: LINK /

Thanks for your continued feedback, support, and reporting!
This post was edited on 11/30/18 at 1:33 pm
Posted by TigerMyth36
River Ridge
Member since Nov 2005
39729 posts
Posted on 11/30/18 at 1:42 pm to
with 11 people still playing, I doubt the stash increase will mess with balance much.
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 11/30/18 at 2:47 pm to
That screenshot looks like shtt

Damn this game needs mods.
Posted by SprintFun
Columbus, OH
Member since Dec 2007
45794 posts
Posted on 11/30/18 at 7:37 pm to
Been steadily playing and up to level 30. Still enjoying it, just taking my time to progress through the questlines like I would any other fallout game.

Patch seems meh. Stash increase is ok I guess but I hope their unnamed fixes/improvements squash a lot of bugs since that's still a glaring issue.
This post was edited on 11/30/18 at 7:39 pm
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 12/3/18 at 10:44 am to
im up to lvl 19

the Grafton quest is damn funny. The actual mayor "quits showing up for work" (dies) so the computer assistant takes over and decides to run for mayor and wins election 1-0 (everyone dead)

since no one lives there anymore (everyone dead), he recruits the player to rebuild Grafton's tourism department


Ive learned to slap my CAMP down next to events with high level mobs and kite them to my turret farm. Some of these assholes (nascent whatever, radscorpion, diseased anglers) kick my arse
This post was edited on 12/3/18 at 10:48 am
Posted by sicboy
Because Awesome
Member since Nov 2010
77568 posts
Posted on 12/3/18 at 10:52 am to
I'm determined to finish Origins first, but I need to jump back on this.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 12/3/18 at 10:59 am to
should be patched up and better by then.

still a fair amount of crashes and never ending load screens.
Posted by metryboy
Member since Oct 2008
654 posts
Posted on 12/3/18 at 12:16 pm to
Game crashed on me and when I got back into it the main storyline quest I was on had completed itself. Problem is I now have no main quest line. Usually when one ends it leads you to the other. Stuck.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 12/3/18 at 1:46 pm to
there is a PC mod out on the nexus that lets you preset and swap perk card loadouts.

pretty handy
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