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Posted on 6/19/13 at 10:44 pm to stout
dude. this is so fricking funny I literally was laughing out loud. epic shite right there
This post was edited on 6/19/13 at 10:45 pm
Posted on 6/19/13 at 10:47 pm to stout
quote:
stout
your tears taste so good
Posted on 6/19/13 at 10:54 pm to Draconian Sanctions
No skin off my back. I was never leaving PC and Steam. I will stay here and buy bundles filled with games for $5 while you mouth breathers cry about only getting $5 for a trade in game that Gamestop will turn around and sell back to you for $50. I will just buy that same game from the comfort of my own home for $7 and add to my library of 150+ digital games.
This post was edited on 6/19/13 at 10:55 pm
Posted on 6/19/13 at 10:54 pm to Draconian Sanctions
quote:
your tears taste so good
Posted on 6/19/13 at 10:55 pm to stout
Stout, or anyone else that might know, I have a question.
Wouldn't an easy fix to this whole used game dilemma be to just keep the Game Marketplace price of games competitive with used game prices? Sell high demand games high, low demand games low.
I know I'm not driving to GameStop to spend $40 on a used copy of madden if I can DL it to my HD for the same price.
Sure they'd be dropping prices on games far below what they're used to, but wouldn't the increased volume of purchases offset that? Btw, I don't know all the nooks and crannies of selling games involving developers, publishers, etc., so that's why I'm asking if this could work or not
Wouldn't an easy fix to this whole used game dilemma be to just keep the Game Marketplace price of games competitive with used game prices? Sell high demand games high, low demand games low.
I know I'm not driving to GameStop to spend $40 on a used copy of madden if I can DL it to my HD for the same price.
Sure they'd be dropping prices on games far below what they're used to, but wouldn't the increased volume of purchases offset that? Btw, I don't know all the nooks and crannies of selling games involving developers, publishers, etc., so that's why I'm asking if this could work or not
Posted on 6/19/13 at 10:59 pm to Sir Saint
quote:
Wouldn't an easy fix to this whole used game dilemma be to just keep the Game Marketplace price of games competitive with used game prices? Sell high demand games high, low demand games low.
I explained why this won't happen earlier today to a similar post.
LINK
I think what will happen is publishers will load up the digital versions of games with tons of extra content to entice people to buy the digital copy over the physical copy. The less physical copies that are out there, the better it is for the publishers as well as Sony and Microsoft.
Posted on 6/19/13 at 11:14 pm to stout
No offense to that post, but doesn't the Steam model cut out retailers just as much?
With the exception of buying a game as a gift (which is probably <5% of game sales), then who's really gonna go to Walmart to buy a digital key when they can just download it at home?
I just feel like there's some logic flaws in that post. If a digital copy is $45 on release day, then are publishers really gonna be dealing with a huge used game market? Probably not, as nearly everyone will go digital, save for the minority who want to spend $15 for a hard copy.
I'm not trying to attack you or anything, just trying to better grasp whats going on.
With the exception of buying a game as a gift (which is probably <5% of game sales), then who's really gonna go to Walmart to buy a digital key when they can just download it at home?
I just feel like there's some logic flaws in that post. If a digital copy is $45 on release day, then are publishers really gonna be dealing with a huge used game market? Probably not, as nearly everyone will go digital, save for the minority who want to spend $15 for a hard copy.
I'm not trying to attack you or anything, just trying to better grasp whats going on.
Posted on 6/19/13 at 11:20 pm to Sir Saint
quote:
but doesn't the Steam model cut out retailers just as much?
No. You can buy a Steam key on tons of sites.
quote:
then who's really gonna go to Walmart to buy a digital key when they can just download it at home?
You don't have to buy it in store though you can at Gamestop. You can buy Steam keys straight off of Amazon or Gamestops website on top of a hundred other sites.
quote:
If a digital copy is $45 on release day, then are publishers really gonna be dealing with a huge used game market?
No they won't but no way MS and Sony cut out retailers no matter what. Selling the game for $15 cheaper only on the marketplace would do just that and at the same time piss off the people they rely on to move their hardware. So like my post said who would be willing to chip in the $15?
ETA I am not saying that digital copies won't be cheaper BTW it's just that I don't think it will be $15 cheaper or even be enough to move a whole lot of digital over physical. It's a slippery slope to keep both publishers and retailers happy for Sony and MS.
I still think we see digital copies loaded down with options or even coming with DLC that the physical copy has to pay for. It won't be MS and Sony who push this so they can stay neutral with retailers but it will be the publishers pushing it.
This post was edited on 6/19/13 at 11:30 pm
Posted on 6/19/13 at 11:34 pm to stout
Okay, that makes alot more sense. I was under the impression that in the "Steam model", you could just buy the game from the marketplace (which would cut out retailers big time). Judging from your reply, though, it seems that under this model, you'd still be forced to go through a retailer to buy a key instead of straight off the marketplace from home. Is that correct?
My apologies, I don't have steam. All I know is what I read/hear.
To answer this question:
I'd say if the publishers could take the hit in the Steam model (like you said in your post) then what's stopping them from taking the hit here, with the used game market being practically zilch?
And FWIW, I'm just rolling with this $45 price tag from that dudes post, even though the same effect could probably be reached with a $50 price tag and $5 less to eat/game.
My apologies, I don't have steam. All I know is what I read/hear.
To answer this question:
quote:
So like my post said who would be willing to chip in the $15?
I'd say if the publishers could take the hit in the Steam model (like you said in your post) then what's stopping them from taking the hit here, with the used game market being practically zilch?
And FWIW, I'm just rolling with this $45 price tag from that dudes post, even though the same effect could probably be reached with a $50 price tag and $5 less to eat/game.
Posted on 6/19/13 at 11:41 pm to Sir Saint
No. You can also buy from Steam but there are a hundred other sites that also sell games which can be activated on Steam. The same games Steam sales in their store. It's wide open.
The used game market isn't zilch though and the only way to get it there is to eliminate physical copies. The DRM Xbox introduced was going to do this over time due to limited license.
Without that incentive you are now asking publishers to sell the game cheap up front as well as compete against the used games market with no guarantee that the used game market will dry up enough to offset the upfront loss.
That's not enough to offset the $20-$30 trade in for a physical copy people can get on a new release. It's simple math for a consumer as long as trade ins exist.
quote:
I'd say if the publishers could take the hit in the Steam model (like you said in your post) then what's stopping them from taking the hit here, with the used game market being practically zilch?
The used game market isn't zilch though and the only way to get it there is to eliminate physical copies. The DRM Xbox introduced was going to do this over time due to limited license.
Without that incentive you are now asking publishers to sell the game cheap up front as well as compete against the used games market with no guarantee that the used game market will dry up enough to offset the upfront loss.
quote:
even though the same effect could probably be reached with a $50 price tag and $5 less to eat/game.
That's not enough to offset the $20-$30 trade in for a physical copy people can get on a new release. It's simple math for a consumer as long as trade ins exist.
This post was edited on 6/19/13 at 11:43 pm
Posted on 6/19/13 at 11:43 pm to Sir Saint
quote:
I was under the impression that in the "Steam model", you could just buy the game from the marketplace (which would cut out retailers big time)
You either use the steam store, or you can buy a game that activates on steam from another retailer.
Ex. CoD is on Steam. Sells in the store for whatever price. You can also buy a steam code for CoD from another place and then just punch it in under your steam account and it activates it for your account just like if you had bought it through steam.
Why would you do this? Obviously sometimes retailers have a game cheaper than the steam store. Sometimes you buy a bundle of games from a website that all activate on steam. Just a few examples.
Now it does affect retailers though because you'll notice places like Best Buy and Gamestop have had their PC game sections greatly reduced and almost non-existent in the past few years. There are still quite a few online retailers thriving with PC game sales though.
Posted on 6/19/13 at 11:47 pm to DrSteveBrule
quote:
Gamestop have had their PC game sections greatly reduced
Gamestop started selling Steam keys through their site months back though so it isn't hitting them too hard anymore. They also sell the keys and Steam wallet gift cards in store.
This post was edited on 6/19/13 at 11:48 pm
Posted on 6/19/13 at 11:57 pm to stout
quote:
You can also buy from Steam but there are a hundred other sites that also sell games which can be activated on Steam.
If this system were implemented on Xbox though, how many people would go through amazon/Walmart/GameStop if they could just do it right from their console? It just doesn't add up in my head, but I get what you're saying.
EDIT: DrSteve cleared this one up nicely. Thanks
quote:
That's not enough to offset the $20-$30 trade in for a physical copy people can get on a new release.
Ahh, this makes sense. So people would in fact pay the extra $10-$15 on release day for the hard copy and trade it in for >$15 to make it worth it. I'm on board with that.
I agree that they'll likely try to make digital copies as appealing as possible, since it's obvious that's the direction they were trying to move to begin with.
This post was edited on 6/19/13 at 11:59 pm
Posted on 6/20/13 at 12:04 am to Sir Saint
quote:
If this system were implemented on Xbox though, how many people would go through amazon/Walmart/GameStop if they could just do it right from their console? It just doesn't add up in my head, but I get what you're saying.
EDIT: DrSteve cleared this one up nicely. Thanks
Yeah the code system preserves competition.
If Microsoft said frick you to everyone and made it to where games could only be purchased through the console, then that would be one thing, but it would be business suicide.
If they ever went to a steam type model, I'd probably still buy as many games through Amazon as possible just because of my rewards card.
Posted on 6/20/13 at 12:05 am to stout
Exactly how I feel after todays news.
Posted on 6/20/13 at 12:06 am to Sir Saint
quote:
If this system were implemented on Xbox though, how many people would go through amazon/Walmart/GameStop if they could just do it right from their console?
I buy from different sites all of the time for Steam games. Retailers can still sell the keys as cheap as they want to or have huge sales. Amazon just had a 2 week long digital sale with Steam keys and it had over 800 games on sale.
You also forget people might get gift cards for various things, return/store credit, etc they can use at those places.
You have always been able to buy Xbox points or renew your membership right on the marketplace but how many times have you bought the card at a Gamestop or through Amazon? I know I have done so often for various reasons.
Plus, like you said earlier, for gifting purposes. I buy my nephew tons of games and Xbox points. Digital games and points I can't buy for him on the marketplace and send it to him. I have to buy a key and give him that key to activate it on his account.
Retailers still have lots of chances for business under the Steam model.
This post was edited on 6/20/13 at 12:23 am
Posted on 6/20/13 at 12:12 am to stout
quote:
You have always been able to buy Xbox points or renew your membership right on the marketplace but how many times have you bought the card at a Gamestop or through Amazon?
My last 3 years of XBL were 12 month cards bought online from various sales, etc. My close-mindedness had me thinking that the price tag on a game would be standardized since it is "brand new", but I see that's not the case.
Posted on 6/20/13 at 12:13 am to stout
quote:
Retailers still have lots of chances for business under the Steam model.
It's really a perfect model because it gives steam/valve ultimate control and they are peoples' first option, but it still allows retailers to do well. I have trouble finding flaws with it.
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