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re: 20th Anniversary of Mario 64
Posted on 6/24/16 at 5:37 pm to The Dudes Rug
Posted on 6/24/16 at 5:37 pm to The Dudes Rug
quote:
Dire, Dire Docks theme
Pretty sure I've heard the same theme in a made for tv movie when the teenage girl is going through a rough part in her life.
Posted on 6/24/16 at 7:59 pm to DieDaily
Just curious, not a flame BC I enjoyed it too, but what made SM64 so influential??
Posted on 6/24/16 at 8:19 pm to Mr. Hangover
That was the first time a 3d world of that magnitude had been introduced on console.
The graphics were incredible
It introduced "collection" side quests in a 3d world..the stars
Mario was the best platformer on snes
It was a release title for n64 and set the bar extremely high
The graphics were incredible
It introduced "collection" side quests in a 3d world..the stars
Mario was the best platformer on snes
It was a release title for n64 and set the bar extremely high
Posted on 6/24/16 at 8:24 pm to jefforize
I hated it at first. I eventually realized how great it was.
Posted on 6/24/16 at 8:27 pm to Mr. Hangover
before Mario64, most games were sidescrollers, rpgs, first-person.
a true 3rd person perspective 3d action game completely blew open the doors to a whole new way to design and play games. im sure there were some before, but for alot of people mario 64 was the first true 3d action/adventure game they played.
to go from playing chrono trigger, earthworm jim, and myst the year before and than popping in mario64, it was hard to even describe to your friends what it was like to play it because there wasnt any really point of reference. at least that i or my friends had played.
edit: i guess mario64 wasnt technically a 3rd person perspective. but i had never played a free-roam camera system before it.
a true 3rd person perspective 3d action game completely blew open the doors to a whole new way to design and play games. im sure there were some before, but for alot of people mario 64 was the first true 3d action/adventure game they played.
to go from playing chrono trigger, earthworm jim, and myst the year before and than popping in mario64, it was hard to even describe to your friends what it was like to play it because there wasnt any really point of reference. at least that i or my friends had played.
edit: i guess mario64 wasnt technically a 3rd person perspective. but i had never played a free-roam camera system before it.
This post was edited on 6/24/16 at 8:30 pm
Posted on 6/24/16 at 10:53 pm to cigsmcgee
Solid posts, thanks for refreshing my memory.. When that game came out, I we also playing goldeneye (of course), WCW vs NWO
, perfect dark, OoT, and goldeneye some more lol
Posted on 6/24/16 at 11:24 pm to Mr. Hangover
quote:These all came out well after SM64. Goldeneye was almost a year later. OOT was over two years later. SM64 was one of only two launch titles (Pilotwings)
When that game came out, I we also playing goldeneye (of course), WCW vs NWO , perfect dark, OoT, and goldeneye some more lol
For most people the most graphically advanced game we had played before that was Donkey Kong Country.
The only well known 3d games that came out prior were Doom, Wolfenstein, and Duke Nukem. These were PC only, 1st person, 8 direction controls, very low quality pixellated graphics. Crash Bandicoot was on PS1 but it was fully linear essentially in a hallway where left and right movement hardly matters.
Mario was smooth, wide open, full 360 degrees, third person. There was nothing like it before, and the day before it came out the world had veen playing 2D platformers on SNES and Genesis. It was a huge, instant transition, a giant leap
Posted on 6/24/16 at 11:36 pm to genro
Yeah. Consider today...the amount of games that are released that consist of a huge 3d world with secrets and varied terrains.
That's damn near almost every game. Mario 64 was the very first. 20 years ago!
The damn game still holds up well today even. I'd have more fun playing mario 64 than 60% of the slop shite out by publishers today I reckon
There was no patching or dlc either. It had to come out perfect on a brand new console.
That's damn near almost every game. Mario 64 was the very first. 20 years ago!
The damn game still holds up well today even. I'd have more fun playing mario 64 than 60% of the slop shite out by publishers today I reckon
There was no patching or dlc either. It had to come out perfect on a brand new console.
Posted on 6/25/16 at 2:38 pm to jefforize
The first time playing Mario 64 was indescribable. I mean that in the literal sense. It was so far beyond and unlike anything we had played up to that point that the controls and graphics were jarring for the first several hours of gameplay.
It's really hard to describe unless you were there. But if you were, you know exactly what I'm talking about.
It's really hard to describe unless you were there. But if you were, you know exactly what I'm talking about.
Posted on 6/25/16 at 2:58 pm to jefforize
quote:
Revolutionized
I agree with this characterization. Games had evolved from pong, Pac Man and the like, and there were a range of text games, 8-bit graphic games across the board, and even some more modern looking games on various platforms - but Mario 64?
That was the killer app for console gaming - a hard break in the memory, if you will between what we thought of gaming graphic limitations and the future potential of it as "virtual reality lite."
(ETA: Just for the record, I was in my 20s, but I was a grown arse man in 1996).
This post was edited on 6/25/16 at 2:59 pm
Posted on 6/25/16 at 7:05 pm to Broseph Barksdale
quote:
It's really hard to describe unless you were there. But if you were, you know exactly what I'm talking about.
Yep. I remember having my head blown off simply by having Mario jump around outside of Peach's Castle and swimming around. It was a totally visceral and life changing experience. There has been no greater leap in gaming than Mario 64. It was an indescribably awesome journey. It is the Citizen Kane of video games that almost video games since then have tried to emulate.
This post was edited on 6/25/16 at 7:10 pm

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