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Particle experiment 3DS Max
Posted on 3/14/11 at 8:54 pm
Posted on 3/14/11 at 8:54 pm
Little rough around the edges, but it was my first attempt with the particle system. Still looks kinda cool imo.
Posted on 3/14/11 at 10:07 pm to TheNotoriousGOP
looks cool. Can you do this with an uploaded image of a person?
Posted on 3/14/11 at 10:53 pm to HooDooWitch
HooDoo, I would be willing to try. Upload your image.
Posted on 3/14/11 at 11:53 pm to TheNotoriousGOP

Posted on 3/15/11 at 6:49 am to HooDooWitch
Perhaps you could make some of Saint Nick's oversignees disappear. 

Posted on 3/15/11 at 7:58 am to TheNotoriousGOP
Are you using a material mask to determine where the particles are being emitted from on the geometry?
Nice work.
Nice work.
Posted on 3/15/11 at 8:51 am to Ye_Olde_Tiger
quote:
Ye_Olde_Tiger
Yes. Gradient ramp determines where and when particles are emitted, another gradient ramp tells the logo where and when to dissolve.
Posted on 3/15/11 at 9:30 am to TheNotoriousGOP
Can you do this in reverse?
Posted on 3/15/11 at 10:43 am to TheNotoriousGOP
You might have fun trying out an animated 'slice' modifier with 'cap holes' applied after it in the stack. You can animate the location of the slice's gizmo and as it cuts away the mesh, cap holes fills in the new cut edge. (Only works well on pretty simple/square geometry though)
Add a mesh select (set to faces) and material modifier and you're mesh select will automatically select the faces from the cap holes modifier (the cut edge faces) and pass them to the material modifier.
That way you could actually have the cut in your geometry spawning particles.
Your stack would like this:
Text
Slice
Cap Holes
Mesh Select (set to faces)
Material (set to ID of choice)
Anyway...sorry, can't help myself sometimes when it comes to Max. Love that program.
Also, a simple 'particle age' material in your opacity slot can do cool stuff.
Add a mesh select (set to faces) and material modifier and you're mesh select will automatically select the faces from the cap holes modifier (the cut edge faces) and pass them to the material modifier.
That way you could actually have the cut in your geometry spawning particles.
Your stack would like this:
Text
Slice
Cap Holes
Mesh Select (set to faces)
Material (set to ID of choice)
Anyway...sorry, can't help myself sometimes when it comes to Max. Love that program.
Also, a simple 'particle age' material in your opacity slot can do cool stuff.
Posted on 3/15/11 at 6:21 pm to Ye_Olde_Tiger
Goodness that is great stuff. If I can ever learn that one....I'll be bad to the bone!
I seem to hear that Kansas song Dust in the Wind in the background!

I seem to hear that Kansas song Dust in the Wind in the background!
This post was edited on 3/15/11 at 6:23 pm
Posted on 3/16/11 at 2:03 pm to TheNotoriousGOP
that is awesome NGOP
is it possible to reverse that so that the particles form the letters LSU instead?
is it possible to reverse that so that the particles form the letters LSU instead?
Posted on 3/16/11 at 4:30 pm to TigerRantMan99
I like this one better. TigerRantMan99, there actually is a way to make the particles form the letters, but I haven't played with that yet...so for now here is the quick and dirty...frames reversed..lol
Posted on 3/16/11 at 4:56 pm to TheNotoriousGOP
WOW!!!
It's probably way too much trouble, but wouldn't that be cool to do each week during the season. Have the opposing team's initials or logo disappear, then have your team's appear.
It's probably way too much trouble, but wouldn't that be cool to do each week during the season. Have the opposing team's initials or logo disappear, then have your team's appear.
Posted on 3/16/11 at 4:58 pm to TheNotoriousGOP
Do it for SUNO, and just get rid of the S. 

Posted on 3/16/11 at 8:18 pm to TheNotoriousGOP
but where do the particles go?
Are you a wizard?
Are you a wizard?
Posted on 3/17/11 at 10:48 am to TheNotoriousGOP
You inspire me to learn more.



Posted on 3/17/11 at 11:07 pm to TheNotoriousGOP
Very sick work.
The "white" spots are still visible though. The areas where the glare shines off the letters.
Not that I could do it any better..

The "white" spots are still visible though. The areas where the glare shines off the letters.
Not that I could do it any better..
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