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re: Cyberpunk 2077 Review Thread (Current Metacritic: 90 on PC) - Added PS5, PS4 Notes

Posted on 12/7/20 at 12:51 pm to
Posted by joeyb147
Member since Jun 2009
16019 posts
Posted on 12/7/20 at 12:51 pm to
game journalists should be sent to gitmo

LINK
quote:

It all starts with character customization. You’ll pick a background for V -- nomad, street rat or corporate shill -- and then dive into an incredibly robust character editor, save for one feature. While you’re able to alter V’s appearance down to the freckles, nails and genitals, there are only two options when it comes to gender identity and voice acting: male or female. There’s no option for V to be nonbinary, responding to “they” or “them,” and this is an oversight in a work of speculative fiction. Nonbinary pronouns are common in mainstream consciousness even today, and it’s stubborn (at best) to imagine a future with cellular head implants, but without a more comprehensive understanding of gender identity.

This choice is especially egregious because Cyberpunk 2077 fetishizes ideas of gender fluidity elsewhere, namely in NPCs and advertisements. One common in-game ad features a feminine model with an obvious, large penis tucked into her leotard, standing next to the slogan, “Mix it up.” The poster is bright yellow and plastered all around Night City, despite the fact that developers at CD Projekt RED are aware that many fans find it exploitative and transphobic. Every time I see it in-game, I’m reminded of the studio’s easy dismissal of these concerns, and it leaves a sour taste in my mouth.


LINK
quote:

In my 40-plus hours in Night City, I never met a single character of any significance whom the game made clear was trans, and one of the only queer-coded characters I encountered was an extremely unsavory cybernetic surgeon who does extremely unsavory things. I did spot a trans flag on one character’s vehicle, though that hardly counts as positive trans representation and doesn’t even necessarily mean the character is trans. It felt more like a way for Cyberpunk 2077’s creators to say they had included positive trans representation without actually putting thought into it or making trans people a visible part of the makeup of Night City.


LINK
quote:

It’s a relief not to be in the all-white world of The Witcher 3, and there’s a realistic range of languages, body types, skin colors, gender presentations, and sexualities. The snippets of all this that we saw pre-release made many potential players, myself included, anxious about how these identities would be deployed in the game. Much of it seemed offensive or trope-y, the surface appearance of diversity without much thought or sensitivity behind it. As a white, queer trans man, I can only speak to some of the portrayals from my experience, and there’s plenty of the game I haven’t seen yet. But so far, all the game’s representation, the kinds of things many of us rightly demand from video games, feels employed more for color in the game’s futuristic world, or because it’s been used in cyberpunk media before. The world is heavily influenced by Japanese culture, because cyberpunk works do that. There are queer people because everyone in the game’s world indulges their sexual desires to their fullest. There are trans people because everyone’s modifying their bodies in all kinds of ways. The world’s diversity doesn’t feel forced, but race, queerness, or transness don’t feel like topics the developers are interested in specifically addressing or exploring. Similar to how I felt about The Last of Us 2, Cyberpunk’s diversity is more visible than we’ve seen in many big-budget games before, but it doesn’t feel like it matters.
Posted by Billy Mays
Member since Jan 2009
25311 posts
Posted on 12/7/20 at 1:06 pm to
quote:

game journalists should be sent to gitmo


Unfortunately the cat is out of the bag regarding reviewers and the inclusion (or absence) of SJW themes in entertainment mediums.

See all movies and TV shows that have come out recently... we live in a clown world.
Posted by The Quiet One
Former United States
Member since Oct 2013
11608 posts
Posted on 12/7/20 at 1:08 pm to
Welcome to 10 years ago. That’s all Yahoo, Kotaku and Polygon care about: “how many tranny, elfkin, brown characters with disabilities are in the game?”

Enough: 10/10
Not enough: hitler made this game
Posted by Cs
Member since Aug 2008
10487 posts
Posted on 12/7/20 at 1:18 pm to
Yep, this is the modern gaming media. Obsessing over the apparent "transphobia" in the game.

Washington Post -
quote:

While “The Witcher” was based on a novel series that pulled mythological inspiration from CDPR’s native land of Poland, “Cyberpunk” is a vision of a much broader, more diverse world, one that CDPR seems less equipped to depict. That’s not to say that this story and its characters aren’t engaging, but that it relies on giving virtual life to caricatures drawn by the original board game. A Latino character leans too heavily on overused Spanish swear words in normal conversation. Sex workers are given little nuance to their characters beyond the parameters of their chosen profession.

And for years, trans activists have shone a light on why its depiction and seemingly willful ignorance on gender can create damage for a marginalized community, even within the game’s context of capitalism objectifying humanity for gain. In its narrative, CDPR chose adherence to a known and problematic formula over upending the cyberpunk genre. This might be an insurmountable hurdle for some — and understandably so.


LINK

Vice -
quote:

What's profoundly strange is that, here in the final game, there is scarcely any portrayal or interrogation of how this society's understanding of gender and the human body have changed. The marketing-driven discussion around Cyberpunk for the last few years has often centered on CD Projekt Red's transphobic "edginess" and its misbegotten philosophizing about how body modification and augmentation come at a cost to one's humanity. This is a small mercy: the game at least never sinks to the lows promised by some of the terrible art that has been shown over the past few years (and which still remains in the game). But it also helps make Cyberpunk a game where race, gender, and transhumanism are reduced to background set decoration in otherwise familiar stories.


LINK
Posted by PEEPO
Member since Sep 2020
1820 posts
Posted on 12/7/20 at 1:49 pm to
The truth is, most alphabet people actually hate themselves. Which is way they try so hard to do the "PRIDE!" thing, it's overcompensation.

It's also why they shriek about this shite constantly. They are incapable of playing a video game without thinking it's somehow a referendum on their alternative lifestyle.

These people's constant need for "validation" is pathological and kinda sad.
Posted by Freauxzen
Utah
Member since Feb 2006
37535 posts
Posted on 12/7/20 at 1:50 pm to
quote:

The world’s diversity doesn’t feel forced, but race, queerness, or transness don’t feel like topics the developers are interested in specifically addressing or exploring. Similar to how I felt about The Last of Us 2, Cyberpunk’s diversity is more visible than we’ve seen in many big-budget games before, but it doesn’t feel like it matters.


Good. Let LGTQ creators make LGTBQ focused games and stories that they like. Let CDProjeckt Red make the game they want to make without forcing them to do something else. Not every single iteration of every single psychological choice can matter in a game. At least not yet.

This makes me want to get the game now so it's a success rather than wait for a sale.
Posted by imjustafatkid
Alabama
Member since Dec 2011
51161 posts
Posted on 12/7/20 at 2:17 pm to
quote:

game journalists should be sent to gitmo


They won't be happy till they destroy the industry.
Posted by pankReb
Defending National Champs Fan
Member since Mar 2009
64995 posts
Posted on 12/9/20 at 9:00 am to
Every time I see a review like this it makes me want to buy the game. I don't care if I even know what the game is or about....These reviews generally means its a really good game or movie.
Posted by JakeFromStateFarm
*wears khakis
Member since Jun 2012
11954 posts
Posted on 12/10/20 at 1:02 pm to
quote:

Cyberpunk’s diversity is more visible than we’ve seen in many big-budget games before, but it doesn’t feel like it matters.


Because it doesn’t fricking matter. The only things that should matter in a video game is:

A. Is the game fun?
B. Is the story good?

Why people feel like they have to be “represented” in every fricking piece of entertainment or media in order to enjoy it baffles the hell out of me.
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