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re: "Rumor: Halo Infinite Is Dropping Xbox One Support And Delaying Release Until 2022"
Posted on 8/27/20 at 8:00 am to sicboy
Posted on 8/27/20 at 8:00 am to sicboy
Shreier was tweeting this out just now:
and then
quote:
Game companies say they use contractors to fill temporary jobs or to rotate people in and out of projects as needed. But at some studios, contractors wind up staying for years, strung along by the hope of full-time employment as they struggle to make a living wage.
quote:
At Microsoft, contractors can only work for 18 months max. (They can then come back after a six-month break.) Microsoft uses so many contractors that this limit leads to a lot of attrition — and for games that take 4+ years to make, like Halo Infinite, it has been disruptive
and then
quote:
Scoop with the mighty @dinabass — following the delay (and rocky development) of Halo Infinite, Microsoft has put renowned Halo vet Joseph Staten into a top leadership role at developer 343 Industries. Staten returns to the series he helped shape
Posted on 8/27/20 at 8:59 am to ForeverEllisHugh
quote:
was shocked it was going to be on the One in the first place.
Yeah I always said that was a huge misstep. You have to put shite on the new console alone so that people will buy it. Fast start is key to the console wars, you don’t want people saying “oh I can play it on my One, I’ll just get a XSX later”
This post was edited on 8/27/20 at 10:08 am
Posted on 10/28/20 at 6:40 pm to DarthRebel
quote:
Bloomberg scoop: Halo Infinite director and longtime 343 executive Chris Lee has left the project. This is the second Halo Infinite director to depart in two years, and another sign of the game's turbulent development. LINK
Posted on 10/28/20 at 7:13 pm to DarthRebel
Honestly what they need to do is unload the brinks truck and acquire bungie. Then combine then have two bungie teams lead by competent videogame leadership and use that to create and maintain two the two IP. They could even use that to spin up a third team that can create new IP that are released on a more traditional timeline since Destiny is a platform and halo is turning that direction.
But the truth of the matter is 343 does not have the knowledge, experience, leadership, etc to produce AAA games. Only other scenario I say is to try and start poaching other developers and team members from other studios the way they did with the initiative. But at this point I dont think there is a person at 343 or Microsoft that has the ability to do this well.
But the truth of the matter is 343 does not have the knowledge, experience, leadership, etc to produce AAA games. Only other scenario I say is to try and start poaching other developers and team members from other studios the way they did with the initiative. But at this point I dont think there is a person at 343 or Microsoft that has the ability to do this well.
Posted on 10/28/20 at 7:59 pm to UltimateHog
This game is going to be a monstrous clusterfrick
Posted on 10/29/20 at 1:00 am to bamabenny
quote:
Halo is pretty much dead anyway
Yep. It gave us 4 legendary games (CE-3, Reach) and two good ones (ODST, 4).
This post was edited on 10/29/20 at 1:01 am
Posted on 10/30/20 at 10:27 am to Stuckinthe90s
quote:
Honestly what they need to do is unload the brinks truck and acquire bungie. Then combine then have two bungie teams lead by competent videogame leadership and use that to create and maintain two the two IP. They could even use that to spin up a third team that can create new IP that are released on a more traditional timeline since Destiny is a platform and halo is turning that direction.
Does Bungie even want to make Halo anymore? I thought that was the whole reason they split from Microsoft. They got tired of making Halo so they made generic Wal-Mart Halo Universe MMO.
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