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re: Anyone still playing Division 2?
Posted on 7/15/19 at 10:54 am to toosleaux
Posted on 7/15/19 at 10:54 am to toosleaux
I have my own clan but I still play on PS4.
Rounding out my 3rd skill based build. Ready for the 5th update so they can make skills great again.
I have:
- Standard Explosions Seeker / Bomb drone demolitionist build, 10 sec cooldown, 162% bonus explosive damage build. 46% radius, +4 bombs on drone. This is my heroic build. Pure damage, always played from the back, behind cover. Throw booms, suppress enemies.
-Fire build - fire seeker / fire chem launcher survivalist. Fire on everything. Both weapons with "Ignited" for 20% extra damage, compensated gloves 15% weapon damage, on the ropes 25% damage, 15% AWD, 37% AR damage. Basically - Is that enemy on fire? No? Make him on fire, then shoot him. Pretty nice damage with the crazy utility of fire. Radius and ammo boosts are a must for the chem launcher. I have a 32% radius and +5 ammo boost on mine.
-Crowd Control Build - Blinder Firefly / Riot Foam. basically the fire build above, tweaked for skills used. Ignite gone from weapons in favor of an AK-M AR with optimistic talent, 60 in a mag (ext mag + extra mag talent). This build is just about fricking with the enemy for your team to kill them. Not high on damage, but enough to contribute when skills aren't being fired.
The new update should make all these builds super viable, but I have played challenging with all of these builds and Heroic with the explosive and fire builds.
Rounding out my 3rd skill based build. Ready for the 5th update so they can make skills great again.
I have:
- Standard Explosions Seeker / Bomb drone demolitionist build, 10 sec cooldown, 162% bonus explosive damage build. 46% radius, +4 bombs on drone. This is my heroic build. Pure damage, always played from the back, behind cover. Throw booms, suppress enemies.
-Fire build - fire seeker / fire chem launcher survivalist. Fire on everything. Both weapons with "Ignited" for 20% extra damage, compensated gloves 15% weapon damage, on the ropes 25% damage, 15% AWD, 37% AR damage. Basically - Is that enemy on fire? No? Make him on fire, then shoot him. Pretty nice damage with the crazy utility of fire. Radius and ammo boosts are a must for the chem launcher. I have a 32% radius and +5 ammo boost on mine.
-Crowd Control Build - Blinder Firefly / Riot Foam. basically the fire build above, tweaked for skills used. Ignite gone from weapons in favor of an AK-M AR with optimistic talent, 60 in a mag (ext mag + extra mag talent). This build is just about fricking with the enemy for your team to kill them. Not high on damage, but enough to contribute when skills aren't being fired.
The new update should make all these builds super viable, but I have played challenging with all of these builds and Heroic with the explosive and fire builds.
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