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Posted on 3/2/19 at 1:25 pm to hg
They really did improve on that.
The biggest issue with shooter looters like that is you have to balance damage with difficulty.
How would you recommend they do that?
Do you want mobs to react like reality? One shot and they are either dead or writhing in pain?
Now, there is a balance, but it goes both ways.
The biggest issue with shooter looters like that is you have to balance damage with difficulty.
How would you recommend they do that?
Do you want mobs to react like reality? One shot and they are either dead or writhing in pain?
Now, there is a balance, but it goes both ways.
Posted on 3/2/19 at 1:29 pm to hg
I loved the first but it was a bad game
I’m willing to try this one
I’m willing to try this one
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