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re: Whatever........this is a "sicboy crapping on the Switch" thread, cuz reasons

Posted on 3/9/17 at 11:20 am to
Posted by oauron
Birmingham, AL
Member since Sep 2011
14513 posts
Posted on 3/9/17 at 11:20 am to
quote:

But what standards, other than pure power specs, are problems for the Switch?

We've been talking about them. Things that all of your competitors have, I expect a new console to have those things. If you want to completely ignore software and OS (which are absolutely apart of it), you can talk about the lack of ethernet port in dock, not coming with a way to play and charge your joycon (have to purchase a charging grip is absurd), etc.

quote:

I'll give you cloud saves, admittedly Nintendo is behind on online infrastructure. This has been the case for a long time. it's a problem, but anyone super upset that they didn't have it at launch was unrealistic

That's the thing. I don't think people are super upset, they're criticizing it for not having things that you expect out of a console. The cloud save thing is compounded by the fact you can't move your saves off your Switch. Once again, if all of your competitors have the feature, it is absolutely a standard feature. A standard that's been practiced for nearly 10 years now.

quote:

Naaa, I get this. But this is not a standard, or a missing feature.

VC is tied to Nintendo's offerings and has been available on DSi, 3DS, Wii, and Wii U. Other consoles launched with some type of VC support (even if it was terrible), so I don't see why it's a big ask for them to include things that even they've done before. Really, I just want to play Earthbound on my Switch.

quote:

I mean, the rest are power (4k, VR) and media experiences (twitch, media apps)
You didn't touch on games as a service or game streaming, but I don't think VR is a huge power requirement. If Samsung can use their phones for VR, I would think Nintendo can have some type of offering if they chose to. Like I said, they don't need to do all of the things that Sony and MS are doing, but they can still have their value proposition (switching from handheld to console) without missing things that everyone else has.

quote:

I just don't see that path, I think you guys do, but I don't. The gamecube was similarly powered and got crushed. Just like you mentioned the Xbox is getting crushed now,

Well, I also said that Xbox was doing well, just being outsold. Xbox One will likely sell better than every Nintendo console outside of NES and Wii, so I imagine Nintendo would be thrilled for X1 numbers. I wasn't trying to paint a path for Nintendo to beat all of its competition with my earlier comments, just trying to explain why people are critical or disappointed at the lack of movement and communication.
Posted by Freauxzen
Utah
Member since Feb 2006
37461 posts
Posted on 3/9/17 at 12:25 pm to
quote:

Things that all of your competitors have, I expect a new console to have those things.


Kind of the issue though, it isn't really a direct competitor to MS/Sony systems. Looking at it like that makes many (certainly not all), of these questions/concerns not accurate.

And no one is ignoring the software or OS, those are issues, but saying something like ethernets is standard when more and more devices actually come without them anyways is untruthful.

quote:

not coming with a way to play and charge your joycon (have to purchase a charging grip is absurd), etc.


My first X1 controller did not come with the battery pack and was AA battery powered

quote:

That's the thing. I don't think people are super upset, they're criticizing it for not having things that you expect out of a console. The cloud save thing is compounded by the fact you can't move your saves off your Switch. Once again, if all of your competitors have the feature, it is absolutely a standard feature. A standard that's been practiced for nearly 10 years now.


It's a lot of posts and a lot of emotion and negativity about something that people aren't upset about that, which means they care in some respect.

So you say Nintendo should do it's own thing, but everything is about doing exactly what competitors are doing, or tackling problems in the same way. That's a bit misaligned. Like I said, I agree on this, but at least for me cloud save was never an expectation without a paid for online service. (BTW, a Standard is HDMI, USB-C, Controller Button Organization, etc.. These are things that everyone designs to spec to. And Nintendo does well there now. Cloud Saves are simply a feature gap, not a standard it's up to the consumer to evaluate whether or not it's a necessity.)

Moving saves is a problem, I'd assume this is fixed quickly.

quote:

VC is tied to Nintendo's offerings and has been available on DSi, 3DS, Wii, and Wii U. Other consoles launched with some type of VC support (even if it was terrible), so I don't see why it's a big ask for them to include things that even they've done before. Really, I just want to play Earthbound on my Switch.


We've already got Neo-Geo games today, I'm not sure if those are considered VC or not. This does suck, I want Earthbound on the go, I want Mother 3. I want Chrono Trigger.

quote:

You didn't touch on games as a service or game streaming, but I don't think VR is a huge power requirement. If Samsung can use their phones for VR, I would think Nintendo can have some type of offering if they chose to. Like I said, they don't need to do all of the things that Sony and MS are doing, but they can still have their value proposition (switching from handheld to console) without missing things that everyone else has.


Something I've wanted to say for a bit in this discussion, a lot of this revolves around different types of companies. Cloud Save, VR, etc. - these are helped by Sony and Microsoft having access to a lot of cross-company resources. MS heavily uses Azure for X1 (I assume that's where the Cloud Save infrastructure is), Sony was in the cloud business for media, and it has media content to include. Microsoft has entire departments devoted to technology, streaming services, etc.

Nintendo is a game company. To do cloud saves, they'd have to invest in that internally, or have a massive contract with some external company. It isn't easy to contract with some other internal department for a service or for new technology.

When MS implements VR, they aren't doing it for the X1, they are doing it for every PC running Windows. That investment can reap huge benefits. Azure wasn't a game platform, it's a platform to empower a significant chunk of MS resources. Sony owns channels, media, other technology divisions that can lend expertise and drive other kinds of growth. Sony developed the Blu-Ray...made it an easy, cheap player.

The scale and scope are completely different. Well done for MS and Sony accelerating the game business into more of a complete media experience, that's a huge part of Nintendo falling behind. Think about Blu-Ray tech, the reason Nintendo never went there, was that every Nintendo game sold is money in Sony's pocket. That's it.

That doesn't explain things like Nintendo not using their biggest strength as a way to differentiate, VC catalog, simplicity (win like Apple does), or the design errors (charging grip, which really should just be included in the box), but there are probably business reasons behind SOME of this like cloud save, vr, etc. and how they make decisions that aren't just "blindness" or "not getting it," like some people think. It isn't as apples to apples as people want it to be. (And regardless of all of this, yes Nintendo makes very questionable decisions outside of this).




This post was edited on 3/9/17 at 12:34 pm
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