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re: Switch looking more and more appealing: virtual console not available at launch
Posted on 2/23/17 at 4:01 pm to Freauxzen
Posted on 2/23/17 at 4:01 pm to Freauxzen
quote:
Look at their history, specifically since the Gamecube.
3rd Parties have often pitted titles against Nintendo at launch...and they lose. That or they often create really bad ports (see most of WiiU's titles outside of ZombiU). Nintendo fans will almost always purchase a first game before a third party game. That's a big big problem (Consider Sony's launch where Killzone is outsold by a handful of 3rd Party Game).
Wii U specifically didn't release a major Nintendo release on release because 3rd Parties complained about this very factor. Well, they released half-made ports, they held the ONE game that would have sold like gangubsters (Rayman) JUST to release it on every console on release (it was actually created for the Wii U), etc. This happened with the Wii (Madden Wii was stupid), and even the Gamecube with a launch window Melee.
So rather than a bunch of Nintendo Titles - Luigi's Mansion, Melee, etc. they are releasing it with one titanic launch title and hoping 3rd parties actually come through. Nintendo fans will buy the Switch and it will sell out for a few months, while they roll out the other releases over time.
One time, the Gamecube, they released a bunch of First-Party titles alongside it, and it didn't do well. Another, they let 3rd Parties support the Wii U, and that didn't work. Maybe this represents the middle ground to see how it works?
The Wii is an outlier for sure, just built on Wii Sports and public consumption.
Posted on 2/23/17 at 4:12 pm to BulldogXero
quote:
BulldogXero
You should go back and look at Wii U stuff, they specifically were trying to build the bridges that they wrecked during the GC/Wii years with third parties.
They were very much anti-3rd Party from the 64 through the Wii. I don't think they realized how much damage they did until those third party games, for a variety of reasons, just didn't sell.
I mean, as a 3rd party, releasing a simple port months behind was the right move, you can't really blame them, but there's a reason an 8 month old Assassin's Creed didn't sell. That whole situation was a mess with the hardware, the weird marketing and Nintendo not knowing what to do.
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